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[X3LU] Mayhem 2.6.1
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Gred678





Joined: 14 Jul 2017
Posts: 1 on topic

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PostPosted: Sun, 4. Feb 18, 20:01    Post subject: Reply with quote Print

Player cant buy boarding pod?
When I start new game , All mililtally base have 0/868 boarding pod.

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deztar





Joined: 21 Apr 2017
Posts: 28 on topic

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PostPosted: Sun, 4. Feb 18, 22:35    Post subject: Reply with quote Print

Probably a BUG:
Sometimes in Quickstart (haven't tested using Normal start) Unknown Sector Omega is unclaimed, so it's impossible to build there until you claim the sector, which spawns second Sanctuary.

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Joubarbe





Joined: 31 Oct 2006
Posts: 3413 on topic
Location: France
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PostPosted: Sun, 4. Feb 18, 22:48    Post subject: Reply with quote Print

Will fix, thanks.


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Mayhem - Satellites Monitoring - ADS (Joubarbian Edition) - The Joubarbian Toolkit - EasyConnect
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Argustone





Joined: 05 Jun 2017
Posts: 47 on topic

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PostPosted: Mon, 5. Feb 18, 03:32    Post subject: Reply with quote Print

Anyone know what GUI joubarbe is using? Looks 10* better than the Quartz from LU

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Fureimuu





Joined: 02 Feb 2014
Posts: 265 on topic

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PostPosted: Mon, 5. Feb 18, 08:29    Post subject: Reply with quote Print

Got this mission form Trinity today
https://imgur.com/a/rZKFC

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Joubarbe





Joined: 31 Oct 2006
Posts: 3413 on topic
Location: France
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PostPosted: Mon, 5. Feb 18, 10:04    Post subject: Reply with quote Print

Argustone wrote:
Anyone know what GUI joubarbe is using? Looks 10* better than the Quartz from LU


TrixX's Malachite.


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Fureimuu





Joined: 02 Feb 2014
Posts: 265 on topic

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PostPosted: Mon, 5. Feb 18, 12:29    Post subject: Reply with quote Print

Strip command destroys the ship after a long delay.

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Joubarbe





Joined: 31 Oct 2006
Posts: 3413 on topic
Location: France
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PostPosted: Mon, 5. Feb 18, 12:35    Post subject: Reply with quote Print

Already fixed for next version Smile (changelog)


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Fureimuu





Joined: 02 Feb 2014
Posts: 265 on topic

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PostPosted: Mon, 5. Feb 18, 12:49    Post subject: Reply with quote Print

Joubarbe wrote:
Already fixed for next version Smile (changelog)


Lmao when I opened the 1st page it wasn't updated yet Very Happy

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Darkternal





Joined: 08 Jan 2017
Posts: 85 on topic
Location: Russia
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PostPosted: Mon, 5. Feb 18, 13:28    Post subject: Reply with quote Print

Using a pack of Hyperions armed with FBL. Other races (paranid) becomes very agressive when I am doing protect or patrol missions. I am little confused if it because FBL missing and do friendlyfire a lot or somethimg wrong with agression and single shot do them enemies with me?

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Joubarbe





Joined: 31 Oct 2006
Posts: 3413 on topic
Location: France
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PostPosted: Mon, 5. Feb 18, 13:38    Post subject: Reply with quote Print

Check your friend/foe settings on your ships. I just had some of mine who considered Teladis (rank 6 in my game) as enemies. I don't know why.


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deztar





Joined: 21 Apr 2017
Posts: 28 on topic

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PostPosted: Mon, 5. Feb 18, 15:21    Post subject: Reply with quote Print

So, adding Marine Training Barracks is 4 lines of code. But I image marine training is rather difficult, because player is not supposed to have military outposts and pirate stock exchanges in the vanilla.

Does anyone know how to do it rather simply?

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Joubarbe





Joined: 31 Oct 2006
Posts: 3413 on topic
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PostPosted: Mon, 5. Feb 18, 17:34    Post subject: Reply with quote Print

Rostiro wrote:

2.) Some observing for random asteroid ganerator. I generated cca 15 games with it. And i found that generator and avoid detection working good for non-terran bases. Terran has sometimes issues with big bases (shipyeards, military patrol etc.). It is possible skip in generation, terran (ATF) maps?


So... After a bit of thinking, I'm going to change a little how asteroids are generated.

1/ No more ATF/Terran sectors. As you said Rostiro, their stations are too big and the collisions are harder to detect. Besides, those sectors are laggy enough due to these stations.

2/ All other sectors have asteroids.

3/ Asteroids are limited to 20 per sector. Debris to 200 per sector. These numbers are customizable in the t file.

Vanilla universe has 3,671 asteroids. Random generator creates about 2,000. I think it's better nonetheless. I never liked sectors filled with asteroids (endless scan), and a more spread out distribution gives a better feeling. After all, if they decide to make a sector out of a small part of the universe, it must be because this part has some value...


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Darkternal





Joined: 08 Jan 2017
Posts: 85 on topic
Location: Russia
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PostPosted: Mon, 5. Feb 18, 19:54    Post subject: Reply with quote Print

Joubarbe, you were right. Half of my ships were "foe" to paranids. Had same thing with Borons playing clean LU.

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VincentTH



MEDALMEDALMEDAL

Joined: 06 Nov 2002
Posts: 5704 on topic

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PostPosted: Mon, 5. Feb 18, 20:10    Post subject: Reply with quote Print

@Joubarbe

2.3 broke Mineral collector.

My start is the Miner start, and I have the starting Shamshir Miner homed at and deposit its load into a TM. I also have a TS miner working in the same sector. I have a TS equipped with Transporter device that would collect the minerals from the TM and the TS miner via Courier command.

It used to work pre 2.3, but now there are 2 problems:

(1) I specify the ship type - to collect from - as TM, but my TM is not listed in the target list (list is empty).
(2) The ship type TS (as source of minerals) is not allowed. It used to work previously.

It appears that now collecting minerals only work for TL? If so, then those like me who choose the miner start is at a very big disadvantage, since our primary source of income in the early game cannot be done, as acquiring a TL cannot be done early in the game. (In some sector, it takes a very long time for the slow miner to deposit its load into the Sanctuary, so using a TM to collect minerals would solve that problem).

Thanks for this great mod!!!!

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