[MOD] Faction War/Economy Enhancer v5.5

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Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Mysterial » Sun, 22. Sep 19, 17:15

Mr.Freud wrote:
Sun, 22. Sep 19, 14:01
could you please make it so that station traders and auto-trades trade in illegal wares? I just started weed production and found out that my station traders dont even try to sell it at lowest price possible. I know its a game issue but would be cool to if you can fix it
You should report that in the beta forum - they made changes to how illegal wares are considered and it may be an unintentional side effect of 2.6

Buzz2005
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Buzz2005 » Sun, 22. Sep 19, 20:06

Did you leave the attack intensity progression as in 2.5?

bc the numbers of ships xenon attack is always very low
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Mysterial » Sun, 22. Sep 19, 21:09

I didn't change it (yet) - what game time are we talking about?

Buzz2005
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Buzz2005 » Sun, 22. Sep 19, 21:35

17 hours, you can remove all limits if they don't change anything for stable, factions dont have a problem with xenon anymore
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Warnoise
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Warnoise » Wed, 25. Sep 19, 14:28

wont 2.6 make most of the changes this mod brings obsolete?

Mr.Freud
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Mr.Freud » Wed, 25. Sep 19, 15:24

Warnoise wrote:
Wed, 25. Sep 19, 14:28
wont 2.6 make most of the changes this mod brings obsolete?
he already posted 2.6 beta version, but I too think it will need some sort of rework. I personally would like to see factions being more aggressive. I still haven't seen one faction taking sectors from another. They usually destroy a couple of stations then get killed. But of course it's a game issue not the mods

Thecrippler
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Thecrippler » Wed, 25. Sep 19, 22:01

Mr.Freud wrote:
Wed, 25. Sep 19, 15:24
Warnoise wrote:
Wed, 25. Sep 19, 14:28
wont 2.6 make most of the changes this mod brings obsolete?
he already posted 2.6 beta version, but I too think it will need some sort of rework. I personally would like to see factions being more aggressive. I still haven't seen one faction taking sectors from another. They usually destroy a couple of stations then get killed. But of course it's a game issue not the mods
i recently started a new game play guess what the xenon take over half off the sectors teladi got wiped out in 2-3 days game play after that the economy collapse :( i was not able to make money i was not able to build ships.

so i decided to start again and now everything runs normal ther is still xenon invasion but not as big as before so ya it is the game not the mods every time we start a new game play the game rotates randomly

Thecrippler
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Thecrippler » Tue, 1. Oct 19, 01:08

OK did a fresh start + your mood and this happened https://steamcommunity.com/profiles/765 ... reenshots/ it seems something is wrong with the Paranid Shipyard

Ok i manage to force dock with the station and now they are coming in and out and the Paranid Shipyard is building ships but the problems still lies ther is to maniy ship coming in for trading

Scoob
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Scoob » Fri, 4. Oct 19, 00:50

I'm currently testing 2.6 Beta - vanilla of course - and the faction wars are certainly more active. Argon and the two Paranid Factions are going at it, sometimes getting other races ships involved too, I assume due to shots hitting the wrong targets from time to time. The Xenon are a mixed bag, they appear to have lost a sector - it's gone neutral - due to Paranid action, so are less of a threat in that area. While another Xenon sector has spread into Teladi space, completely capturing one Sector and making another a hazard to visit. So, stuff is certainly going on though I'm not sure how it compares to FWEE yet.

Once we know the final balance 2.6 is going to have, I'm sure the author will tailor this mod to make things more exciting still. However, it is good to see the devs responding.

I guess for some modders, seeing their work / idea make it into the main game must give a degree of satisfaction.

Scoob.

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Mysterial » Sat, 5. Oct 19, 03:14

I have updated the 2.6 beta version with fixes and improvements. DO NOT USE WITH 2.5

Download

Buzz2005
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Buzz2005 » Sun, 6. Oct 19, 18:15

thanks and please what are the fixes and improvements?
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Mysterial » Mon, 7. Oct 19, 02:17

I'll do a real changelist when it's official but for the most part it's just fixing bugs that were in the last beta release. I tweaked the war scaling a little and some other misc balance changes so early game should be a little more interesting.

cpoustie123
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by cpoustie123 » Tue, 8. Oct 19, 06:17

Hello Mysterial, just wondering if you accidentally left in some testing code with the latest small update you posted for the beta 4 pack? Now when I start a new game I get SETA automatically added to inventory and +20 reputation with most factions.

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Mysterial » Tue, 8. Oct 19, 15:26

Oh FFS I did that again. I'm sorry. I fixed the code, but the stuff won't go away... hope you followed the beta instructions about backups :/

Buzz2005
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Buzz2005 » Tue, 8. Oct 19, 15:43

what does that code do on existing 30 hour save?? :D
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.11

Post by Mysterial » Tue, 8. Oct 19, 15:47

Pretty much the same thing as a new game. The debug code is designed to let me AFK on SETA overnight and observe the universe state when the player doesn't do anything.

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.2

Post by Mysterial » Thu, 17. Oct 19, 16:40

Now officially updated for 2.6 compatibility (as well as other improvements)

ObsidianOne
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Re: [MOD] Faction War/Economy Enhancer v4.2

Post by ObsidianOne » Fri, 18. Oct 19, 20:36

Thanks for the update. :)

Mysterial
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Re: [MOD] Faction War/Economy Enhancer v4.31

Post by Mysterial » Sun, 3. Nov 19, 16:03

Some minor updates but also a fix for the CV issue introduced in 2.6 HF1 if you can't wait for Egosoft to get to it ;)

Rastuasi
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Re: [MOD] Faction War/Economy Enhancer v4.31

Post by Rastuasi » Sun, 3. Nov 19, 19:54

CV issue?

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