Twitch Live Stream on November 14th, 2019
Moderator: Moderators for English X Forum
Re: Twitch Live Stream on November 14th, 2019
The only thing I want to know is if that station scanning minigame, where you have to listen for the static and find the data link, has finally and irrevocably been removed. It truly is the worst game mechanic in this whole game...
Re: Twitch Live Stream on November 14th, 2019
Isn't that only needed for the HQ "mini-plot" and for stealing blueprints and so on?
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
Re: Twitch Live Stream on November 14th, 2019
It's also how to find missions as well... Not only do I hate scanning the data leaks from the ship, but they're even worse if you have to space walk it in order to decrypt it... ugh...
Re: Twitch Live Stream on November 14th, 2019
Question: Will there be changes to or are there plans for better crew management?
Re: Twitch Live Stream on November 14th, 2019
Q - Do you have any plans to improve the lore, depth and believability of the universe? Such as AI differences between fighting a Paranid pilot and a Teladi one, or docking-rights and purchase reputation requirements to differentiate the races?
Q - Do you forsee the Kha'ak being expanded upon to become a proper faction and threat in X4? Capital ships, stations, economy, etc?
Q - How well is the games engine handling a much larger amount of sectors in a split vendetta game (performance)?
Q - Are you happy to leave the games modular ship design philosophy as it currently is? Do you think it restricts your artists? (generic engines etc).
Q - Are you happy with the generic weapons in X4? (Generic weapon names and lack of race specific weapons, Missiles dont have names, etc).
Edit for wording.
Q - Do you forsee the Kha'ak being expanded upon to become a proper faction and threat in X4? Capital ships, stations, economy, etc?
Q - How well is the games engine handling a much larger amount of sectors in a split vendetta game (performance)?
Q - Are you happy to leave the games modular ship design philosophy as it currently is? Do you think it restricts your artists? (generic engines etc).
Q - Are you happy with the generic weapons in X4? (Generic weapon names and lack of race specific weapons, Missiles dont have names, etc).
Edit for wording.
- Harrison_rus
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Re: Twitch Live Stream on November 14th, 2019
Questions about 3.0
- You have plans to make possible create trader / miner wings (caravans?) where each ship will trade (maybe have same behaviour that main ship)?
- Will quests have remaining time for completing? At this moment I see empty field with time and this make any quest easy.
- Will turret activation / deactivation sound improved? Its sounds as NPS chairs when they using it.
- On AMA I saw that you make new traider ship for teladi. Any info about ships for other races?
- On AMA I saw that 3.0 will be focusing on exploration. At this moment I no have motivation explore map if I move to "random encounter" zone, because it little boring for me and I think that this is end of sector map and I'll not found interesting things. In 3.0 this encounters can force me to explore map or it just me?
Split vendetta
- Will split sectors already open or we will complete few quests to see gate reactivation? If no need quest, does it mean, that game will starts little later and will lore explain it?
- You have plans to make possible create trader / miner wings (caravans?) where each ship will trade (maybe have same behaviour that main ship)?
- Will quests have remaining time for completing? At this moment I see empty field with time and this make any quest easy.
- Will turret activation / deactivation sound improved? Its sounds as NPS chairs when they using it.
- On AMA I saw that you make new traider ship for teladi. Any info about ships for other races?
- On AMA I saw that 3.0 will be focusing on exploration. At this moment I no have motivation explore map if I move to "random encounter" zone, because it little boring for me and I think that this is end of sector map and I'll not found interesting things. In 3.0 this encounters can force me to explore map or it just me?
Split vendetta
- Will split sectors already open or we will complete few quests to see gate reactivation? If no need quest, does it mean, that game will starts little later and will lore explain it?
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- Posts: 380
- Joined: Sat, 13. Apr 13, 14:45
Re: Twitch Live Stream on November 14th, 2019
Same question still stands: When will the locked SCA relations issue be fixed?
It's not unreasonable to expect all Early Access and placeholder stuff to be dealt with before paid DLC cycles start.
It's not unreasonable to expect all Early Access and placeholder stuff to be dealt with before paid DLC cycles start.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin
Re: Twitch Live Stream on November 14th, 2019
Simple question:
Will there be uniforms with the player logo for the crew? Not every day is casual Friday.
Thanks
Will there be uniforms with the player logo for the crew? Not every day is casual Friday.
Thanks
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- Xtreme
- Posts: 1157
- Joined: Tue, 12. Dec 06, 09:10
Re: Twitch Live Stream on November 14th, 2019
X4 i consider a great game and still some big issues that might be related to lots of negative player feedback is the fact that we can't escape automation.
There my question is the team aware of the fact that X4 has scaling issues in the way the player interacts with the universe?
While perfectly fine at the low and up end of the scale are there any plans to move the game away from full automation to a more player driven experience?
Examples:
Bigger Ships and Stations need more specialist crew to affect performance and capabilities like X:R did it or the Lucike Scripts for X³:XX added.
More nitty gritty options to tweak standard behavior of Ship/Station subordinates.
A real fleet system not just wings in wings in wings that can be tweaked by the player like the X³:XX CODEA system from Lucike?
The list goes on but the gist is automation is great to have the NPC do meaningful things to compete with yet take away almost all micro management options for the player removes depth.
There my question is the team aware of the fact that X4 has scaling issues in the way the player interacts with the universe?
While perfectly fine at the low and up end of the scale are there any plans to move the game away from full automation to a more player driven experience?
Examples:
Bigger Ships and Stations need more specialist crew to affect performance and capabilities like X:R did it or the Lucike Scripts for X³:XX added.
More nitty gritty options to tweak standard behavior of Ship/Station subordinates.
A real fleet system not just wings in wings in wings that can be tweaked by the player like the X³:XX CODEA system from Lucike?
The list goes on but the gist is automation is great to have the NPC do meaningful things to compete with yet take away almost all micro management options for the player removes depth.
X2: You better go play with asteroids!/You losssssee profitsssss!
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
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- Xtreme
- Posts: 1157
- Joined: Tue, 12. Dec 06, 09:10
Re: Twitch Live Stream on November 14th, 2019
2.60 did add the option to create Storage facilities/Trade Hubs kinda.
So here my question as we do have Container/Bulk(Ore)/Liquid as in X:R but no dedicated transport ships do those ships make a return any time soon and open up more options for the player to plan and setup production lines?
To push it even further has there been any ideas to cancel the Vanguard/Sentinel concept to remove bloat for more meaningful choices in factions like there are with the Pulsar and Quasar for example instead?
So here my question as we do have Container/Bulk(Ore)/Liquid as in X:R but no dedicated transport ships do those ships make a return any time soon and open up more options for the player to plan and setup production lines?
To push it even further has there been any ideas to cancel the Vanguard/Sentinel concept to remove bloat for more meaningful choices in factions like there are with the Pulsar and Quasar for example instead?
X2: You better go play with asteroids!/You losssssee profitsssss!
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
X4: Chelt are better pilot then you!/Machine behave badly Split switch off.
Re: Twitch Live Stream on November 14th, 2019
Stream was good.
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- Moderator (English)
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Re: Twitch Live Stream on November 14th, 2019
Was it? I missed it, just watched the recording, there wasn't much "live" in it (like, what, two, three questions from the chat?), might as well have been another promo video. Three men in a room struggling to share a mike.
Re: Twitch Live Stream on November 14th, 2019
There were many questions answered in the chat directly by devs. Hint its those with EGO_ in the name...
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Ketraar
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Ketraar
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- Moderator (English)
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Re: Twitch Live Stream on November 14th, 2019
Ah, is that in a Twitch VOD? 'Cuz I don't recall seeing any on YT.
Re: Twitch Live Stream on November 14th, 2019
Yes the interaction was focussed on twitch here the VOD where you should also be able to read the chat.
https://www.twitch.tv/videos/508281262
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Ketraar
https://www.twitch.tv/videos/508281262
MFG
Ketraar
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- Moderator (English)
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