Next steps in the evolution of X4: Foundations

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CBJ
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Re: Next steps in the evolution of X4: Foundations

Post by CBJ » Fri, 5. Jul 19, 11:53

Just to put this one to bed, there are no plans for any FPS combat in the X series games any time in the foreseeable future.

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Re: Next steps in the evolution of X4: Foundations

Post by radcapricorn » Fri, 5. Jul 19, 13:24

CBJ wrote:
Fri, 5. Jul 19, 11:53
Just to put this one to bed, there are no plans for any FPS combat in the X series games any time in the foreseeable future.
Few months later in some other thread: "Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!" ;)

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Re: Next steps in the evolution of X4: Foundations

Post by CBJ » Fri, 5. Jul 19, 14:52

Too accurate. :D

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Re: Next steps in the evolution of X4: Foundations

Post by vrod » Fri, 5. Jul 19, 20:31

mr.WHO wrote:
Thu, 4. Jul 19, 21:25
vrod wrote:
Thu, 4. Jul 19, 21:16
While I agree on the "more interiors" on ships (and stations!), I would personally rather see their use going towards empire building and immersion. Boarding in FPS is being done in SC and will be quite nice. No need to duplicate here. I rather enjoy walking around and not having to watch my back.
Think about walking around inside the modules of your own station and being able to tweak them from within. It would give you a reason to walk around them for sure!
No, Egosoft has no experience with FPS shooter gameplay - Boarding FPS is a huge no no.
Interiors for other modules? There are hundred modules!

It's better to make existing interiors like landing pad and HQ interiors more unteresting, useful and interactive (e.g. Bar for recruitment, huge command room with display screens and galaxy map) - this would be far less work intence and would imrove "interior walking mechanics".

If you re-read my post, you can see that I said there was no need to duplicate FPS within X4. I enjoy the walking around, but I do not wish to go around shooting players.
I agree with making more places to go and use. (medical facility for example, so I can ferry emergency victims there or medical supplies....etc.)

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Re: Next steps in the evolution of X4: Foundations

Post by Artean » Fri, 5. Jul 19, 20:44

radcapricorn wrote:
Fri, 5. Jul 19, 13:24
Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!
Great news! Will it have multiplayer??
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A

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Re: Next steps in the evolution of X4: Foundations

Post by Falcrack » Tue, 9. Jul 19, 00:50

Artean wrote:
Fri, 5. Jul 19, 20:44
radcapricorn wrote:
Fri, 5. Jul 19, 13:24
Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!
Great news! Will it have multiplayer??
Yes, with planetary landings, and over 100 star systems at launch. Plus realistic need for food consumption and bathroom breaks.

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Re: Next steps in the evolution of X4: Foundations

Post by Elvenwolf » Fri, 12. Jul 19, 07:07

Falcrack wrote:
Tue, 9. Jul 19, 00:50
Artean wrote:
Fri, 5. Jul 19, 20:44
radcapricorn wrote:
Fri, 5. Jul 19, 13:24
Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!
Great news! Will it have multiplayer??
Yes, with planetary landings, and over 100 star systems at launch. Plus realistic need for food consumption and bathroom breaks.
Don't forget weapons and munition purchase. Gotta work for it.

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Re: Next steps in the evolution of X4: Foundations

Post by spankahontis » Fri, 12. Jul 19, 18:00

Artean wrote:
Fri, 5. Jul 19, 20:44
radcapricorn wrote:
Fri, 5. Jul 19, 13:24
Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!
Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: Next steps in the evolution of X4: Foundations

Post by spankahontis » Fri, 19. Jul 19, 18:21

CBJ wrote:
Fri, 5. Jul 19, 11:53
Just to put this one to bed, there are no plans for any FPS combat in the X series games any time in the foreseeable future.

Deja-Vu! :roll:
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: Next steps in the evolution of X4: Foundations

Post by Elvenwolf » Tue, 23. Jul 19, 02:33

spankahontis wrote:
Fri, 12. Jul 19, 18:00
Artean wrote:
Fri, 5. Jul 19, 20:44
radcapricorn wrote:
Fri, 5. Jul 19, 13:24
Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!
Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
It's not Lootboxes anymore. It's 'surprise mechanics" :P :lol:

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Re: Next steps in the evolution of X4: Foundations

Post by Novia Star » Mon, 29. Jul 19, 05:11

Cant wait for the Split to come back. Was one of my fav ship styles. That and the poor Boron. YAY for Space Wales! But having a fleet of my own Xenon ships was always fun.

Could use some Pirate sectors though. With their wonky ships slapped together from junk.

Is it wrong to want a pirate slave market again in 2019? lol.
My Digital life is causing gliches !n My r3@L L!f3

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Re: Next steps in the evolution of X4: Foundations

Post by fico74 » Tue, 30. Jul 19, 12:15

Any idea about 3.0 release planning?

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Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO » Thu, 1. Aug 19, 17:47

spankahontis wrote:
Fri, 12. Jul 19, 18:00
Artean wrote:
Fri, 5. Jul 19, 20:44
radcapricorn wrote:
Fri, 5. Jul 19, 13:24
Hey, CBJ recently said that soon there's going to be a new X game, a third-person shooter!
Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.

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Re: Next steps in the evolution of X4: Foundations

Post by Myrolite » Sat, 3. Aug 19, 00:43

fico74 wrote:
Tue, 30. Jul 19, 12:15
Any idea about 3.0 release planning?

Elvenwolf
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Re: Next steps in the evolution of X4: Foundations

Post by Elvenwolf » Sat, 3. Aug 19, 04:00

mr.WHO wrote:
Thu, 1. Aug 19, 17:47
spankahontis wrote:
Fri, 12. Jul 19, 18:00
Artean wrote:
Fri, 5. Jul 19, 20:44


Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.
Perhaps for logos and ship skins?

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Re: Next steps in the evolution of X4: Foundations

Post by mr.WHO » Sat, 3. Aug 19, 10:10

Elvenwolf wrote:
Sat, 3. Aug 19, 04:00
mr.WHO wrote:
Thu, 1. Aug 19, 17:47
spankahontis wrote:
Fri, 12. Jul 19, 18:00


WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.
Perhaps for logos and ship skins?
That's how it starts.

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Re: Next steps in the evolution of X4: Foundations

Post by spankahontis » Mon, 5. Aug 19, 16:10

mr.WHO wrote:
Thu, 1. Aug 19, 17:47
spankahontis wrote:
Fri, 12. Jul 19, 18:00
Artean wrote:
Fri, 5. Jul 19, 20:44


Great news! Will it have multiplayer??
WHAT??? No Lootboxes!?
Actually there are lootboxes in X4, they are called lockboxes and you need to ping them with the scanner. They are random, but fortunately you don't have to pay for them with the real cash.

However the phrase "Ego credits" that is in Venture menu really show there is a backdoor for microtransactions in X4 future.


Awaits the (In Jim Stirling voice)... "It's just cosmetic"
Slippery slope, I hope Egosoft doesn't go down.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: Next steps in the evolution of X4: Foundations

Post by adeine » Tue, 6. Aug 19, 08:39

spankahontis wrote:
Mon, 5. Aug 19, 16:10
Awaits the (In Jim Stirling voice)... "It's just cosmetic"
Slippery slope, I hope Egosoft doesn't go down.
I don't think they would do this unless things really get desperate.

Having any sort of meaningful microtransaction would require them to lock down the game and/or modding, which would almost certainly doom any hope of X4 being a success. Not to mentioned they published on GOG, so would probably run into major trouble on that front (either by deprecating the GOG version with all the negative PR such a move would entail, or having it removed from the storefront altogether).

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Re: Next steps in the evolution of X4: Foundations

Post by spankahontis » Tue, 6. Aug 19, 15:19

adeine wrote:
Tue, 6. Aug 19, 08:39
spankahontis wrote:
Mon, 5. Aug 19, 16:10
Awaits the (In Jim Stirling voice)... "It's just cosmetic"
Slippery slope, I hope Egosoft doesn't go down.
I don't think they would do this unless things really get desperate.

Having any sort of meaningful microtransaction would require them to lock down the game and/or modding, which would almost certainly doom any hope of X4 being a success. Not to mentioned they published on GOG, so would probably run into major trouble on that front (either by deprecating the GOG version with all the negative PR such a move would entail, or having it removed from the storefront altogether).
I bloody hope not! I bought X4 from GOG, first time I actually used GOG Galaxy.
Didn't want Steam having a sole monopoly over my games.

They will probably follow so many independent publishers and go the route of Epic Games, they give a better cut of the profits from distribution sales than Steam does.
Problem is the Epic Games .exe is barebones, I don't even think it has a Shopping Cart feature yet?
Plus it's being funded by some Chinese subsidiary that is buying all the Exclusives up to try and cripple Steam which I don't like. Steam, GOG, Epic, they should be sharing their libraries.
Netflix used to do that, now everything is chopped up and to get one particular show, you have to sign up with their service to get it. And they wonder why people risk it with piracy? A bad business model ends up losing them money.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: Next steps in the evolution of X4: Foundations

Post by Alan Phipps » Tue, 6. Aug 19, 19:40

Well the 'Next Steps' in the title of this thread have been better explained here now. Also we do *not* want to see a discussion of generic micro-transaction or other marketing methods in this thread thanks. It was already discussed long ago here.

Whatever Egosoft might do in the future with their 'Ego credits' will no doubt be implemented in their own bespoke style and in a way that best supports player involvement and retention. They will tell us in the forums when there is anything to know about that aspect. Let's leave it there for now.
A dog has a master; a cat has domestic staff.

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