Patch notes X4 Foundation 1.51 Beta

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Masterdude420
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Patch notes X4 Foundation 1.51 Beta

Post by Masterdude420 »

1.51 Beta 1 is incomming today!
Thanks Zenok. I feel free to post the reddit info here: 373 MB incr. delta patches about 3.5 GB.

Version 1.51 Beta 1 (327919)
---------------------------------------

• Added music tracks from previous games.

• Added map filter option to disable allied order queue visualisation.

• Improved overall game performance.

• Improved AI attacking of stations.

• Improved reward calculation for Rescue Ship mission.

• Improved reward calculation and area range for Repair mission.

• Improved reward calculation and fleet variation in Fleet Delivery mission.

• Improved location check for claiming plot in Station Building mission.

• Removed ability to map right mouse button to avoid conflicts with context menu function.

• Fixed player-owned stations not transferring money to the player after having earned a surplus.

• Fixed player-owned ships mis-identifying some ships as being abandoned.

• Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.

• Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.

• Fixed mining ships sometimes not going to their designated positions before starting to mine.

• Fixed delay after player issuing AutoMiner order.

• Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.

• Fixed capital ships not acquiring some station modules when attacking them.

• Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.

• Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.

• Fixed combat ships assigned to a station not staying in the vicinity of the station.

• Fixed captured visitor ships sometimes not accepting orders.

• Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.

• Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.

• Fixed player-owned free traders preferring build-related trades.

• Fixed free traders tending to prefer trades involving buying low amounts or high prices.

• Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.

• Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.

• Fixed lasertower orders being assignable to things that weren't lasertowers.

• Fixed lasertowers erroneously attempting to move while in highways.

• Fixed computer pilots of drones and lasertowers sometimes bailing.

• Fixed player-owned ships formerly owned by pirates retaining their cover ownership.

• Fixed docked ships on claimed ships retaining old ownership and crew on board.

• Fixed theoretical ability to improve relations with Xenon and Kha'ak.

• Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.

• Fixed receiving pilot comm chatter while not in a cockpit.

• Fixed Security Office not being available on all stations.

• Fixed Boarding mission where ship was already captured earlier.

• Fixed mission character disappearing during Delivery mission.

• Fixed duplicate greeting of Black Marketeer during Delivery mission.

• Fixed cases of missing dialog choices for Black Marketeers.

• Fixed Tutorial and Help menu in ultra-wide resolutions.

• Fixed large number of queued orders breaking the order queue menu.

• Fixed map shortcuts not working after using minimize.

• Fixed wrong production resources shown in LSO and encyclopedia.

• Fixed hidden information (shown as "???") on player stations in certain cases.

• Fixed loadout statistics showing changes in engine performance when applying a paint mod.

• Fixed venture reward menu sometimes not displaying reward information.

• Fixed custom player logo not being displayed on target monitor.

• Fixed comms monitor not showing up on incoming reports from pilots.

• Fixed excessive L and XL travel engine prices.

• Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.

• Fixed mirrored logos on some ships.

• Fixed NPC position in bar.

• Fixed various NPC animation issues.

• Fixed some memory leaks.

• Fixed causes of several freezes and performance issues in specific circumstances.

• Fixed several other causes of crashes.
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DeFragMe
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Re: Patch notes X4 Foundation 1.51 Beta

Post by DeFragMe »

now the only thing iam missing from that list, is that NPCs dont order a Constructor to build their stations, if they have no constructor them self..

HOP has already 12 unfinished stations in my sector and cant build them, eventhought i have now 20 constructors swirling around them with searching build offers.
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Masterdude420
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Re: Patch notes X4 Foundation 1.51 Beta

Post by Masterdude420 »

DeFragMe wrote: Fri, 11. Jan 19, 14:57 now the only thing iam missing from that list, is that NPCs dont order a Constructor to build their stations, if they have no constructor them self..

HOP has already 12 unfinished stations in my sector and cant build them, eventhought i have now 20 constructors swirling around them with searching build offers.
Did anybody report this issue to the support yet? Maybe you can help with a save game upload. It sounds like a big thing actually.
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DeFragMe
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Re: Patch notes X4 Foundation 1.51 Beta

Post by DeFragMe »

Masterdude420 wrote: Fri, 11. Jan 19, 15:43
DeFragMe wrote: Fri, 11. Jan 19, 14:57 now the only thing iam missing from that list, is that NPCs dont order a Constructor to build their stations, if they have no constructor them self..

HOP has already 12 unfinished stations in my sector and cant build them, eventhought i have now 20 constructors swirling around them with searching build offers.
Did anybody report this issue to the support yet? Maybe you can help with a save game upload. It sounds like a big thing actually.
i did report this the first day i pushed the HOP back into lasting vengance, iam sure i can still find the bug report i did.
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Masterdude420
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Re: Patch notes X4 Foundation 1.51 Beta

Post by Masterdude420 »

DeFragMe wrote: Fri, 11. Jan 19, 15:43
Masterdude420 wrote: Fri, 11. Jan 19, 15:43
DeFragMe wrote: Fri, 11. Jan 19, 14:57 now the only thing iam missing from that list, is that NPCs dont order a Constructor to build their stations, if they have no constructor them self..

HOP has already 12 unfinished stations in my sector and cant build them, eventhought i have now 20 constructors swirling around them with searching build offers.
Did anybody report this issue to the support yet? Maybe you can help with a save game upload. It sounds like a big thing actually.
i did report this the first day i pushed the HOP back into lasting vengance, iam sure i can still find the bug report i did.
K awesome thanks for the effort, let's make this game great
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mistervec
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Re: Patch notes X4 Foundation 1.51 Beta

Post by mistervec »

That's a pile of fixes. Well done!
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Socratatus
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Re: Patch notes X4 Foundation 1.51 Beta

Post by Socratatus »

I always like finding out what they add that they don`t mention in Readmes!
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time.

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Thecrippler
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Re: Patch notes X4 Foundation 1.51 Beta

Post by Thecrippler »

DeFragMe wrote: Fri, 11. Jan 19, 14:57 now the only thing iam missing from that list, is that NPCs dont order a Constructor to build their stations, if they have no constructor them self..

HOP has already 12 unfinished stations in my sector and cant build them, eventhought i have now 20 constructors swirling around them with searching build offers.
am still scratching my head haw are xenon building the bases without a builder :?
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XRaygun
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Re: Patch notes X4 Foundation 1.51 Beta

Post by XRaygun »

Nice work devs, and thank you for not waiting to fix these items in 2.0! The undocking issue was literally driving me crazier more than I normally am.
Last edited by XRaygun on Fri, 11. Jan 19, 16:39, edited 1 time in total.
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DeFragMe
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Re: Patch notes X4 Foundation 1.51 Beta

Post by DeFragMe »

Thecrippler wrote: Fri, 11. Jan 19, 16:32
DeFragMe wrote: Fri, 11. Jan 19, 14:57 now the only thing iam missing from that list, is that NPCs dont order a Constructor to build their stations, if they have no constructor them self..

HOP has already 12 unfinished stations in my sector and cant build them, eventhought i have now 20 constructors swirling around them with searching build offers.
am still scratching my head haw are xenon building the bases without a builder :?
maybe.. one day in the far far future... they actually will have a build ship...
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Marguth
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Re: Patch notes X4 Foundation 1.51 Beta

Post by Marguth »

I installed this patch and started a new game. Apparently upgrades and ships of all factions are available at the ALI Wharf in Trinity Sanctum VII?
Last edited by Marguth on Fri, 11. Jan 19, 17:33, edited 1 time in total.
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El Novato
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Re: Patch notes X4 Foundation 1.51 Beta

Post by El Novato »

Nice !
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Sparky Sparkycorp
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Re: Patch notes X4 Foundation 1.51 Beta

Post by Sparky Sparkycorp »

Marguth wrote: Fri, 11. Jan 19, 17:06 I installed this patch and started a new game. Apparently upgrades and ships of all factions are available at the ALI Wharf in Trinity Sanctum VII?
I don't think that is new.
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lordmuck
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Re: Patch notes X4 Foundation 1.51 Beta

Post by lordmuck »

Sparky Sparkycorp wrote: Fri, 11. Jan 19, 18:08
Marguth wrote: Fri, 11. Jan 19, 17:06 I installed this patch and started a new game. Apparently upgrades and ships of all factions are available at the ALI Wharf in Trinity Sanctum VII?
I don't think that is new.
Not all ships and you are right its not new, they had all this before 1.51r1, including S weapon load outs and a few M stuff for turrets and shields. I usually swap engines to PAR and shields to TEL here

One epic change, you can no longer keep your ship hovering near a ship of a larger size, and get in your space suit. Donno how I will do the bomb boarding now
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abisha1980
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Re: Patch notes X4 Foundation 1.51 Beta

Post by abisha1980 »

what do this means?
• Fixed excessive L and XL travel engine prices.??

If i have to take a educated guess the price from T2=>T3? that's like 6 times the price.
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TDQuasar
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Re: Patch notes X4 Foundation 1.51 Beta

Post by TDQuasar »

Masterdude420 wrote: Fri, 11. Jan 19, 14:52 • Added music tracks from previous games.

• Improved overall game performance.

• Improved AI attacking of stations.
Great job. Excited about all of it, but most these 3. I hope to see some nice performance improvement.
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lordmuck
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Re: Patch notes X4 Foundation 1.51 Beta

Post by lordmuck »

going to be taking down a paranid defence platform and see these fixes for the station stuff they mentioned security room/attacking empty space and 4 or 5 other things related.
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LennStar
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Re: Patch notes X4 Foundation 1.51 Beta

Post by LennStar »

That's a nice list!

But what about
Fixed venture reward menu sometimes not displaying reward information.

Does that fix the fact that you don't get anything?
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abisha1980
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Re: Patch notes X4 Foundation 1.51 Beta

Post by abisha1980 »

Why o Why are GoG users alway's being threated like cattle no Beta on GoG web-store of course

is it not the devs side to supply GoG updates? or deliver them via a weblink on their own site.
ridiculous.
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lordmuck
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Re: Patch notes X4 Foundation 1.51 Beta

Post by lordmuck »

LennStar wrote: Fri, 11. Jan 19, 18:58 That's a nice list!

But what about
Fixed venture reward menu sometimes not displaying reward information.

Does that fix the fact that you don't get anything?
I love how they said sometimes, when it worked twice only LOL. Iv never suffered the no rewards tho, Iv always seen a ! and a skin, crystal, inventory mats for craftables. :/
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