[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
Fureimuu
Posts: 398
Joined: Sun, 2. Feb 14, 09:27
x3ap

Post by Fureimuu » Sat, 26. May 18, 18:30

Joubarbe wrote:MD (Mission Director) missions are a nightmare to edit. I can't help you.
Got it, no problem :)

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Sat, 26. May 18, 21:57

That's the reason why I made a special missions system with the companies (far from perfect I recon), XM-R, and why Litcube's team made EMS. Vanilla missions are very hard to mod. Don't waste your time on it.


User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Sun, 27. May 18, 13:04

Finally, the update I wanted :)

User avatar
Dr2i
Posts: 779
Joined: Sun, 12. Feb 12, 21:18

Post by Dr2i » Mon, 28. May 18, 12:05

Betelgeuse97 wrote: If you do #1 and that faction keeps attacking you, befriending won't help. You'll get reputation temporarily but it'll drop back down to -5 when they launch another wave from the same shipyard. This goes back to having you kill the shipyard and take over or befriend the adjacent faction to get them to permanently stop.
I just experienced this. Damn split traitors.
I'm naturally unfriendly sometimes. Don't take what I say too badly.

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Tue, 29. May 18, 08:36

The previous patch actually implemented an awesome feature that makes all battle groups going nuts and teleport to a new sector every 10 minutes.

2.3.14 fixes that.

Fureimuu
Posts: 398
Joined: Sun, 2. Feb 14, 09:27
x3ap

Post by Fureimuu » Tue, 29. May 18, 09:28

Decided to try EMS yesterday, the first mission I encountered crashed the game. Compatibility issue or broken installation?

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Tue, 29. May 18, 11:31

Maybe Jack08 would answer that better than me. Anyway, if that crashes, I can't help it. I never tried EMS with Mayhem.

Fureimuu
Posts: 398
Joined: Sun, 2. Feb 14, 09:27
x3ap

Post by Fureimuu » Tue, 29. May 18, 17:47

Found out that bonus package was secretly installed by steam yesterday. Will give it another try tonight :D

UPD: after 2-3 hours no issues.

Chokeslam
Posts: 28
Joined: Mon, 7. Aug 17, 08:40
x3ap

Post by Chokeslam » Wed, 30. May 18, 05:29

A couple of questions about the marine repairs.

Do the marines also repair ships docked at the ship they're in?

What, if anything, do these repairs cost?

Fureimuu
Posts: 398
Joined: Sun, 2. Feb 14, 09:27
x3ap

Post by Fureimuu » Wed, 30. May 18, 05:56

Chokeslam wrote:A couple of questions about the marine repairs.

Do the marines also repair ships docked at the ship they're in?

What, if anything, do these repairs cost?
Afaik, marines only repair whatever ship / station you chose using "repair" command.
And it's free :)

Chokeslam
Posts: 28
Joined: Mon, 7. Aug 17, 08:40
x3ap

Post by Chokeslam » Wed, 30. May 18, 06:04

Cool, thank you.

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Wed, 30. May 18, 15:32

Image

Little fun... (WIP)

The goal of this being to guide / force you into a certain way of playing. Of course you can completely ignore it. 5 levels till Day 2 Hour 6 (all achievements must be completed within a 6-hour time frame).

Achievements are dynamic; chosen from 3 different ones per level.

Fureimuu
Posts: 398
Joined: Sun, 2. Feb 14, 09:27
x3ap

Post by Fureimuu » Wed, 30. May 18, 16:28

Joubarbe wrote:Image

Little fun... (WIP)

The goal of this being to guide / force you into a certain way of playing. Of course you can completely ignore it. 5 levels till Day 2 Hour 6 (all achievements must be completed within a 6-hour time frame).

Achievements are dynamic; chosen from 3 different ones per level.
10 perks is nice, i want it.

NEW: Combat overhaul. Whats that ?

User avatar
Shuulo
Posts: 1629
Joined: Mon, 14. Apr 08, 17:03
x4

Post by Shuulo » Wed, 30. May 18, 23:06

Joubarbe wrote: Little fun... (WIP)
IMO, peronal boosts to ships and/or loot that are only for personal ship looks gamey as shit, never liked to have superpowers in games like X3 (and we already have with stupid X3 AI)
Fureimuu wrote:Decided to try EMS yesterday,
I stronly suggest to tackle with payment scripts and increase the money you get (like 2-3 times), otherwise in Mayhem you will have some troubles.

bergi9
Posts: 27
Joined: Thu, 5. Feb 09, 14:24
x3tc

Post by bergi9 » Thu, 31. May 18, 01:29

As for Version 2.3.14 i dont see any change on the cat/dat file. So no update is needed for them?

Chokeslam
Posts: 28
Joined: Mon, 7. Aug 17, 08:40
x3ap

Post by Chokeslam » Thu, 31. May 18, 02:09

Is the LU version of wing hotkeys still compatible? Just want to be sure, it hasn't been updated since 2014.

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Thu, 31. May 18, 07:54

@Shuulo: Then don't use them.

@bergi9: Yeah sorry, you don't need to update them. Changelog updated.

@Chokeslam: How should I know?

Fureimuu
Posts: 398
Joined: Sun, 2. Feb 14, 09:27
x3ap

Post by Fureimuu » Thu, 31. May 18, 09:01

Shuulo wrote:
Joubarbe wrote: Little fun... (WIP)
IMO, peronal boosts to ships and/or loot that are only for personal ship looks gamey as shit, never liked to have superpowers in games like X3 (and we already have with stupid X3 AI)
Fureimuu wrote:Decided to try EMS yesterday,
I stronly suggest to tackle with payment scripts and increase the money you get (like 2-3 times), otherwise in Mayhem you will have some troubles.
icdm.mission.set.reward.xml ?

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Post by Joubarbe » Thu, 31. May 18, 12:08

I strongly suggest you don't use EMS. If it's been removed from LU web page, it's for a reason.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”