BlackRain wrote: ↑Fri, 14. Dec 18, 01:10
There is code in place that has factions canceling invasions. This is dependent on the 'mood' of the faction but every faction has a point where they won't invade if they are just so much more powerful than the one they are invading. This of course can be changed.
ahh thanks found it
Testing changing the relative strength in
FactionGoal_Invade_Space
FactionGoal_Hold_Space
left the time they have to prepare invasions etc and everything else the same
$MinimumStrengthFactor - the minimum strength relative to the known enemy strength. if this faction is this much weaker than the enemy, the invasion will be cancelled
$MaximumStrengthFactor - the maximum strength relative to the known enemy strength. if this faction is this much stronger than the enemy, no other ships will be requested
$MinimumStrength - the minimum strength value to begin the invasion, regardless of intel-->
<do_if value="$Mood == moodlevel.verylow">
<set_value name="$MinimumStrengthFactor" exact="1.0f"/>
(from 1.2)
<set_value name="$MaximumStrengthFactor" exact="1.1f"/>
(from 1.3)
<do_elseif value="$Mood == moodlevel.low">
<set_value name="$MinimumStrengthFactor" exact="0.9f"/>
(from 1.1)
<set_value name="$MaximumStrengthFactor" exact="1.0f"/>
(from 1.3)
<do_elseif value="$Mood == moodlevel.normal">
<set_value name="$MinimumStrengthFactor" exact="0.8f"/>
(from 1.0)
<set_value name="$MaximumStrengthFactor" exact="1.2f"/>
(from 1.4)
<do_elseif value="$Mood == moodlevel.high">
<set_value name="$MinimumStrengthFactor" exact="0.7f"/>
(from 0.9)
<set_value name="$MaximumStrengthFactor" exact="1.4f"/>
(from 1.
<do_elseif value="$Mood == moodlevel.veryhigh">
<set_value name="$MinimumStrengthFactor" exact="0.6f"/>
(from 0.
<set_value name="$MaximumStrengthFactor" exact="1.6f"/>
(from 2.0)
Ran seta for 15 real life minutes on an old save I stopped playing because galaxy had no wars and the following started to happen.
Guess I changed them in the correct direction because khaak instantly started attacking a station in the pious mist sector they share with one of the sub factions.
Xenon started trying to invade from the top right corner of the map matrix systems to telardi space I believe.
Xenon also had small ships roaming around harrasing people like how they do at a game start,
Antigone through a few ships against the insanely big hop fleet on their border.
SCA started spamming laser towers around the map in various sectors.
Maybe it's worth to change subordinate strength also
<set_value name="$ShipStrengthTable" exact="table[
{class.ship_xl} = 13,
{class.ship_l} = 7,
{class.ship_m} = 3,
{class.ship_s} = 1]"/>
<set_value name="$SubordinateStrengthTable" exact="table[
{class.ship_xl} = 11,
{class.ship_l} = 5,
{class.ship_m} = 2,
{class.ship_s} = 0]"/>
Why is subordinate strength of each ship less than ship strength table? I don't understand it surely XL ship is XL ship and should be worth the same or only 1 less at most
I'm just playing around changing the values for my own enjoyment until FOCW or the devs properly adjust things.
Right now the games war is way to stale as vanilla