[TOOL] Unlocking info and object knowledge.

The place to discuss scripting and game modifications for X Rebirth.

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nemesis1982
Posts: 812
Joined: Wed, 29. Oct 08, 12:10
x4

Post by nemesis1982 » Mon, 16. Mar 15, 08:47

May I use the code for the save game editor I am creating?
Save game editor XR and CAT/DAT Extractor
Keep in mind that it's still a work in progress although it's taking shape nicely.

If anyone is interested in a new save game editor for X4 and would like to contribute to the creation of one let me know. I do not have sufficient time to create it alone, but if there are enough people who want it and want to contribute we might be able to set something up.

meltedplasticarmyguy
Posts: 3
Joined: Sun, 15. Mar 15, 22:53

Post by meltedplasticarmyguy » Mon, 23. Mar 15, 00:39

The game updated again with much needed fixes, so I will ask my question again. Does the game version affect this because it still wont work?

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Mon, 23. Mar 15, 08:05

If it stopped at some point, it would be due to chances made by devs to the code and/or the way they organise the files. Devs probably haven't reversed those past changes so it would be unlikely to start working again, unfortunately.

SireDick
Posts: 1
Joined: Fri, 26. Oct 18, 14:25

Re: [TOOL] Unlocking info and object knowledge.

Post by SireDick » Fri, 13. Sep 19, 20:48

while (a)
{ if (strcmp(a->name(), "id") == 0)
{ strcpy(station->m_id, a->value());
}
else if (strcmp(a->name(), "owner") == 0)
{
strcpy(station->m_owner, a->value());
}
a = a->next_attribute();
}
--------

Can you inform me which 'node_attribute' would be the 'friendliness level' ...?
I would like to change the code the small bit of: *if neutral or higher (rep > 1) *then place a trade 'officer'.
So instead of a total 'cheat' ... a mod to just destroy the 'trade time limit' ... (still need to explore).

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