Your honest opinion?

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SwordBreakerX
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Joined: Sat, 1. Dec 18, 23:56

Your honest opinion?

Post by SwordBreakerX »

So I wanna ask you all for your honest opinion about X4 will I be missing out on a good sci-fi game ? Loved X to X3 albion prelude I kinda liked rebirth but it feelt more like another game than. So I need to know will I be missing out of a good X game ?

If you wondering what I mean with missing out is well long story short lost my job and have not bought a new game for 2 years and will proboly not be able to get X4 until I get a new one and with how long it took last time to get a job maybe another 3 years. But at least I wanna know if I have something to look forward to when every one is proboly playing X5 hehe.
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Krewzur
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Re: Your honest opinion?

Post by Krewzur »

I've played a few hours now and my impression of the game is just meh.

Its not bad. But it's not really "back to being like X3 again" like some people seem to be saying. Not just in terms of gameplay but in atmosphere also, I don't get the X Universe vibe from it that I might have gotten from X2 or X3. Honestly, for me, I get a small bit of a Freelancer vibe from it. What with the highways, ambient comms, travel mode, finding random wormholes, and the general feeling of flying. That's not really a bad thing though, this game does have a good atmosphere, its just vastly different from X3.

I haven't gotten any of the larger ships yet. I have two S size ships and from spending a bit of time trying to order the other ship around I can tell you that the interface, while pretty, is definitely a step backward in terms of functionality. It is a lot more fiddly now just trying to manage one ship. I can't imagine what it would be like to manage a large group. It took me ages to find the Global Standing Orders menu. I hope the UI is something they redesign soon in a future update. I feel like the UI was designed with a controller in mind rather than for keyboard and mouse.

As for the ships themselves, I feel like they've been too simplified, there seems to be a lot less variety in the design, especially in the bigger ships. While capital ships belonging to a single race in X3 looked similar, they were always unique. Whereas in X4 all the larger ships, especially Teladi, all seem to use the same core part, just with an engine or something in a different place. And a lot of the ships are very clunky and odd looking. While whether or not you like the look of the ships themselves is really up to you, for me I think the X3 ships were a lot nicer looking and I would have preferred if they had stayed with the same sort of design language. And while the stations in the game are huge, the capital ships aren't really that big anymore. I parked my Elite next to a Teladi Phoenix and I judged it to be maybe ~200m-300m or so long. That's in contrast to a Phoenix in X3 which is i think nearly 3km long. While I haven't come across a carrier yet, it looks to me like all the big ships just have landing pads on the outside of the hull, instead of a hangar that you can fly into. And while it is cool that you can walk around, there's nothing to really explore on the ship, just a teleporter that brings you between the landing pad or the bridge. Having a crew seems to basically just consist of hiring a guy to be your autopilot.

The variety of different ship classes was one of the things I loved about X3. In X4 its basically just down to Small, Medium, Large. That being said, while the military ships have been simplified, the trade ships have been expanded, which is something I like. I like the fact that you can now actually use massive freighters for trading, unlike TL's in X3 which were just movable warehouses. And I like that there are now dedicated ships for hauling gas or minerals, and other ships that are specifically for mining.

I like the exploration mechanics. The long range scanner is a good idea. I like that they've given you more things to do in EVA with your space suit, and the anomalies are cool.

The galaxy map is good. I like the way you can zoom out to see all the sectors and just zoom all the way in to see around your ship, and all the movement on the map is in real time, rather than updating every second or so like in X3, which is good. Although, again with the UI, I feel that the menu's in the map are far too large and could do with having maybe the font being reduced a bit. The menus and buttons block huge chunks of the map and it looks like a design for viewing on a TV screen that you would be sitting far away from rather than a PC monitor right in front of you. The UI definitely needs to be tidied up.

The inventory system is strange. There's items that are basically in your characters pocket (a bit like Engineering Materials in Elite Dangerous). But it is easy to assume these items that you pick up are actually wares that go into your cargo hold. Viewing your actual cargo hold of the ship your currently in is in a completely different menu, and is easy to miss.

The ship upgrade system is very good. You can basically customize your ship to fit a certain niche. And your setups can be saved, so you can just buy another ship with that exact setup again if you like. You can also apply modifications to your parts, I haven't unlocked any yet though. And there's an ability to apply different paint jobs to your ships (similar to how it works in Elite Dangerous).

The weapons on the other hand are disappointing. The weapons in X4 don't seem to be as good as the absolute arsenal of different types of funky weapons that you get in X3. I'm not sure if there's more weapons in the game I haven't come across but the ones I have encountered so far basically consist of; "Big gun, me shoot slow" or "Small gun, me shoot fast".

I'd say if you were one of the people who enjoyed Rebirth (I wasn't) then you might like X4, but in the current state of the game I'd score it as average. Although I do see potential for this to become a much much better game with the right updates as the literal "Foundations" are there for a great one. :lol:

EDIT: I've just noticed theres a UI scale option in the settings. Scaling it down helps a little bit with the UI issues. In my case i scaled it down to 0.7
Last edited by Krewzur on Sun, 2. Dec 18, 03:03, edited 1 time in total.
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monster.zero
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Re: Your honest opinion?

Post by monster.zero »

I give it a solid 8 out of 10.

Have about 15 hours in the game and love every bit of it. Still getting use to the music.

I've pretty much uninstalled Elite:Dangerous.....Don't see me playing that game again.

X4 is my go to game....Way above X3 and X:Rebirth.
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jasonbarron
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Re: Your honest opinion?

Post by jasonbarron »

This is the game I've been waiting for since XTC.
Ayn Rand was correct.
WhiteyG
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Joined: Sat, 1. Dec 18, 00:36

Re: Your honest opinion?

Post by WhiteyG »

As someone new to the X universe I really am enjoying the game so far. The only real complaint I have is nothing is very intuitive. I mean even though they touted the game as new player friendly it most certainly is not. Feels like there is alot to be said if you played the earlier games. Plus as it is new there is nothing to show anyone what to do.
XinCasa
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Re: Your honest opinion?

Post by XinCasa »

monster.zero wrote: Sun, 2. Dec 18, 02:29 I give it a solid 8 out of 10.

Have about 15 hours in the game and love every bit of it. Still getting use to the music.

I've pretty much uninstalled Elite:Dangerous.....Don't see me playing that game again.

X4 is my go to game....Way above X3 and X:Rebirth.
I agree wholeheartedly. Have you bought Star Citizen, if so, how do you rate it against X4 and other space sims?
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WhiteyG
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Re: Your honest opinion?

Post by WhiteyG »

Star Citizen is a totally differnt game. The fact that they are both in space does not put them on the same playing field
Chris0132
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Re: Your honest opinion?

Post by Chris0132 »

Good, the interface especially is kind of incredible, the map screen would be amazing for managing a large empire I think. My only complaints are where I think there's been content left out for what I assume are time constraints, but this is in quite significant areas such as the player HQ stuff.

But the basic gameplay is very much like X3 I think, but with generally much better controls.
XinCasa
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Re: Your honest opinion?

Post by XinCasa »

WhiteyG wrote: Sun, 2. Dec 18, 02:57 Star Citizen is a totally differnt game. The fact that they are both in space does not put them on the same playing field
Have you purchased and experienced SC?
Everything is one...You. You are so much greater than the outline of your body. Other objects are illusions. Distance is not separate.
Everything is many (not You)...Objects. You are the extent of your skin. Objects surrounding you are distant and separate.
Reality is either, neither or both; herein lies your perception.
Although you are expelled from the birth canal, you never exit the womb.
WhiteyG
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Re: Your honest opinion?

Post by WhiteyG »

Yes in fact I am playing right now. We are invloved in a 50 player battle royal event. I have been a part of it since the kick starter. Dont get me wrong I am not saying that it is better or worse. Just saying they are totally differnt games.
DurianTV
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Re: Your honest opinion?

Post by DurianTV »

I think it is ok, but I am struggling with my first mission to deploy mines.

Everytime I deploy them, it blows up and me along with it too... so I am really frustrated that I can't progress the mission.
maxolina
Posts: 130
Joined: Sun, 17. Jul 11, 16:02
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Re: Your honest opinion?

Post by maxolina »

I'm having tons of fun and I really really like the Long Range Scanning mechanic. I think it's the best addition to the series. I also really really like the fast travel mode on the ship, combined with much bigger sectors.

However, they said they focused A LOT on the interface during past interviews. To me it's still incredibly clunky and unintuitive.

Have any of you actually tried assigning a manager to a station? You have to go to another station, walk up to a random person, hire them as crew for your current ship, then fly to your actual station, dock, open up the map, select "information" about your current ship, click through 4 crew sub-menus just to call your recruit on comms(LOL), tell them to work somewhere else, back on the map right-click on your station, select "manager" and click confirm.

Then hope it works because there's a chance that nothing happens, he will never leave your ship and you will not be able to have a manager.
lol
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Stars_InTheirEyes
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Re: Your honest opinion?

Post by Stars_InTheirEyes »

It's a bit strange for me. There's a lot of things that were in Rebirth that I didn't like that have been carried forward into this, such as having to go on stations, scan stations, having to hire crew to claim ships.
The UI is challenging, to put it one way. They've really tried to cram as much information per UI layer as possible. Not sure why they wanted to do this but it makes learning the game quite difficult when you have text covering the screen with expandable trees and buttons going off places. The menus in X2/3 were at least somewhat pleasent to look at instead of this white-on-black style.
The map is nice but suffers from information overload.
Modular ship outfitting is very nice.
Travel mode is a great replacement for SETA for speeding up travel time.
Having to scan stations for missions is just bizzare. Why, in the distant future, do we have to get within touching distance of things like this? Why are these sparking, floating orbs talking to me? It just doesn't make sense and I struggle to understand why they put this in the game. There was absolutely nothing wrong with the TC/AP mission-giving system. They should have expanded on what made that work so well, instead its regressed and got much worse by becoming something you have to go out of your way to do. Finding missions shouldn't be the hard part of questing in any game.

One personal gripe is the naming and classification systems. I simply like categorization and order. Having M5/M4/M3/M2/M1/TL/TS/TP/M6/M7/M8/M0 desingations was so good for me because I know what ships were comparable to each other. I knew that if I had X amount of money I could look at M6s or whatever. I understand the need to move on from that system, but there's no clear system to replace it and that irks me. Its the same with weapons. That bar-scale was such a good way to understand what kind of weapon you had. If it was on the left it was smaller and for fighters, but on the right would be for capitals. Haven't seen anything of the sort in this.

Performance has been mixed. I can actually play at 4K/Ultra and average ~45 fps which is acceptable. Hopefully some optimisations bounce that up a little.
Had a couple bugs. Autopilot clipped me into a gate and I'm writing this post right after my game crashed on autosaving.

Feeling more negatives than positives at this point. I'll keep playing though and maybe the late-game improvements will change my mind.
I gave up streaming it because (after I managed to get rid of weird screen tearing) I was floundering around completely aimlessly with no direction at all. Not a good thing to watch.
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bendead
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Re: Your honest opinion?

Post by bendead »

Krewzur wrote: Sun, 2. Dec 18, 02:02 I've played a few hours now and my impression of the game is just meh.

Its not bad. But it's not really "back to being like X3 again" like some people seem to be saying. Not just in terms of gameplay but in atmosphere also, I don't get the X Universe vibe from it that I might have gotten from X2 or X3. Honestly, for me, I get a small bit of a Freelancer vibe from it. What with the highways, ambient comms, travel mode, finding random wormholes, and the general feeling of flying. That's not really a bad thing though, this game does have a good atmosphere, its just vastly different from X3.

I haven't gotten any of the larger ships yet. I have two S size ships and from spending a bit of time trying to order the other ship around I can tell you that the interface, while pretty, is definitely a step backward in terms of functionality. It is a lot more fiddly now just trying to manage one ship. I can't imagine what it would be like to manage a large group. It took me ages to find the Global Standing Orders menu. I hope the UI is something they redesign soon in a future update. I feel like the UI was designed with a controller in mind rather than for keyboard and mouse.

As for the ships themselves, I feel like they've been too simplified, there seems to be a lot less variety in the design, especially in the bigger ships. While capital ships belonging to a single race in X3 looked similar, they were always unique. Whereas in X4 all the larger ships, especially Teladi, all seem to use the same core part, just with an engine or something in a different place. And a lot of the ships are very clunky and odd looking. While whether or not you like the look of the ships themselves is really up to you, for me I think the X3 ships were a lot nicer looking and I would have preferred if they had stayed with the same sort of design language. And while the stations in the game are huge, the capital ships aren't really that big anymore. I parked my Elite next to a Teladi Phoenix and I judged it to be maybe ~200m-300m or so long. That's in contrast to a Phoenix in X3 which is i think nearly 3km long. While I haven't come across a carrier yet, it looks to me like all the big ships just have landing pads on the outside of the hull, instead of a hangar that you can fly into. And while it is cool that you can walk around, there's nothing to really explore on the ship, just a teleporter that brings you between the landing pad or the bridge. Having a crew seems to basically just consist of hiring a guy to be your autopilot.

The variety of different ship classes was one of the things I loved about X3. In X4 its basically just down to Small, Medium, Large. That being said, while the military ships have been simplified, the trade ships have been expanded, which is something I like. I like the fact that you can now actually use massive freighters for trading, unlike TL's in X3 which were just movable warehouses. And I like that there are now dedicated ships for hauling gas or minerals, and other ships that are specifically for mining.

I like the exploration mechanics. The long range scanner is a good idea. I like that they've given you more things to do in EVA with your space suit, and the anomalies are cool.

The galaxy map is good. I like the way you can zoom out to see all the sectors and just zoom all the way in to see around your ship, and all the movement on the map is in real time, rather than updating every second or so like in X3, which is good. Although, again with the UI, I feel that the menu's in the map are far too large and could do with having maybe the font being reduced a bit. The menus and buttons block huge chunks of the map and it looks like a design for viewing on a TV screen that you would be sitting far away from rather than a PC monitor right in front of you. The UI definitely needs to be tidied up.

The inventory system is strange. There's items that are basically in your characters pocket (a bit like Engineering Materials in Elite Dangerous). But it is easy to assume these items that you pick up are actually wares that go into your cargo hold. Viewing your actual cargo hold of the ship your currently in is in a completely different menu, and is easy to miss.

The ship upgrade system is very good. You can basically customize your ship to fit a certain niche. And your setups can be saved, so you can just buy another ship with that exact setup again if you like. You can also apply modifications to your parts, I haven't unlocked any yet though. And there's an ability to apply different paint jobs to your ships (similar to how it works in Elite Dangerous).

The weapons on the other hand are disappointing. The weapons in X4 don't seem to be as good as the absolute arsenal of different types of funky weapons that you get in X3. I'm not sure if there's more weapons in the game I haven't come across but the ones I have encountered so far basically consist of; "Big gun, me shoot slow" or "Small gun, me shoot fast".

I'd say if you were one of the people who enjoyed Rebirth (I wasn't) then you might like X4, but in the current state of the game I'd score it as average. Although I do see potential for this to become a much much better game with the right updates as the literal "Foundations" are there for a great one. :lol:

EDIT: I've just noticed theres a UI scale option in the settings. Scaling it down helps a little bit with the UI issues. In my case i scaled it down to 0.7
Great post and exactly how I feel.

For me the best time spent on the series was with X3:AP / Litcube mod even if some story/quests were missing from it, but it was just excellent, like a 19/20 game.

I don't really understand why so much time was spent on inside station and NPC interaction on them, when so much other stuff could be more complete. Plus my hardware that can run Kingdom come deliverance in 1080 high, can only run X4 at 10 FPS. it's a 12/20 for me.

Maybe I will be back at it in couple of months, maybe waiting for X5, but I am sure to be back on X3 :) .
Darlandra
Posts: 49
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Re: Your honest opinion?

Post by Darlandra »

Krewzur wrote: Sun, 2. Dec 18, 02:02 I've played a few hours now and my impression of the game is just meh.

Its not bad. But it's not really "back to being like X3 again" like some people seem to be saying. Not just in terms of gameplay but in atmosphere also, I don't get the X Universe vibe from it that I might have gotten from X2 or X3. Honestly, for me, I get a small bit of a Freelancer vibe from it. What with the highways, ambient comms, travel mode, finding random wormholes, and the general feeling of flying. That's not really a bad thing though, this game does have a good atmosphere, its just vastly different from X3.

I haven't gotten any of the larger ships yet. I have two S size ships and from spending a bit of time trying to order the other ship around I can tell you that the interface, while pretty, is definitely a step backward in terms of functionality. It is a lot more fiddly now just trying to manage one ship. I can't imagine what it would be like to manage a large group. It took me ages to find the Global Standing Orders menu. I hope the UI is something they redesign soon in a future update. I feel like the UI was designed with a controller in mind rather than for keyboard and mouse.

As for the ships themselves, I feel like they've been too simplified, there seems to be a lot less variety in the design, especially in the bigger ships. While capital ships belonging to a single race in X3 looked similar, they were always unique. Whereas in X4 all the larger ships, especially Teladi, all seem to use the same core part, just with an engine or something in a different place. And a lot of the ships are very clunky and odd looking. While whether or not you like the look of the ships themselves is really up to you, for me I think the X3 ships were a lot nicer looking and I would have preferred if they had stayed with the same sort of design language. And while the stations in the game are huge, the capital ships aren't really that big anymore. I parked my Elite next to a Teladi Phoenix and I judged it to be maybe ~200m-300m or so long. That's in contrast to a Phoenix in X3 which is i think nearly 3km long. While I haven't come across a carrier yet, it looks to me like all the big ships just have landing pads on the outside of the hull, instead of a hangar that you can fly into. And while it is cool that you can walk around, there's nothing to really explore on the ship, just a teleporter that brings you between the landing pad or the bridge. Having a crew seems to basically just consist of hiring a guy to be your autopilot.

The variety of different ship classes was one of the things I loved about X3. In X4 its basically just down to Small, Medium, Large. That being said, while the military ships have been simplified, the trade ships have been expanded, which is something I like. I like the fact that you can now actually use massive freighters for trading, unlike TL's in X3 which were just movable warehouses. And I like that there are now dedicated ships for hauling gas or minerals, and other ships that are specifically for mining.

I like the exploration mechanics. The long range scanner is a good idea. I like that they've given you more things to do in EVA with your space suit, and the anomalies are cool.

The galaxy map is good. I like the way you can zoom out to see all the sectors and just zoom all the way in to see around your ship, and all the movement on the map is in real time, rather than updating every second or so like in X3, which is good. Although, again with the UI, I feel that the menu's in the map are far too large and could do with having maybe the font being reduced a bit. The menus and buttons block huge chunks of the map and it looks like a design for viewing on a TV screen that you would be sitting far away from rather than a PC monitor right in front of you. The UI definitely needs to be tidied up.

The inventory system is strange. There's items that are basically in your characters pocket (a bit like Engineering Materials in Elite Dangerous). But it is easy to assume these items that you pick up are actually wares that go into your cargo hold. Viewing your actual cargo hold of the ship your currently in is in a completely different menu, and is easy to miss.

The ship upgrade system is very good. You can basically customize your ship to fit a certain niche. And your setups can be saved, so you can just buy another ship with that exact setup again if you like. You can also apply modifications to your parts, I haven't unlocked any yet though. And there's an ability to apply different paint jobs to your ships (similar to how it works in Elite Dangerous).

The weapons on the other hand are disappointing. The weapons in X4 don't seem to be as good as the absolute arsenal of different types of funky weapons that you get in X3. I'm not sure if there's more weapons in the game I haven't come across but the ones I have encountered so far basically consist of; "Big gun, me shoot slow" or "Small gun, me shoot fast".

I'd say if you were one of the people who enjoyed Rebirth (I wasn't) then you might like X4, but in the current state of the game I'd score it as average. Although I do see potential for this to become a much much better game with the right updates as the literal "Foundations" are there for a great one. :lol:

EDIT: I've just noticed theres a UI scale option in the settings. Scaling it down helps a little bit with the UI issues. In my case i scaled it down to 0.7
All this.
Another major issue I think is the ease of learning the game, which to say it isn't easy. Even X3: Reunion, which ultimately was the foundation of X3:TC/AP did a good job of letting you know over time what to DO. An excellent example of how poorly this is done is the first "main mission", and as you come near an anomoly you're suggested tjo drop a nav beacon. Well after about 10 minutes of clicking around the map, I decided that no, you cant make waypoint beacons. Then I'm told to drop a satalite and resource probe...I start searchign stations, can find any wares like that. Only to eventually find that I'd had all three onboard all the time...but the game never TOLD me that, or how to use them, etc.

So far, effectively everything seems to have no entries in the encyclopedia. I think they're supposed to be filled outo as you find data vaults, but when I need info now about what something is or can do, that doesn't fly. Don't make learnign the game one of the longest and hardest side-quests available.

NPCs look pretty bad, not nearly as bad rebirth, but still a good 6 to 10 years out of date modeling-wise.

Stations are bland, and overly large for what you have to do. I spent almost 5 minutes running around a warf to get to a person to pick up becaues the pad was so huge, and there were no moving sidewalks on this station, complete waste of time.

Core systems like turrets are borked, as they can't hit anything. Sitting still with 5 slow moving S fighters attacking me AND my freighter, both the freighter and I got blown up (I was in a kitted cerberus) with the fighters never taking a hit that I could tell.

Gameplay elements like hacking were added..but not added. The missions are there, but nothing to hack for example.

Economy is out of scale. You make 100k+ for a simple repair job that takes 2 minutes.

Spacewalks are kinda fun, it feels like whoever did the physics for it was completely different than those who did the physics for the main game it feels so much more REAL.

Datavaults were clever idea.

Ship AI in general....sucks. Flying around the entry fighter, you can kill most anything so long as you stay close enough that it always tries to evade. I took out 2 M Khaak classes because they would never actually shoot AT me. When they did they would damn near kill me, but they just hardly ever did it.

The trade info on the main map drives me nuts, way too much info crammed in and it gets in the way of things like giving orders, ahving to readjust your map view just so you can click around the trade detail windows.

It's a lot of stuff like that. The game has a TON of potential, but it's going to need a lot of loving. It's not nearly as bad as Rebirth, but this game feels like it was hashed together without a whole lot of coordination.
volatin2002
Posts: 5
Joined: Sat, 1. Dec 18, 02:32

Re: Your honest opinion?

Post by volatin2002 »

You should also be aware that there are some players, like myself who cannot play the game because it has turned out to be a buggy mess. It looks great, and I would love to say it's fantastic but for me every 30 minutes or so of game play the key bind bug out and I have to spend the next 30 minutes trying to fix it. Even uninstalling and reinstalling has done nothing to correct this issue, and with it being a new release god only knows how long before the devs even see any posts about it, much less get around to looking into it and getting it fixed. So far they haven't even acknowledged the issue.
gobbibomb
Posts: 76
Joined: Thu, 14. Jul 11, 20:42

Re: Your honest opinion?

Post by gobbibomb »

Game is ok, but is obviusly incomplete...
Not GOOD:
Manual not exist.
Enciclopedy incomplete.
UI I hate UI, Ui in XTC was epic... can go to all with 2 or 3 keys...there is mechanic and message not remain in display...
Mission is in map so ever go to map to mission...
Software?! where are all?
Not exist "email" how on xtc that say to me ship finish order.
Management ship i not know... is good but maybe is poor(but i not find boron and split so not know, set engine split on ship BORON is my dream...)
WEAPON not exist info?! wtf DAMAGe and absord energy ?! DAMAGE = absord energy? i not know... very bad this...
Fleet? how be a fleet? for me have set ab fleet but not development...
I can't filter ship for groupoup or type?!!
AUTOPILOT BAD, PILOT VERY BAD...but i have pilot levle 0 so maybe my fault?
Not exist statistic trade ship or statistic player...
Tab "timeline" or "events" not remember name not work...
Can't buy map?! seriusly I go to search portal?! :C
How all X series for the fleet not exist order comand fleet "cesare" (romanian command) is system piramidal of orders.
Gameplay elements like hacking were added..but not added. The missions are there, but can't hack .
GOOD:
Less bug.
Optimization is ok.
Finally x4 that waiting...
Management station i not be but is very good development.
Relation with races be good.
Graphic (however not level of Elite Dangerous).
Sounds.
Language italy <3
set engine split on ship BORON Ship is my dream...

SO:
For me X3TC was 10/10 this for now is 6/10 But i think in 1-2 yeard if egosoft work hard 8 or 9 can arrive. :D
For me graphic not important... if gameplay is epic with graphic is only useless.
UI X3TC is my impossible dream for x4 <3 or similar...
Programmer and gamer.
I report bug for multiple games.
And Egosoft is best bug creator!
SwordBreakerX
Posts: 4
Joined: Sat, 1. Dec 18, 23:56

Re: Your honest opinion?

Post by SwordBreakerX »

Krewzur wrote: Sun, 2. Dec 18, 02:02 I've played a few hours now and my impression of the game is just meh.

Its not bad. But it's not really "back to being like X3 again" like some people seem to be saying. Not just in terms of gameplay but in atmosphere also, I don't get the X Universe vibe from it that I might have gotten from X2 or X3. Honestly, for me, I get a small bit of a Freelancer vibe from it. What with the highways, ambient comms, travel mode, finding random wormholes, and the general feeling of flying. That's not really a bad thing though, this game does have a good atmosphere, its just vastly different from X3.

I haven't gotten any of the larger ships yet. I have two S size ships and from spending a bit of time trying to order the other ship around I can tell you that the interface, while pretty, is definitely a step backward in terms of functionality. It is a lot more fiddly now just trying to manage one ship. I can't imagine what it would be like to manage a large group. It took me ages to find the Global Standing Orders menu. I hope the UI is something they redesign soon in a future update. I feel like the UI was designed with a controller in mind rather than for keyboard and mouse.

As for the ships themselves, I feel like they've been too simplified, there seems to be a lot less variety in the design, especially in the bigger ships. While capital ships belonging to a single race in X3 looked similar, they were always unique. Whereas in X4 all the larger ships, especially Teladi, all seem to use the same core part, just with an engine or something in a different place. And a lot of the ships are very clunky and odd looking. While whether or not you like the look of the ships themselves is really up to you, for me I think the X3 ships were a lot nicer looking and I would have preferred if they had stayed with the same sort of design language. And while the stations in the game are huge, the capital ships aren't really that big anymore. I parked my Elite next to a Teladi Phoenix and I judged it to be maybe ~200m-300m or so long. That's in contrast to a Phoenix in X3 which is i think nearly 3km long. While I haven't come across a carrier yet, it looks to me like all the big ships just have landing pads on the outside of the hull, instead of a hangar that you can fly into. And while it is cool that you can walk around, there's nothing to really explore on the ship, just a teleporter that brings you between the landing pad or the bridge. Having a crew seems to basically just consist of hiring a guy to be your autopilot.

The variety of different ship classes was one of the things I loved about X3. In X4 its basically just down to Small, Medium, Large. That being said, while the military ships have been simplified, the trade ships have been expanded, which is something I like. I like the fact that you can now actually use massive freighters for trading, unlike TL's in X3 which were just movable warehouses. And I like that there are now dedicated ships for hauling gas or minerals, and other ships that are specifically for mining.

I like the exploration mechanics. The long range scanner is a good idea. I like that they've given you more things to do in EVA with your space suit, and the anomalies are cool.

The galaxy map is good. I like the way you can zoom out to see all the sectors and just zoom all the way in to see around your ship, and all the movement on the map is in real time, rather than updating every second or so like in X3, which is good. Although, again with the UI, I feel that the menu's in the map are far too large and could do with having maybe the font being reduced a bit. The menus and buttons block huge chunks of the map and it looks like a design for viewing on a TV screen that you would be sitting far away from rather than a PC monitor right in front of you. The UI definitely needs to be tidied up.

The inventory system is strange. There's items that are basically in your characters pocket (a bit like Engineering Materials in Elite Dangerous). But it is easy to assume these items that you pick up are actually wares that go into your cargo hold. Viewing your actual cargo hold of the ship your currently in is in a completely different menu, and is easy to miss.

The ship upgrade system is very good. You can basically customize your ship to fit a certain niche. And your setups can be saved, so you can just buy another ship with that exact setup again if you like. You can also apply modifications to your parts, I haven't unlocked any yet though. And there's an ability to apply different paint jobs to your ships (similar to how it works in Elite Dangerous).

The weapons on the other hand are disappointing. The weapons in X4 don't seem to be as good as the absolute arsenal of different types of funky weapons that you get in X3. I'm not sure if there's more weapons in the game I haven't come across but the ones I have encountered so far basically consist of; "Big gun, me shoot slow" or "Small gun, me shoot fast".

I'd say if you were one of the people who enjoyed Rebirth (I wasn't) then you might like X4, but in the current state of the game I'd score it as average. Although I do see potential for this to become a much much better game with the right updates as the literal "Foundations" are there for a great one. :lol:

EDIT: I've just noticed theres a UI scale option in the settings. Scaling it down helps a little bit with the UI issues. In my case i scaled it down to 0.7

Thanks allot for the solid information and thanks every one for their opinion I must say im glad to know that I may not be missing out on an super epic game rather that the game maybe needs time to fix and work on allot of it´s problems and flaws that´s good to know I was kinda sad that I maybe would miss out on a new x game and a new sci-fi games which I love to death.

So I can keep my self with X3 Albion and Tachyon the fringe until I find a job and when I do maybe the game has become much more what we loved with the early X games.
Barons
Posts: 50
Joined: Wed, 13. Aug 14, 04:20
x4

Re: Your honest opinion?

Post by Barons »

I'm so impressed with the game. 10/10.

I'll be playing this game for ages! These x games have always been my favorite type of game and this one has probably been my favorite so far although I've only scratched the surface.
Dodo33
Posts: 22
Joined: Sat, 1. Dec 18, 15:31
x4

Re: Your honest opinion?

Post by Dodo33 »

I'm sorry, the UI is just so so bad. X3's UI is so superior in functionality AND it was easy to understand. Why change something that isn't broken?

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