Ouch. Generally speaking I'm a supporter of egosoft, but I'm kinda getting the impression here that they're either cherry picking like crazy or just out of touch with what people's complaints actually are.adeine wrote: ↑Fri, 1. Feb 19, 18:33Hasn't been fixed yet.jasonbarron wrote: ↑Fri, 1. Feb 19, 15:19I haven't played in a few months, but at the time I quit the autopilot (and ai pathing in general) was probably the worst I've ever seen in over three decades of gaming. If it hasn't been fixed since I took a break, an upcoming fix in one of the patches should be getting shouted from the roof tops.
Next steps in the evolution of X4: Foundations
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Re: Next steps in the evolution of X4: Foundations
Ayn Rand was correct.
Re: Next steps in the evolution of X4: Foundations
Agreed.jasonbarron wrote: ↑Sat, 2. Feb 19, 00:13Ouch. Generally speaking I'm a supporter of egosoft, but I'm kinda getting the impression here that they're either cherry picking like crazy or just out of touch with what people's complaints actually are.adeine wrote: ↑Fri, 1. Feb 19, 18:33Hasn't been fixed yet.jasonbarron wrote: ↑Fri, 1. Feb 19, 15:19I haven't played in a few months, but at the time I quit the autopilot (and ai pathing in general) was probably the worst I've ever seen in over three decades of gaming. If it hasn't been fixed since I took a break, an upcoming fix in one of the patches should be getting shouted from the roof tops.
That Said, I do however understand that the sheer amount of things that need to reworked, fixed, etc. goes on a list and ES has responded as to why certain things are a priority over others. Like if it's game breaking (CTD, etc.) it's high priority and then they work down through others. There are quite a few threads where they address these matters.
Even saying in one, that not all bugs being fixed are on the roadmap, but they fix them on the fly for minor ones and so on. So given time, like for me 2.0 is the waiting state for me to continue, they'll get these issues addressed.
People just need to list them, rather than just whining, the more factual information you can give, the easier it is for them to address when they can get to those.
Re: Next steps in the evolution of X4: Foundations
Most certainly you're right. I'll try;shealladh wrote: ↑Sat, 2. Feb 19, 05:23
Agreed.
That Said, I do however understand that the sheer amount of things that need to reworked, fixed, etc. goes on a list and ES has responded as to why certain things are a priority over others. Like if it's game breaking (CTD, etc.) it's high priority and then they work down through others. There are quite a few threads where they address these matters.
Even saying in one, that not all bugs being fixed are on the roadmap, but they fix them on the fly for minor ones and so on. So given time, like for me 2.0 is the waiting state for me to continue, they'll get these issues addressed.
People just need to list them, rather than just whining, the more factual information you can give, the easier it is for them to address when they can get to those.
1. Turrets are obviously needs some balancing as they are ineffective at best at doing their duties, filling their roles.
2. Faction AI has to have the abilities declaring wars, taking sectors and making peaces. We have to get notified via some mechanics.
3. Fleet mechanics and orders need to be sorted out as of now they are having a hard time obeying the commands and behave the opposite way as they are told.
4. We need hotkeys to manage target actions like scan, attack my target etc.
5. We need some sort of fixed costs like crew wages and imaginary fuel and maintenance costs for ships.
6. We need more characterised ships, I mean their roles. i.e. Distinguishing a bomber with a real bomber features.
7. Encyclopedia of course but they are on it.
These are my top five list but the problem is most of them are not bugs, they're gameplay features which some of us feel this is what it should be but because of the time shortage, they are left out. They feel half-finished. Still there is a slight possibility that we can't figure out the mechanics and we need Egosoft to explain us properly maybe through encyclopedia.
Egosoft wrote a roadmap and it's exciting to see some of the upcoming things like shipyards and more ships, but I didn't see any thoughts of these topics. Maybe I wasn't careful enough to see it but I would like to know what they are thinking on these matters.
Re: Next steps in the evolution of X4: Foundations
Cool, nice listconsiefe wrote: ↑Sat, 2. Feb 19, 12:14Most certainly you're right. I'll try;shealladh wrote: ↑Sat, 2. Feb 19, 05:23
Agreed.
That Said, I do however understand that the sheer amount of things that need to reworked, fixed, etc. goes on a list and ES has responded as to why certain things are a priority over others. Like if it's game breaking (CTD, etc.) it's high priority and then they work down through others. There are quite a few threads where they address these matters.
Even saying in one, that not all bugs being fixed are on the roadmap, but they fix them on the fly for minor ones and so on. So given time, like for me 2.0 is the waiting state for me to continue, they'll get these issues addressed.
People just need to list them, rather than just whining, the more factual information you can give, the easier it is for them to address when they can get to those.
1. Turrets are obviously needs some balancing as they are ineffective at best at doing their duties, filling their roles.
2. Faction AI has to have the abilities declaring wars, taking sectors and making peaces. We have to get notified via some mechanics.
3. Fleet mechanics and orders need to be sorted out as of now they are having a hard time obeying the commands and behave the opposite way as they are told.
4. We need hotkeys to manage target actions like scan, attack my target etc.
5. We need some sort of fixed costs like crew wages and imaginary fuel and maintenance costs for ships.
6. We need more characterised ships, I mean their roles. i.e. Distinguishing a bomber with a real bomber features.
7. Encyclopedia of course but they are on it.
These are my top five list but the problem is most of them are not bugs, they're gameplay features which some of us feel this is what it should be but because of the time shortage, they are left out. They feel half-finished. Still there is a slight possibility that we can't figure out the mechanics and we need Egosoft to explain us properly maybe through encyclopedia.
Egosoft wrote a roadmap and it's exciting to see some of the upcoming things like shipyards and more ships, but I didn't see any thoughts of these topics. Maybe I wasn't careful enough to see it but I would like to know what they are thinking on these matters.
Waiting for someone to MOD in fuel and other things to balance the economy as well.
Re: Next steps in the evolution of X4: Foundations
I see that you don't give a chance that ES is implementing fuel and probably you're right. I'd be fine with imaginary fuel only as a cost though or a speed nerf much more preferable. Maybe, maybe. The game has lots of opportunities to reach its potential but if only ES seizes them. I see mods as a last resort and I don't want to rely on them unless Egosoft doesn't deliver needed fixes/complete features. It's also an early-ish phase for giving up on that. Like you I'm waiting 2.0 to hit either to give up my hopes or embrace the vanilla till I get bored.shealladh wrote: ↑Sat, 2. Feb 19, 13:29Cool, nice listconsiefe wrote: ↑Sat, 2. Feb 19, 12:14Most certainly you're right. I'll try;shealladh wrote: ↑Sat, 2. Feb 19, 05:23
Agreed.
That Said, I do however understand that the sheer amount of things that need to reworked, fixed, etc. goes on a list and ES has responded as to why certain things are a priority over others. Like if it's game breaking (CTD, etc.) it's high priority and then they work down through others. There are quite a few threads where they address these matters.
Even saying in one, that not all bugs being fixed are on the roadmap, but they fix them on the fly for minor ones and so on. So given time, like for me 2.0 is the waiting state for me to continue, they'll get these issues addressed.
People just need to list them, rather than just whining, the more factual information you can give, the easier it is for them to address when they can get to those.
1. Turrets are obviously needs some balancing as they are ineffective at best at doing their duties, filling their roles.
2. Faction AI has to have the abilities declaring wars, taking sectors and making peaces. We have to get notified via some mechanics.
3. Fleet mechanics and orders need to be sorted out as of now they are having a hard time obeying the commands and behave the opposite way as they are told.
4. We need hotkeys to manage target actions like scan, attack my target etc.
5. We need some sort of fixed costs like crew wages and imaginary fuel and maintenance costs for ships.
6. We need more characterised ships, I mean their roles. i.e. Distinguishing a bomber with a real bomber features.
7. Encyclopedia of course but they are on it.
These are my top five list but the problem is most of them are not bugs, they're gameplay features which some of us feel this is what it should be but because of the time shortage, they are left out. They feel half-finished. Still there is a slight possibility that we can't figure out the mechanics and we need Egosoft to explain us properly maybe through encyclopedia.
Egosoft wrote a roadmap and it's exciting to see some of the upcoming things like shipyards and more ships, but I didn't see any thoughts of these topics. Maybe I wasn't careful enough to see it but I would like to know what they are thinking on these matters.
Waiting for someone to MOD in fuel and other things to balance the economy as well.
Re: Next steps in the evolution of X4: Foundations
At this point in time, yes.
Well when we get some good thoughts out, and expand upon them giving them a reason to look at such a change/addition and whyThe game has lots of opportunities to reach its potential but if only ES seizes them.
Personally I miss jump drives and the use of energy cells. Not a lot of people do think the same, yet having energy cells or combined with other components just adds more to the economy and fleshes out the flow of wares, imho is a good thing.
Most MODs are for thing to be a temp fix, so I agree there.I see mods as a last resort and I don't want to rely on them unless Egosoft doesn't deliver needed fixes/complete features. It's also an early-ish phase for giving up on that. Like you I'm waiting 2.0 to hit either to give up my hopes or embrace the vanilla till I get bored.
Exactly, it's good and I like the direction it's heading, however there seems to be something (a lot) of the old games missing.
I need a challenge, don't want to have to include/use the AI Wars MOD just to make things harder. Most people think when I say that, I want more grind, and to a degree yes, but it's more about the risk factor vs. reward than anything.
We need the pirate risk, the xenon threat, and some new elements of risk to make you think before you leap. It breaks without the player in a region, and breaks you sense of realism. For example, going through a sector that is radioactive, why is it there, why can't we mine it. It's seems to be just another cow prop sadly.
Then we need feedback form the universe as it unfolds, a spark of some life to put icing on the cake so not only can we immerse into it all, but can also feel apart of it and give the players a reason to keep coming back for more.
Not a fan of EvE due to it's extreme grind factor (and other things like auto mining/shooting etc.), but its a great sandbox to delve into. People hold back, probably the same as myself, making the leap into it all for many reasons. On the other hand there are some that can find enough to give it a go. That's what X4 is missing, that temptation of what you can do and achieve, that's the goal imho
I'm after that essence and feeling of what I've loved about the X-verse, and finally see ES change it so that you are "your character" on a journey rather than the character name they give everyone depending on your choice at the start. Hell, if we wanted that we'd be wanting to be Luke Skywalker, Alex Rogan, Spock, Malcolm Reynolds, Kara Thrace, or another Ellen Ripley. They need to break that away so that we can all be who we are and choose our name so that we can create OUR story within the confines of their verse.
Re: Next steps in the evolution of X4: Foundations
they are gaming the community, and this chips away at a decades long relationship ive had with them. if they want us to see information they should release it in comprehensive posts, but in reality if they do address something it is hidden on a thread in one of many forums.shealladh wrote: ↑Sat, 2. Feb 19, 05:23Agreed.jasonbarron wrote: ↑Sat, 2. Feb 19, 00:13Ouch. Generally speaking I'm a supporter of egosoft, but I'm kinda getting the impression here that they're either cherry picking like crazy or just out of touch with what people's complaints actually are.
That Said, I do however understand that the sheer amount of things that need to reworked, fixed, etc. goes on a list and ES has responded as to why certain things are a priority over others. Like if it's game breaking (CTD, etc.) it's high priority and then they work down through others. There are quite a few threads where they address these matters.
Even saying in one, that not all bugs being fixed are on the roadmap, but they fix them on the fly for minor ones and so on. So given time, like for me 2.0 is the waiting state for me to continue, they'll get these issues addressed.
People just need to list them, rather than just whining, the more factual information you can give, the easier it is for them to address when they can get to those.
Re: Next steps in the evolution of X4: Foundations
They may not make promises, because they don't know if they will be able to deliver a fix within a given time frame, but I am pretty sure they are all coming to work each day, they are taking notes on what changes, fixes or features people want, making decisions as to whether they feel they are good ideas, and are not sitting on their bums all day long. Hostility in the forums only tends to drive them away, rather than make them want to engage the community.gschultz wrote: ↑Tue, 5. Feb 19, 01:05they are gaming the community, and this chips away at a decades long relationship ive had with them. if they want us to see information they should release it in comprehensive posts, but in reality if they do address something it is hidden on a thread in one of many forums.
Re: Next steps in the evolution of X4: Foundations
Hello, nice to meet you Falcrack. I'm new to this thread and have to say, this is the best roadmap for X4 that I've ever seen.Falcrack wrote: ↑Tue, 5. Feb 19, 02:49They may not make promises, because they don't know if they will be able to deliver a fix within a given time frame, but I am pretty sure they are all coming to work each day, they are taking notes on what changes, fixes or features people want, making decisions as to whether they feel they are good ideas, and are not sitting on their bums all day long. Hostility in the forums only tends to drive them away, rather than make them want to engage the community.
I would like to engage in intelligent non-offensive constructive discourse, not just with you, but with all, which will reflect the views of all parties and on-lookers for eternity.. I can imagine, that type of discourse, is more difficult than making a game in Proton. Especailly when considering the learning curve of overcoming a new cultural barrier.
I understand X4 is their baby. But a baby can not grow without proper critism or correction. You speak of them them taking notes on what changes the community is complaining about. How do you know this for fact? The majority of complaints that I've come across on Steam aren't concerning a lack of features or new ideas, it's in regards towards existing functionality which is malfunctioning.
Re: Next steps in the evolution of X4: Foundations
About your concerns on the dedication of egosoft in relation to taking notes on what changes the community is complaining about, you can do a survey across this forum and see that moderators and developers are answering to them. They hired or are hiring a person expert on MD, they had or have another two jobs posted, one for design, another for coding if i remember well, they are giving explanation in a constructive way to many of the doubts and about the lack of features, that´s is always something subjective. "Never is going to rain to the taste of everyone", in a direct translation from a spanish saying.Blitz4 wrote: ↑Tue, 5. Feb 19, 21:13Hello, nice to meet you Falcrack. I'm new to this thread and have to say, this is the best roadmap for X4 that I've ever seen.Falcrack wrote: ↑Tue, 5. Feb 19, 02:49They may not make promises, because they don't know if they will be able to deliver a fix within a given time frame, but I am pretty sure they are all coming to work each day, they are taking notes on what changes, fixes or features people want, making decisions as to whether they feel they are good ideas, and are not sitting on their bums all day long. Hostility in the forums only tends to drive them away, rather than make them want to engage the community.
I would like to engage in intelligent non-offensive constructive discourse, not just with you, but with all, which will reflect the views of all parties and on-lookers for eternity.. I can imagine, that type of discourse, is more difficult than making a game in Proton. Especailly when considering the learning curve of overcoming a new cultural barrier.
I understand X4 is their baby. But a baby can not grow without proper critism or correction. You speak of them them taking notes on what changes the community is complaining about. How do you know this for fact? The majority of complaints that I've come across on Steam aren't concerning a lack of features or new ideas, it's in regards towards existing functionality which is malfunctioning.
In my opinion they are involved to some degree with what the community say about the game. The final result will not be satisfactory for all, but i speculate it´s gonna be for most.
Re: Next steps in the evolution of X4: Foundations
Why weren't they doing this with playtesters BEFORE release? If they had there would be much less hostility and I wouldn't feel ripped off. Don't let your worship of Egosoft cloud your fiduciary judgement.Falcrack wrote: ↑Tue, 5. Feb 19, 02:49They may not make promises, because they don't know if they will be able to deliver a fix within a given time frame, but I am pretty sure they are all coming to work each day, they are taking notes on what changes, fixes or features people want, making decisions as to whether they feel they are good ideas, and are not sitting on their bums all day long. Hostility in the forums only tends to drive them away, rather than make them want to engage the community.gschultz wrote: ↑Tue, 5. Feb 19, 01:05they are gaming the community, and this chips away at a decades long relationship ive had with them. if they want us to see information they should release it in comprehensive posts, but in reality if they do address something it is hidden on a thread in one of many forums.
Re: Next steps in the evolution of X4: Foundations
Oh, I felt they definitely should have opened it up to a wider playtester base prior to release.rjlange wrote: ↑Thu, 7. Feb 19, 03:52Why weren't they doing this with playtesters BEFORE release? If they had there would be much less hostility and I wouldn't feel ripped off. Don't let your worship of Egosoft cloud your fiduciary judgement.Falcrack wrote: ↑Tue, 5. Feb 19, 02:49They may not make promises, because they don't know if they will be able to deliver a fix within a given time frame, but I am pretty sure they are all coming to work each day, they are taking notes on what changes, fixes or features people want, making decisions as to whether they feel they are good ideas, and are not sitting on their bums all day long. Hostility in the forums only tends to drive them away, rather than make them want to engage the community.gschultz wrote: ↑Tue, 5. Feb 19, 01:05they are gaming the community, and this chips away at a decades long relationship ive had with them. if they want us to see information they should release it in comprehensive posts, but in reality if they do address something it is hidden on a thread in one of many forums.
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Re: Next steps in the evolution of X4: Foundations
One for thing for me is the end game, I can look past any bugs (I've not had any issues really since day one; except a 99k warp), bit when you get a billion credits there's not much to do with it! There kind of needs to be an evolving political system (ie empires team up against you to keep you from getting too powerful) or some way to of that much money. Plus need more exploration possibilities.
Re: Next steps in the evolution of X4: Foundations
{unnecessary massive quote removed - CBJ}
only one question, shall come terrain Fraktion back??
only one question, shall come terrain Fraktion back??
Re: Next steps in the evolution of X4: Foundations
We are not yet ready to discuss the possible return of any additional factions other than the Split.
Re: Next steps in the evolution of X4: Foundations
It's more or less open secret that Borons are in the work. Considering how many people whine about lack of Borons they are guarantee for DLC 2.
Personally I'd prefere Terrans, but well as long and they will be in DLC 3 (which is not confirmed/hinted by any source) I can live with it.
Somehow the dark part of me hope that Borrons will be more difficult to implement which will delay them and give DLC2 to Terrans.
Personally I'd prefere Terrans, but well as long and they will be in DLC 3 (which is not confirmed/hinted by any source) I can live with it.
Somehow the dark part of me hope that Borrons will be more difficult to implement which will delay them and give DLC2 to Terrans.
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Re: Next steps in the evolution of X4: Foundations
Do the PHQ plot and we already see at least one Boron. Complete the data vault scans, and at least one of the entries seems to show Borons in an encounter suit of some sort.mr.WHO wrote: ↑Thu, 7. Feb 19, 20:11It's more or less open secret that Borons are in the work. Considering how many people whine about lack of Borons they are guarantee for DLC 2.
Personally I'd prefere Terrans, but well as long and they will be in DLC 3 (which is not confirmed/hinted by any source) I can live with it.
Somehow the dark part of me hope that Borrons will be more difficult to implement which will delay them and give DLC2 to Terrans.
I know Egosoft are neither going to confirm nor deny the return of the Boron as a faction but the biggest issue is likely to be addressing their ship and bridge designs in a way that seems to make sense. Given X2 and X3 Boron ships were pilotable by any race I would probably bet on Borons being implemented with encounter suits of some sort - assuming that they are that is.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Re: Next steps in the evolution of X4: Foundations
I am a "old" user of the series all the way back to x beyond the frontier. These request is not linked together .
1. I would like a game start with 100 Credits missions that do not give more than 3.000 credits for a mission.
When you get Rank 10 with on race then the missions should change from 3.000 to 50.000 credits
with rank 20 from 50.000 to 500.000 and last rank 30 Station building and full quests.
It would also be nice to have different quest on each rank level.
2. achievement for not using SETA until 1 billion Credits and another if you use make an action each hour until 1 billion credits (so you do not let the PC play the game til you get the credits, so you do not have to do anything).
3. The game is to easy right now for earning credits, I would like it as the old days where you really had to fight for it.
4. More longer missions for special things, like in X3 to get the shipyard quest with reverse engineering you needed to get so much stuff and many quest for the station. I NEED THAT BACK! Please. Something to work for and hunt for. Not this easy stuff.
This is my short list I have a youtube Let's play where I go thought all the game from start to end. ( not finnish of cause but over 120 uploads with 1-2 hours each so far ) It can bew borring to wach but it is the hole game not only small things.
https://www.youtube.com/playlist?list=P ... Q8hzY_W1Ls
1. I would like a game start with 100 Credits missions that do not give more than 3.000 credits for a mission.
When you get Rank 10 with on race then the missions should change from 3.000 to 50.000 credits
with rank 20 from 50.000 to 500.000 and last rank 30 Station building and full quests.
It would also be nice to have different quest on each rank level.
2. achievement for not using SETA until 1 billion Credits and another if you use make an action each hour until 1 billion credits (so you do not let the PC play the game til you get the credits, so you do not have to do anything).
3. The game is to easy right now for earning credits, I would like it as the old days where you really had to fight for it.
4. More longer missions for special things, like in X3 to get the shipyard quest with reverse engineering you needed to get so much stuff and many quest for the station. I NEED THAT BACK! Please. Something to work for and hunt for. Not this easy stuff.
This is my short list I have a youtube Let's play where I go thought all the game from start to end. ( not finnish of cause but over 120 uploads with 1-2 hours each so far ) It can bew borring to wach but it is the hole game not only small things.
https://www.youtube.com/playlist?list=P ... Q8hzY_W1Ls
Re: Next steps in the evolution of X4: Foundations
This is definitely an issue right now, since you can just skip most of the different fighters as player ships and jump straight to M sized ones (which are basically just better all around), exacerbating what feels like lacking selection on the ship front. Price differences between different ship classes should be higher, allowing a more gradual transition beyond the early game.Admiral A-F wrote: ↑Mon, 11. Feb 19, 15:443. The game is to easy right now for earning credits, I would like it as the old days where you really had to fight for it.
If you had to work your way up to the better ships, you'd have time to appreciate the various tiers of S ships that are there.
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Re: Next steps in the evolution of X4: Foundations
I definitely agree on this point: base ship prices should go up for medium class and over.adeine wrote: ↑Mon, 11. Feb 19, 18:57This is definitely an issue right now, since you can just skip most of the different fighters as player ships and jump straight to M sized ones (which are basically just better all around), exacerbating what feels like lacking selection on the ship front. Price differences between different ship classes should be higher, allowing a more gradual transition beyond the early game.Admiral A-F wrote: ↑Mon, 11. Feb 19, 15:443. The game is to easy right now for earning credits, I would like it as the old days where you really had to fight for it.
If you had to work your way up to the better ships, you'd have time to appreciate the various tiers of S ships that are there.