Next steps in the evolution of X4: Foundations

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Novia Star
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Re: Next steps in the evolution of X4: Foundations

Post by Novia Star » Mon, 29. Jul 19, 05:11

Cant wait for the Split to come back. Was one of my fav ship styles. That and the poor Boron. YAY for Space Wales! But having a fleet of my own Xenon ships was always fun.

Could use some Pirate sectors though. With their wonky ships slapped together from junk.

Is it wrong to want a pirate slave market again in 2019? lol.
My Digital life is causing gliches !n My r3@L L!f3

fico74
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Re: Next steps in the evolution of X4: Foundations

Post by fico74 » Tue, 30. Jul 19, 12:15

Any idea about 3.0 release planning?

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mr.WHO
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Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO » Thu, 1. Aug 19, 17:47

spankahontis wrote:
Fri, 12. Jul 19, 18:00
Artean wrote:
Fri, 5. Jul 19, 20:44
radcapricorn wrote:
Fri, 5. Jul 19, 13:24
Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!
Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.

Myrolite
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Re: Next steps in the evolution of X4: Foundations

Post by Myrolite » Sat, 3. Aug 19, 00:43

fico74 wrote:
Tue, 30. Jul 19, 12:15
Any idea about 3.0 release planning?

Elvenwolf
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Re: Next steps in the evolution of X4: Foundations

Post by Elvenwolf » Sat, 3. Aug 19, 04:00

mr.WHO wrote:
Thu, 1. Aug 19, 17:47
spankahontis wrote:
Fri, 12. Jul 19, 18:00
Artean wrote:
Fri, 5. Jul 19, 20:44


Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.
Perhaps for logos and ship skins?

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mr.WHO
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Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO » Sat, 3. Aug 19, 10:10

Elvenwolf wrote:
Sat, 3. Aug 19, 04:00
mr.WHO wrote:
Thu, 1. Aug 19, 17:47
spankahontis wrote:
Fri, 12. Jul 19, 18:00


WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.
Perhaps for logos and ship skins?
That's how it starts.

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spankahontis
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Re: Next steps in the evolution of X4: Foundations

Post by spankahontis » Mon, 5. Aug 19, 16:10

mr.WHO wrote:
Thu, 1. Aug 19, 17:47
spankahontis wrote:
Fri, 12. Jul 19, 18:00
Artean wrote:
Fri, 5. Jul 19, 20:44


Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.


Awaits the (In Jim Stirling voice)... "It's just cosmetic"
Slippery slope, I hope Egosoft doesn't go down.
My most annoying Bugs list 2.60 Beta 3
--------------------------------
Xenon & Kha'ak Stations wont die FIXED! :D
War Factions are not fighting each other FIXED?
Right Comscreen Freezes and breaks :o
Xenon Nerfed :cry:

adeine
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Re: Next steps in the evolution of X4: Foundations

Post by adeine » Tue, 6. Aug 19, 08:39

spankahontis wrote:
Mon, 5. Aug 19, 16:10
Awaits the (In Jim Stirling voice)... "It's just cosmetic"
Slippery slope, I hope Egosoft doesn't go down.
I don't think they would do this unless things really get desperate.

Having any sort of meaningful microtransaction would require them to lock down the game and/or modding, which would almost certainly doom any hope of X4 being a success. Not to mentioned they published on GOG, so would probably run into major trouble on that front (either by deprecating the GOG version with all the negative PR such a move would entail, or having it removed from the storefront altogether).

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spankahontis
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Re: Next steps in the evolution of X4: Foundations

Post by spankahontis » Tue, 6. Aug 19, 15:19

adeine wrote:
Tue, 6. Aug 19, 08:39
spankahontis wrote:
Mon, 5. Aug 19, 16:10
Awaits the (In Jim Stirling voice)... "It's just cosmetic"
Slippery slope, I hope Egosoft doesn't go down.
I don't think they would do this unless things really get desperate.

Having any sort of meaningful microtransaction would require them to lock down the game and/or modding, which would almost certainly doom any hope of X4 being a success. Not to mentioned they published on GOG, so would probably run into major trouble on that front (either by deprecating the GOG version with all the negative PR such a move would entail, or having it removed from the storefront altogether).
I bloody hope not! I bought X4 from GOG, first time I actually used GOG Galaxy.
Didn't want Steam having a sole monopoly over my games.

They will probably follow so many independent publishers and go the route of Epic Games, they give a better cut of the profits from distribution sales than Steam does.
Problem is the Epic Games .exe is barebones, I don't even think it has a Shopping Cart feature yet?
Plus it's being funded by some Chinese subsidiary that is buying all the Exclusives up to try and cripple Steam which I don't like. Steam, GOG, Epic, they should be sharing their libraries.
Netflix used to do that, now everything is chopped up and to get one particular show, you have to sign up with their service to get it. And they wonder why people risk it with piracy? A bad business model ends up losing them money.
My most annoying Bugs list 2.60 Beta 3
--------------------------------
Xenon & Kha'ak Stations wont die FIXED! :D
War Factions are not fighting each other FIXED?
Right Comscreen Freezes and breaks :o
Xenon Nerfed :cry:

Alan Phipps
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Re: Next steps in the evolution of X4: Foundations

Post by Alan Phipps » Tue, 6. Aug 19, 19:40

Well the 'Next Steps' in the title of this thread have been better explained here now. Also we do *not* want to see a discussion of generic micro-transaction or other marketing methods in this thread thanks. It was already discussed long ago here.

Whatever Egosoft might do in the future with their 'Ego credits' will no doubt be implemented in their own bespoke style and in a way that best supports player involvement and retention. They will tell us in the forums when there is anything to know about that aspect. Let's leave it there for now.
A dog has a master; a cat has domestic staff.

AquilaRossa
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Re: Next steps in the evolution of X4: Foundations

Post by AquilaRossa » Fri, 30. Aug 19, 00:35

Adding Split and a bunch of new sectors is great, but there is a problem. The game engine can't handle the content it already has to process.

So, if Egosoft are expanding the X4 universe, does this mean they have found some solutions for the performance issues?

ColManiac
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Re: Next steps in the evolution of X4: Foundations

Post by ColManiac » Fri, 30. Aug 19, 07:35

Note to developer. Can you please at some point add ship capture to Khak & Xenon ships, you can add functionality buy docking ships and having cockpit upgrades to make them pilot able. I am disappointed that we cannot capture these ships. As advertised before game came out "all ships pilot able\capture able" or words to that description. I loved the other X games as this was possible, atm this game is dead to me.

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morikaane
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Re: Next steps in the evolution of X4: Foundations

Post by morikaane » Thu, 19. Sep 19, 17:26

I know this sounds like (and is) a silly immersion request--but could we get an organisation / faction name field added to the player information and have that displayed when we click on our owned ships and stations as our faction instead of our pilot / player name? The player assumes the role of a person--and it's weird to name a person the name of their faction.

Have I been playing far too much X lately? :rant:

Cheers,
M.
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CBJ
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Re: Next steps in the evolution of X4: Foundations

Post by CBJ » Tue, 1. Oct 19, 13:29

morikaane wrote:
Thu, 19. Sep 19, 17:26
I know this sounds like (and is) a silly immersion request--but could we get an organisation / faction name field added to the player information and have that displayed when we click on our owned ships and stations as our faction instead of our pilot / player name? The player assumes the role of a person--and it's weird to name a person the name of their faction.
I don't think that's a silly idea at all. In fact I think it's a great idea, and really simple to add. With any luck it should be in the 3.0 update. :)

Artean
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Re: Next steps in the evolution of X4: Foundations

Post by Artean » Thu, 3. Oct 19, 19:46

morikaane wrote:
Thu, 19. Sep 19, 17:26
I know this sounds like (and is) a silly immersion request--but could we get an organisation / faction name field added to the player information and have that displayed when we click on our owned ships and stations as our faction instead of our pilot / player name? The player assumes the role of a person--and it's weird to name a person the name of their faction.

Have I been playing far too much X lately? :rant:

Cheers,
M.
+1!
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A

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