X4: Foundations Version 2.00 has been released.

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Alan Phipps
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X4: Foundations Version 2.00 has been released.

Post by Alan Phipps » Mon, 25. Feb 19, 20:39

EGOSOFT is happy to announce the availability of X4: Foundations Update 2.00 including the following main features:
  • Player owned shipyards, wharfs and equipment docks: Players can now build and operate their own shipyards. This allows leaving an even deeper impact on the game's economy. Build ships for yourself or deliver them to the war factions. Participate in the faction wars on the highest possible level or just make a lot of profitsss.
  • Steam Workshop integration: Starting with version 2.00 X4: Foundations now also supports installing game mods via the Steam workshop. This will make it easier than ever for players to try out some of the already existing cool X4 mods!
  • Rebalancing of fight and economy: With Update 2.00 we changed a lot of parameters of the game economy and fight balancing. The goals include making crew gaining experience a bit easier, but also making a lot of changes to the turret and capital ship fight balancing.
As with the previous updates there are many more features and improvements, and the Russian as well as Japanese localisations have now made it out of beta. Find the details about all fixes and features here: Changelog here

Together with the release of 2.00 we also have a new edition of our X-Universe News with additional details on what's next as well as a special treat: the first chapter of the new book Yoshiko by Helge Kautz.

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X-Universe News 68:
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Re: X4: Foundations Version 2.00 has been released.

Post by Dreez » Tue, 26. Feb 19, 21:07

https://hips.hearstapps.com/hmg-prod.s3 ... 466381.gif

Weldone Egosoft, now take a few well deserved days off and recharge.
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Re: X4: Foundations Version 2.00 has been released.

Post by iniochos » Fri, 1. Mar 19, 07:42

yes egosoft...
keep it up... :thumb_up:

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Re: X4: Foundations Version 2.00 has been released.

Post by BigBANGtheory » Sun, 3. Mar 19, 13:02

Having played X4 for a while I came to realise head tracking is an essential feature for me which is why I've taken a break.

Very much looking forward to v2.5 and TrackIR support so I can jump back in, then of course the Split returning.

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Re: X4: Foundations Version 2.00 has been released.

Post by MHDriver » Mon, 4. Mar 19, 23:08

[Suggestion] Can we get check boxes for the "Property Owned" and "Behavior" windows that allows us to filter out what is displayed. With the Xeno incursion I have deployed close to 100 laser towers which by default show up in property owned and behavior windows causing it to lag completely out and it now barely unusable. We really need to be able to de-select what is displayed. Additionally, there should be a way to scoop deployed towers in space when they are no longer needed thus reducing clutter and video load.

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Re: X4: Foundations Version 2.00 has been released.

Post by radcapricorn » Mon, 4. Mar 19, 23:10

MHDriver wrote:
Mon, 4. Mar 19, 23:08
Additionally, there should be a way to scoop deployed towers in space when they are no longer needed thus reducing clutter and video load.
There is, just like for satellites: fly close, right click -> deactivate, fly over it. Rinse and repeat 100 times, I guess :D

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Re: X4: Foundations Version 2.00 has been released.

Post by MHDriver » Tue, 5. Mar 19, 00:02

radcapricorn wrote:
Mon, 4. Mar 19, 23:10
MHDriver wrote:
Mon, 4. Mar 19, 23:08
Additionally, there should be a way to scoop deployed towers in space when they are no longer needed thus reducing clutter and video load.
There is, just like for satellites: fly close, right click -> deactivate, fly over it. Rinse and repeat 100 times, I guess :D
Thanks for the tip

Edit: Tried it, it does nothing other than show deactivated in the context menu. It does not dock, remove from the behavior or property owned menu so if there was a way to scoop before it does not work now.

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Re: X4: Foundations Version 2.00 has been released.

Post by Buzz2005 » Tue, 5. Mar 19, 00:39

fly into it when you deactivated it
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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Re: X4: Foundations Version 2.00 has been released.

Post by MHDriver » Tue, 5. Mar 19, 02:41

Buzz2005 wrote:
Tue, 5. Mar 19, 00:39
fly into it when you deactivated it
It does nothing then as well, just bounces off ship and sits there quivering

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Re: X4: Foundations Version 2.00 has been released.

Post by radcapricorn » Tue, 5. Mar 19, 09:28

MHDriver wrote:
Tue, 5. Mar 19, 02:41
Buzz2005 wrote:
Tue, 5. Mar 19, 00:39
fly into it when you deactivated it
It does nothing then as well, just bounces off ship and sits there quivering
Don't know what to tell you. And also don't know whatever happened to those Mk2 towers :gruebel:

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Re: X4: Foundations Version 2.00 has been released.

Post by BrasatoAlBarolo » Tue, 5. Mar 19, 10:07

MHDriver wrote:
Tue, 5. Mar 19, 02:41
It does nothing then as well, just bounces off ship and sits there quivering
Dumb question: have you got any free space in your consumables storage?

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Re: X4: Foundations Version 2.00 has been released.

Post by radcapricorn » Tue, 5. Mar 19, 10:39

radcapricorn wrote:
Tue, 5. Mar 19, 09:28
And also don't know whatever happened to those Mk2 towers :gruebel:
To answer myself, I'm dumb, they got stuck in storage as they want to be deployed via docking bay. Re-tested with Mk2s, they also seem to be collectible just fine.

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Re: X4: Foundations Version 2.00 has been released.

Post by MHDriver » Wed, 6. Mar 19, 02:19

BrasatoAlBarolo wrote:
Tue, 5. Mar 19, 10:07
MHDriver wrote:
Tue, 5. Mar 19, 02:41
It does nothing then as well, just bounces off ship and sits there quivering
Dumb question: have you got any free space in your consumables storage?
Yes there is space. I tried to recover them with the same ship that deployed them which remains empty. So I am guess it is just an issue with my client. The more I read the forums, the more I see that the game is full of bugs that manifest differently on different machines. Some players claim the game client runs flawlessly for them where in my case it is just full of issues and my machine is capable of running more intensive games (I7 4790K, 32gb, RX 580, M2 OS drive and all SSD drives for games so it isn't a machine limitation).

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Re: X4: Foundations Version 2.00 has been released.

Post by Socratatus » Tue, 12. Mar 19, 15:20

Trackir will have me taking a look back. Staying away till then.
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Re: X4: Foundations Version 2.00 has been released.

Post by nage83 » Sat, 16. Mar 19, 21:21

Socratatus wrote:
Tue, 12. Mar 19, 15:20
Trackir will have me taking a look back. Staying away till then.
Do you know with which update they plan to introduce TrackIR support? I am sure they've told us but I've forgot... I am also staying away till it's implemented.

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Re: X4: Foundations Version 2.00 has been released.

Post by ZaphodBeeblebrox » Sun, 17. Mar 19, 01:21

According to the notes for 2.20 it should be in.
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Re: X4: Foundations Version 2.00 has been released.

Post by CBJ » Sun, 17. Mar 19, 12:06

Yes, full support is planned for 2.50 as mentioned here but we've added Beta support in 2.20 to see how well it's working for people.

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Re: X4: Foundations Version 2.00 has been released.

Post by samoja » Thu, 16. May 19, 12:53

I am glad you guys went back to what made the X series great, now let's all forget that the abortion that was X-Rebirth ever happened and move on from here.

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Re: X4: Foundations Version 2.00 has been released.

Post by MakerLinux » Thu, 16. May 19, 13:26

samoja wrote:
Thu, 16. May 19, 12:53
I am glad you guys went back to what made the X series great, now let's all forget that the abortion that was X-Rebirth ever happened and move on from here.
Nah. X Rebirth was great.
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Re: X4: Foundations Version 2.00 has been released.

Post by CBJ » Thu, 16. May 19, 13:28

Not sure what this has to do with the 2.00 release nearly 3 months ago, so let's let this thread drop so it doesn't confuse people.

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