[SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

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adeine
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[SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by adeine » Tue, 25. Dec 18, 00:26

Hi,

First of all, congratulations on the 1.5 release; it's heartening to see how far the game has come in such a short time, and while there is some way to go yet this gives me hope for X4 eventually being a great successor to X3. Been playing the release for a while and all the major bugs I got stuck on previously (unable to upgrade ships, etc.) seem to be fixed, while the reintroduction of Betty makes for a much more X-like experience. :wink:

That said, here are a couple of my small scale, easily(ish) fixed problems with X4 compared to its predecessor that I'm sure I'm not the only one to hope to see implemented:

- Improvements to game feedback
  • Have Betty say the faction of the selected target (when spoken targets is enabled, obviously). The ship class is a good start, but you kind of want to know who it belongs to when quickly cycling through targets while focusing on something else. If selecting a renamed/player ship, do what X3 did and still have her give the information as opposed to remaining silent.
  • When in combat or managing your empire, it can be difficult to determine whether you're being hit or something close by is being hit, as there is no discernable difference audio-wise. X3, though screen shake and different audio effects, communicated clearly when you were in trouble, whereas X4 will just happily carry on until you're warned of being on critical damage. Maybe if you don't want to add any shakiness to hull damage, make consoles/lighting flash red? Or make the sounds of shields being hit and hull being hit noticeably distinct.
  • Likewise, feedback could be better if some of your assets elsewhere are under threat or attack. I love the addition of being informed when traders are beset by pirates with the Escape/Engage/etc. options, but either this doesn't always work, or doesn't apply to outright hostile ships or other damage. I've missed ships being blown up several times, whereas in X3 there was no escaping the audio cue.
  • Allow us to see the recent message in the HUD (not sure if this is already an option and I just can't figure it out?) - when managing assets on the map, it's easy to miss important information. Either show it on other screens as well, or have it wait for us when returning to the HUD.
  • When docking at a station, make the welcome and generic announcements more faction specific. This added a lot of character/life to X3 whereas in X4 it's generally a monosyllabic "welcome", making all stations feel alike and making it hard to tell what faction you're dealing with at times. Have us be welcomed in the name of the Kingdom of Boron, the High Priest, or the Chairman, etc. With how immersive X4 tries to make everything, this bit of character is sorely missing.
- UI/UX quality of life
  • Some of the UI elements, like the "x" and "<" close and back buttons on windows, slider arrows, graph legend, etc. do not scale with resolution or UI scale settings. Playing at 4k some of the click targets are positively minuscule.
  • Please, please, let us see the currently executed command with destination in the 'property owned' tab. X3 allowed you to quickly check at the press of a button where all your assets are, their status, and their current command and destination. There is a lot of unused space in X4's menu, so why this is information is absent is puzzling (the small, vague icons are less helpful by themselves).
  • Make it easier (or possible?) to select an arbitrary point on the map - imagine X3's precision select mode where you could individually dial in the X/Y and Z coordinates. X4 seems to be built around the idea that everything is on the ecliptic plane.
  • The logical overview of stations is not very useful once your factories get bigger/more complex. I can only see a fraction of the information at a time and while I can scroll up/down via mouse wheel the same isn't true for left/right. My advice would be to make it similar to the map interface, where you can click drag the overview and mouse wheel zooms in and out to make it easier to see.
  • Please consider bringing back a text/list overview of product consumption/production for factory complexes, preferably also available in the build planner. With something like the commercial agent menu in X3, it was possible to design stations efficiently just by looking at the raw overall numbers, whereas right now in X4 there is no easy way of doing so.
  • Bring back some of the more advanced graphs from X3 - station overview is missing basic information like profitability, it's impossible to select more than a couple items at a time (why?) and they all start deselected adding more unnecessary clicks, and player information is absent altogether.
  • The TRADE filter on the map should have a toggle to switch between "Any/Player Owned Only/Non-Player Owned Only". Right now, trying to do manual trades while operating stations can get awkward, as your internal buy/sell orders will get in the way of trading with AI, and vice versa.
  • Allow us to specify which wares individual ships assigned to stations should trade in. Right now, I can deselect items from the behaviour tab, but they keep coming back, with ships often prioritising low value transactions when there is good stock of valuable products available for trade. Right now the solution seems to be to restrict trade with other factions for all items except the one you want to clear periodically, then re-enable when stocks run low.
  • Make better use of tooltips/contextual information. The module equipment tooltip in the build planner is a good example of what the game could use more of across the board - it's very useful and stops you from having to click into a different screen every single time or expanding the section. Particularly the station/ship information could benefit a lot from helpful tooltips - right now you have to navigate through two separate menus with their own nested sections (information/behaviour) to know what's going on with a ship where most of this could be in a neat little popup when hovering over it on the map or in the nested list (current cargo/command/destination; or for stations, trade offers perhaps?). This could also save on some clutter, as right now additional information is contingent on zooming in past a certain point, at which point it can render the map unreadable with overlapping text over overlapping text.
Keyboard shortcuts.

I know I've been harping on about this since before release, so bear with me. I've discovered there are some hidden in the game (like pressing 'i' on a ship will bring up the information tab) and some more have been pointed out throughout this thread but this is perhaps the area X4 is most severely lacking.
  • Make existing keyboard shortcuts obvious from menu items/titles (e.g. "Information [ i ]", or X3's blue menu indicators) and introduce them across the board.
  • Too much of X4 is spent clicking around interfaces where a simple keypress would do fine in prior games. Property owned, the inventory tab, the filters tab, message log, cargo and crew information, command list, etc. should all be accessible with a single keystroke.
  • Ideally bring back X3's system of key that opens menu -> key that closes menu. Much easier than having to worry about going back vs. closing the menu, etc.
  • Common commands should also be possible via keyboard (e.g. select player asset on map or maybe even from HUD, press 'shift-D' and click on station -> ship will dock at station; same for follow/attack/etc.)
  • Confirm/Cancel need a dedicated key across all menus.
  • Allow us to rename ships when selected with a key shortcut (like F2) - change text input fields so you can actually move the cursor and copy/paste
- Ambiance
  • Perhaps more of a long-term request, but make something like this officially. X4 feels dead quiet too much of the time. Give areas of space their own themes and remove the hours long stretches of silence unless there is combat going on. If it's a (cheaper) option, don't be afraid to recycle music from prior games either. People would appreciate the throwback, and it would give you time to implement new music down the line if desired. If you're worried about the purity of the simulation, make sector music optional, but don't make players choose between silence and *modified* (now that there are actually things you can't properly do when modded).
- Misc
  • Allow us to snap screenshots which are autonumbered and saved to Documents, like in X3. Right now it's next to impossible to take screenshots in the game without using overlays or other third party tools, which is a pity. Trying the old PrtSc gives me a black image.
Last edited by adeine on Fri, 11. Jan 19, 15:55, edited 4 times in total.

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werewolves?
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by werewolves? » Tue, 25. Dec 18, 00:44

Edit ship names without the whole thing disappearing.
Cut and paste.
Custom names for wings.
Upgrades don’t change name of station to default.


Port the whole of Rebirth in... 8)

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Wou
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Wou » Tue, 25. Dec 18, 00:55

A few of mine if you don't mind :)
-let us filter out the trade messages from the log
-mark damaged components in the loadout menu on ships info page
-a specific key that when held while giving an order makes it the only order, deleting the whole queue before it
-protect position, station, patrol in the rightclick menu, so they can be issued faster and to a group of ships at once


Also a big +1 for those, especially the one about being able to select a point in the map above/below the ecliptic
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Baddieus
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Baddieus » Tue, 25. Dec 18, 01:38

50% more scanning range when Shift+2 mode is active so I don't have to fly so close to scan station segments.
Maybe if within the range of an advanced satellite the stations are automatically scanned to 100% ...

csaba
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by csaba » Tue, 25. Dec 18, 01:39

- Exploration missions, ALI giving them would make sense, right now exploration consists of players running around like headless chickens.
- Wing names
- Hide stations under sector name to shorten the property list
- 10x L turret damage (every NPC packing missiles to do noticable damage is BS)
- Fleet resupply command where on that uses saved loadouts to rearm ships
- More main weapons for destroyers

Zasso
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Zasso » Tue, 25. Dec 18, 02:12

A Field of View/FoV slider/setting.
In a future expansion: Boron sectors/ships.

Sujic
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Sujic » Tue, 25. Dec 18, 02:20

  • Mass Transfer Crew (not necessarily in space, but definitely when both ships are docked at the same station)
  • Split Sectors/Ships/Stations and more NPC models (maybe even male?)
  • (Boron for 3.0 :wink: )
  • Better Walk-/Run-Cycles and NPCs not running on conveyor belts in the wrong direction
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kmunoz
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by kmunoz » Tue, 25. Dec 18, 02:29

1) Hide mouse cursor while any other input device is being used (e.g., toggle mouse cursor off when joystick input is received, toggle on when mouse input is received).

2) Move "Flight Assist Disabled" notification to a cockpit light

3) Key binding to deselect target.
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Galinet
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Galinet » Tue, 25. Dec 18, 04:57

Preview the remote placement of satellites by showing their circle of detection, and allow us to move it, just like we can move the Fly To locations.

Plot: why have -x and +x when we can move the plot around? Wouldn't it be simpler to just have the positive coordinates?
Last edited by Galinet on Tue, 25. Dec 18, 09:52, edited 1 time in total.

Tapsman
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Tapsman » Tue, 25. Dec 18, 05:22

Please correct me if this is actually hidden in the game somewhere, but we need comprehensive financial reports. This would include income, expenses, profits etc covering the player, stations, individual traders/miners and total empire reports. This was present in X3AP at least for traders from what I remember.

Actually please just give us the trading systems from Litcubes Universe :mrgreen:

TMCrimeZ
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by TMCrimeZ » Tue, 25. Dec 18, 16:52

-Being able to set factions to enemy, so its easier to attack Them with my Armada.

-somehow my stations are selling smart chips but never gain credits.. i need more financial reports.

-crew trainers

wizaerd
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by wizaerd » Tue, 25. Dec 18, 17:09

Hotkeys and key bindings, an absolute must. This new method is way too mouse click-centric.

Remove the station scanning and data leaks, it's nonsense that we're building an empire, either economic, military or both, but we have to stop and fly around the surface of a station in a poorly controlled spacesuit, and for what? For something our high tech advanced spaceships should already be providing us.

The UI of X3AP may have been very menu heavy, at least it worked. This new map, while great in concept, is the worst to actually use. Especially without the afore mentioned hotkeys.

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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by letwolf » Tue, 25. Dec 18, 17:21

* Add support for 2 GB VRAM video cards
Repair video texture memory leaks & crashes
* Want more extensive menus for controlling drones and manual tradings
* Balance weapons, now turrets are useless

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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Sujic » Tue, 25. Dec 18, 18:18

I just tried to destroy a SCA station in a sector I own, and they can rebuild faster than I can destroy the modules. There needs to be a way to target and destroy the build storage and prevent that.
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dougeye
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by dougeye » Tue, 25. Dec 18, 19:19

So many things I could bring up but a simple request achievable for 2.0.

Uniforms for hirelings, cant stand some argon in a Jean's and hoodie flying my war ships lol. Obviously the uniforms would also use the company logo.
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by TemporalAnomaly » Tue, 25. Dec 18, 22:36

ok so many things...

I will limit myself to 1 simple request, please make dismissing a ware from trade filter double click. Am I the only one who gets sick of accidently clicking on ware while hovering mouse over ware to see the station selling/buying? (of course if auto trade was better, this would be slightly less annoying. Although I have noticed my 4 star auto trader sometimes fills his cargo hold. If this is deliberate then I would prefer stars determine range rather than competence )


I agree with so much of these threads, ultimately please bring back the X3 "feel" whether it be music or weapon diversity or hotkeys or.....


one more point, consider a faction relations model more like "Total War" games. You start as a junior member of a given faction, their enemies are your enemies, if you attack someone you lose standing with their allies etc, its just too easy to build an empire when "friends to all" is possible.

Whilst I do realise a "main story plot" is usually the biggest source of game breaking bugs and therefore makes perfect sense to leave it out of release version, and many players are happy in a "sandbox". I for one like a good plot story, something to go back to from time to time, something to give you a long term focus etc...


Games like "Skyrim" and the "Stalker series" did this so well, massive plots and sub plots and faction related story arcs etc. of course Egosoft is not big enough to emulate those studios but you get the idea.
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by lordmuck » Tue, 25. Dec 18, 23:15

I wish,
1, that all the ship models to be redone, in the X3 style ! sticking to lore, not looking like some students assignment on 4 year old sci fi toys.
2, we had the mass amounts of turrets as we did in X3 and the mass amounts of weapons to choose from which were all viable!
3, that a number of weapons are only made by a certain faction.
4, that S ships were not able to kill L ships.
5, we have more options to give to our drones
6, we can place priority targets for our turrets s m l etc..
7, Boost to use ecells not shields.
8, ALL employees have a wage! with different rates per rank and job type, from crew to staff at the stations we own!
9, More ships, but biased on X3 style. All constructors look the same. Teladi m to l all look the same, you just cut a corner here and there, like every other faction, remove a box/container on the out side of a paranid ship.. What a joke
10, Better AI pathing
11, Our old economy screens to see who did what with what and where. I cant even see the traders working for the station, as to how much they made per run and to who.
12, Finding pilots on stations.
13, More mission types, and a number of mission types that can effect the war/s / economy
14, Make me work to get something / new ship / upgrade anything. Its too easy, dull, 0 incentive to do anything. As nothing seems worth it :/
15, Where are the AI taking over sectors?
16, Assassination attempts on the player by competitive station owners :D
17, Our sector patrols earn us bounty rewards when they kill enemies of that faction in that sector they are in. This would give some small incentive to make us help our friends..
18, Improve the khaak to take over sectors and infect stuff etc..something.. anything.. they just float around like headless chickens poking a station and they die.
19, Move all marines in 1 click!
20, Move all Crew in 1 click!
21, Pirate ships to have their modified versions of every factions ships. As well as using the usual stuff we have..
22, Pirates to try take over sectors too!
23, Make me coffee
24, NO TURRET GROUPING !!! allow us to change the grouped turrets to blaster/tracker for example not forcing us to go tracker/tracker or blaster/blaster
25, A list that shows the current accepted bug that is on the fix list
26, A suggestion list showing accepted suggestions for future patches / updates.
27, Tweaks to Vulcan ? to work better with OBS
28, More missile types, like our X3 sector cleaners :D :D :D ofc make us work for it like X3 :P
29, JUMPDRIVES ! remove highways.. You think you gonna take a highway through an enemy sector/s ?? LOL?
30, BLACKLIST sector tool. Stopping any ship from passing through XYZ sector/s. Can be Global can be ship specific.
31, re-balancing of damage turrets/main weapons .. Torpedoes are fine dont touch ...

Ill stop here for now..

EDIT: just take X3 and the new stuff of X4 and add it to X3.. Economy /war/take overs/surface targets/station stuff .... :/

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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Snafu_X3 » Tue, 25. Dec 18, 23:23

adeine wrote:
Tue, 25. Dec 18, 00:26

Keyboard shortcuts.

I know I've been harping on about this since before release, so bear with me. I've discovered there are some hidden in the game (like pressing 'i' on a ship will bring up the information tab) but this is perhaps the area X4 is most severely lacking.
  • Make existing keyboard shortcuts obvious from menu items/titles (e.g. "Information [ i ]", or X3's blue menu indicators) and introduce them across the board.
  • Too much of X4 is spent clicking around interfaces where a simple keypress would do fine in prior games. Property owned, the inventory tab, the filters tab, message log, cargo and crew information, command list, etc. should all be accessible with a single keystroke.
  • Ideally bring back X3's system of key that opens menu -> key that closes menu. Much easier than having to worry about going back vs. closing the menu, etc.
  • Common commands should also be possible via keyboard (e.g. select player asset on map or maybe even from HUD, press 'shift-D' and click on station -> ship will dock at station; same for follow/attack/etc.)
  • Confirm/Cancel need a dedicated key across all menus.
  • Allow us to rename ships when selected with a key shortcut (like F2) - change text input fields so you can actually move the cursor and copy/paste
Hotkeys already exist for most of your stated requests, tho I'm sure some are missing.

So: <shift-I> for player inv; <shift-P> for property list etc. Take a couple of minutes to scroll thru the keybindings in 'settings' & you'll see what I mean. I agree that they should be made much clearer tho..
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Re: [SUGGESTION] [FEATURE REQUEST] 2.0+ Wishlist of simple™ requests

Post by Pard_Jora » Wed, 26. Dec 18, 03:55

Maybe a bigger ask than some of this ingame code stuff.

my wishlist feature is that when we get steam workshop integration they impliment a similar setup to Warhammer Vermintide 2 where modders can submit their workshop mods for approval, getting them signed and allowed to use on the official unmodded server because the devs deem them to be aesthetical, QoL, or just generally harmless to game balance.

Something like that so people could use graphical mods or simple utility mods like the better explorer AI without being locked out of ventures would be amazing.

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