[Index] X4: Foundations Tools, Tutorials and Resources

The place to discuss scripting and game modifications for X4: Foundations.

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SirNukes
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by SirNukes » Fri, 7. Dec 18, 01:46

Alan Phipps wrote:
Fri, 30. Nov 18, 14:01
Humble request for these to be removed. The first is handled by an in-game setting I missed, and the collision damage change is redundant with the 1.2 patch (plus it shows up twice in the list). Thanks.

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euclid
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid » Fri, 7. Dec 18, 03:07

Done :-)

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

the_dewar
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by the_dewar » Fri, 7. Dec 18, 09:18

Feel free to add mine.

Better Combat - Fast Turrets/Bullets - the_dewar
山高皇帝远
The mountains are tall, and the emperor far away.

AngEviL
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by AngEviL » Fri, 7. Dec 18, 19:09

Shield and Weapon Overhaul - AngEviL

I removed long shield regen delay, made shields between races quite different, greatly increased projectile speed, also hugely improved MK1 weapons but made them different than MK2 to give player choice. Thanks !

Edit: I pasted the wrong link, please update.
Last edited by AngEviL on Mon, 10. Dec 18, 02:03, edited 4 times in total.

Azurgan
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by Azurgan » Sat, 8. Dec 18, 09:08

Plz add this to the mod list

Pimp my Ships - Azurgan


rjtwins
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by rjtwins » Sat, 8. Dec 18, 18:48

Some visual niceties as wel as weapon additions.

X4-Tracer-World - rjtwins
Last edited by rjtwins on Sun, 9. Dec 18, 12:29, edited 3 times in total.

iforgotmysocks
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by iforgotmysocks » Sat, 8. Dec 18, 21:32

I've got some for you aswell. :3
How have you been doing? :)

Sector Satellites - iforgotmysocks
Learning All The Things - iforgotmysocks
Improved Repair Laser - iforgotmysocks
Recycle Stations - iforgotmysocks

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euclid
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid » Mon, 10. Dec 18, 04:09

iforgotmysocks wrote:
Sat, 8. Dec 18, 21:32
....
How have you been doing? :)
....
Hey :-) ... Tired but happy :D

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

SpaceCadet11864
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by SpaceCadet11864 » Mon, 10. Dec 18, 20:01

Hey, just wanted to share a batch file that executes x4 in debug mode, creating timestamped log files so you dont lose them.

basically generates and executes the game like this:

Code: Select all

x4.exe -logfile "x4-game-2018-12-10_12:55:27.65.log" -scriptlogfile "x4-script-2018-12-10_12:55:27.65.log"
you can download it here:
Dynamic Debug Logs - SpaceCadet11864

MuxauL
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by MuxauL » Mon, 10. Dec 18, 23:23

It may be useful info

A way to reload MD/UI scripts - Muxa1L

aftokinito
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by aftokinito » Tue, 11. Dec 18, 13:51

[MOD] Player Owned Ship Production - Aftokinito(carmaster)

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euclid
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by euclid » Tue, 11. Dec 18, 14:36

carmaster wrote:
Tue, 11. Dec 18, 13:51
[MOD] Player Owned Ship Production - Aftokinito(carmaster)
Hi carmaster :-)

I've added yours but recommend to be careful with this mod because building ships is a feature coming soon.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

aftokinito
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by aftokinito » Tue, 11. Dec 18, 15:01

euclid wrote:
Tue, 11. Dec 18, 14:36
carmaster wrote:
Tue, 11. Dec 18, 13:51
[MOD] Player Owned Ship Production - Aftokinito(carmaster)
Hi carmaster :-)

I've added yours but recommend to be careful with this mod because building ships is a feature coming soon.

Cheers Euclid
Yeah, I know. I wasn't planning to release this until Egosoft fixed the issue with _G being nil in UI addons (https://www.egosoft.com:8443/jira/browse/X4-41) but decided to go ahead with subst cats/dats and release it now so that people can enjoy the mod before it's made obsolete.

vedder1993
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Re: [Index] X4: Foundations Tools, Tutorials and Resources

Post by vedder1993 » Tue, 11. Dec 18, 16:10

Not mine but i think i should be in the index. The correct author is credited.

[TUTORIAL] XML Patch Guide - theqmann

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