[X3LU] Mayhem 3.21b
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
@Fureimuu: Vanilla bug.
@Rostiro: 1/ I don't know what you mean. But this is probably hardcoded, so I cannot mod it. 2/ That would mean no asteroids for Terrans. Those stations will always be a pain in the ass.
@Argustone: Yeah I'm not going to answer to every individual tiny request. Mod it yourself.
@Rostiro: 1/ I don't know what you mean. But this is probably hardcoded, so I cannot mod it. 2/ That would mean no asteroids for Terrans. Those stations will always be a pain in the ass.
@Argustone: Yeah I'm not going to answer to every individual tiny request. Mod it yourself.
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- Posts: 127
- Joined: Sun, 8. Jan 17, 15:04
Got this mission form Trinity today
https://imgur.com/a/rZKFC
https://imgur.com/a/rZKFC
Already fixed for next version (changelog)
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- Posts: 127
- Joined: Sun, 8. Jan 17, 15:04
So... After a bit of thinking, I'm going to change a little how asteroids are generated.Rostiro wrote: 2.) Some observing for random asteroid ganerator. I generated cca 15 games with it. And i found that generator and avoid detection working good for non-terran bases. Terran has sometimes issues with big bases (shipyeards, military patrol etc.). It is possible skip in generation, terran (ATF) maps?
1/ No more ATF/Terran sectors. As you said Rostiro, their stations are too big and the collisions are harder to detect. Besides, those sectors are laggy enough due to these stations.
2/ All other sectors have asteroids.
3/ Asteroids are limited to 20 per sector. Debris to 200 per sector. These numbers are customizable in the t file.
Vanilla universe has 3,671 asteroids. Random generator creates about 2,000. I think it's better nonetheless. I never liked sectors filled with asteroids (endless scan), and a more spread out distribution gives a better feeling. After all, if they decide to make a sector out of a small part of the universe, it must be because this part has some value...
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- Posts: 127
- Joined: Sun, 8. Jan 17, 15:04
@Joubarbe
2.3 broke Mineral collector.
My start is the Miner start, and I have the starting Shamshir Miner homed at and deposit its load into a TM. I also have a TS miner working in the same sector. I have a TS equipped with Transporter device that would collect the minerals from the TM and the TS miner via Courier command.
It used to work pre 2.3, but now there are 2 problems:
(1) I specify the ship type - to collect from - as TM, but my TM is not listed in the target list (list is empty).
(2) The ship type TS (as source of minerals) is not allowed. It used to work previously.
It appears that now collecting minerals only work for TL? If so, then those like me who choose the miner start is at a very big disadvantage, since our primary source of income in the early game cannot be done, as acquiring a TL cannot be done early in the game. (In some sector, it takes a very long time for the slow miner to deposit its load into the Sanctuary, so using a TM to collect minerals would solve that problem).
Thanks for this great mod!!!!
2.3 broke Mineral collector.
My start is the Miner start, and I have the starting Shamshir Miner homed at and deposit its load into a TM. I also have a TS miner working in the same sector. I have a TS equipped with Transporter device that would collect the minerals from the TM and the TS miner via Courier command.
It used to work pre 2.3, but now there are 2 problems:
(1) I specify the ship type - to collect from - as TM, but my TM is not listed in the target list (list is empty).
(2) The ship type TS (as source of minerals) is not allowed. It used to work previously.
It appears that now collecting minerals only work for TL? If so, then those like me who choose the miner start is at a very big disadvantage, since our primary source of income in the early game cannot be done, as acquiring a TL cannot be done early in the game. (In some sector, it takes a very long time for the slow miner to deposit its load into the Sanctuary, so using a TM to collect minerals would solve that problem).
Thanks for this great mod!!!!