[X3LU] Mayhem 2.7.8

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Fureimuu
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Post by Fureimuu » Sat, 26. May 18, 18:30

Joubarbe wrote:MD (Mission Director) missions are a nightmare to edit. I can't help you.
Got it, no problem :)

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Joubarbe
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Post by Joubarbe » Sat, 26. May 18, 21:57

That's the reason why I made a special missions system with the companies (far from perfect I recon), XM-R, and why Litcube's team made EMS. Vanilla missions are very hard to mod. Don't waste your time on it.


Shuulo
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Post by Shuulo » Sun, 27. May 18, 13:04

Finally, the update I wanted :)

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Dr2i
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Post by Dr2i » Mon, 28. May 18, 12:05

Betelgeuse97 wrote: If you do #1 and that faction keeps attacking you, befriending won't help. You'll get reputation temporarily but it'll drop back down to -5 when they launch another wave from the same shipyard. This goes back to having you kill the shipyard and take over or befriend the adjacent faction to get them to permanently stop.
I just experienced this. Damn split traitors.
I'm naturally unfriendly sometimes. Don't take what I say too badly.

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Joubarbe
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Post by Joubarbe » Tue, 29. May 18, 08:36

The previous patch actually implemented an awesome feature that makes all battle groups going nuts and teleport to a new sector every 10 minutes.

2.3.14 fixes that.

Fureimuu
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Post by Fureimuu » Tue, 29. May 18, 09:28

Decided to try EMS yesterday, the first mission I encountered crashed the game. Compatibility issue or broken installation?

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Joubarbe
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Post by Joubarbe » Tue, 29. May 18, 11:31

Maybe Jack08 would answer that better than me. Anyway, if that crashes, I can't help it. I never tried EMS with Mayhem.

Fureimuu
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Post by Fureimuu » Tue, 29. May 18, 17:47

Found out that bonus package was secretly installed by steam yesterday. Will give it another try tonight :D

UPD: after 2-3 hours no issues.

Chokeslam
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Post by Chokeslam » Wed, 30. May 18, 05:29

A couple of questions about the marine repairs.

Do the marines also repair ships docked at the ship they're in?

What, if anything, do these repairs cost?

Fureimuu
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Post by Fureimuu » Wed, 30. May 18, 05:56

Chokeslam wrote:A couple of questions about the marine repairs.

Do the marines also repair ships docked at the ship they're in?

What, if anything, do these repairs cost?
Afaik, marines only repair whatever ship / station you chose using "repair" command.
And it's free :)

Chokeslam
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Post by Chokeslam » Wed, 30. May 18, 06:04

Cool, thank you.

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Joubarbe
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Post by Joubarbe » Wed, 30. May 18, 15:32

Image

Little fun... (WIP)

The goal of this being to guide / force you into a certain way of playing. Of course you can completely ignore it. 5 levels till Day 2 Hour 6 (all achievements must be completed within a 6-hour time frame).

Achievements are dynamic; chosen from 3 different ones per level.

Fureimuu
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Post by Fureimuu » Wed, 30. May 18, 16:28

Joubarbe wrote:Image

Little fun... (WIP)

The goal of this being to guide / force you into a certain way of playing. Of course you can completely ignore it. 5 levels till Day 2 Hour 6 (all achievements must be completed within a 6-hour time frame).

Achievements are dynamic; chosen from 3 different ones per level.
10 perks is nice, i want it.

NEW: Combat overhaul. Whats that ?

Shuulo
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Post by Shuulo » Wed, 30. May 18, 23:06

Joubarbe wrote: Little fun... (WIP)
IMO, peronal boosts to ships and/or loot that are only for personal ship looks gamey as shit, never liked to have superpowers in games like X3 (and we already have with stupid X3 AI)
Fureimuu wrote:Decided to try EMS yesterday,
I stronly suggest to tackle with payment scripts and increase the money you get (like 2-3 times), otherwise in Mayhem you will have some troubles.

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