[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Joubarbe
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Post by Joubarbe » Sun, 4. Feb 18, 17:32

Image

Big Zaza on the move, no time for chitchat!

Fureimuu
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Post by Fureimuu » Sun, 4. Feb 18, 17:54

I just ran into an invincible ship.
Save

Split customs jaguar, been at 0 hull for some time!

Sirrobert
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Post by Sirrobert » Sun, 4. Feb 18, 17:57

Joubarbe wrote:Image

Big Zaza on the move, no time for chitchat!
I like your ship names.
9 out of 10 voices in my head say I'm crazy. The 10th is singing the music from Tetris

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Joubarbe
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Post by Joubarbe » Sun, 4. Feb 18, 17:59

@Fureimuu: Vanilla bug.

@Rostiro: 1/ I don't know what you mean. But this is probably hardcoded, so I cannot mod it. 2/ That would mean no asteroids for Terrans. Those stations will always be a pain in the ass.

@Argustone: Yeah I'm not going to answer to every individual tiny request. Mod it yourself.

Darkternal
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Post by Darkternal » Sun, 4. Feb 18, 18:17

Does anybody know what is maximum asteroid value above which there will not any surplus production?

Gred678
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Post by Gred678 » Sun, 4. Feb 18, 19:01

Player cant buy boarding pod?
When I start new game , All mililtally base have 0/868 boarding pod.

deztar
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Post by deztar » Sun, 4. Feb 18, 21:35

Probably a BUG:
Sometimes in Quickstart (haven't tested using Normal start) Unknown Sector Omega is unclaimed, so it's impossible to build there until you claim the sector, which spawns second Sanctuary.

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Joubarbe
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Post by Joubarbe » Sun, 4. Feb 18, 21:48

Will fix, thanks.

Argustone
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Post by Argustone » Mon, 5. Feb 18, 02:32

Anyone know what GUI joubarbe is using? Looks 10* better than the Quartz from LU

Fureimuu
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Post by Fureimuu » Mon, 5. Feb 18, 07:29

Got this mission form Trinity today
https://imgur.com/a/rZKFC

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Joubarbe
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Post by Joubarbe » Mon, 5. Feb 18, 09:04

Argustone wrote:Anyone know what GUI joubarbe is using? Looks 10* better than the Quartz from LU
TrixX's Malachite.

Fureimuu
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Post by Fureimuu » Mon, 5. Feb 18, 11:29

Strip command destroys the ship after a long delay.

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Joubarbe
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Post by Joubarbe » Mon, 5. Feb 18, 11:35

Already fixed for next version :) (changelog)

Fureimuu
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Post by Fureimuu » Mon, 5. Feb 18, 11:49

Joubarbe wrote:Already fixed for next version :) (changelog)
Lmao when I opened the 1st page it wasn't updated yet :D

Darkternal
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Post by Darkternal » Mon, 5. Feb 18, 12:28

Using a pack of Hyperions armed with FBL. Other races (paranid) becomes very agressive when I am doing protect or patrol missions. I am little confused if it because FBL missing and do friendlyfire a lot or somethimg wrong with agression and single shot do them enemies with me?

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Joubarbe
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Post by Joubarbe » Mon, 5. Feb 18, 12:38

Check your friend/foe settings on your ships. I just had some of mine who considered Teladis (rank 6 in my game) as enemies. I don't know why.

deztar
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Post by deztar » Mon, 5. Feb 18, 14:21

So, adding Marine Training Barracks is 4 lines of code. But I image marine training is rather difficult, because player is not supposed to have military outposts and pirate stock exchanges in the vanilla.

Does anyone know how to do it rather simply?

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Joubarbe
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Post by Joubarbe » Mon, 5. Feb 18, 16:34

Rostiro wrote: 2.) Some observing for random asteroid ganerator. I generated cca 15 games with it. And i found that generator and avoid detection working good for non-terran bases. Terran has sometimes issues with big bases (shipyeards, military patrol etc.). It is possible skip in generation, terran (ATF) maps?
So... After a bit of thinking, I'm going to change a little how asteroids are generated.

1/ No more ATF/Terran sectors. As you said Rostiro, their stations are too big and the collisions are harder to detect. Besides, those sectors are laggy enough due to these stations.

2/ All other sectors have asteroids.

3/ Asteroids are limited to 20 per sector. Debris to 200 per sector. These numbers are customizable in the t file.

Vanilla universe has 3,671 asteroids. Random generator creates about 2,000. I think it's better nonetheless. I never liked sectors filled with asteroids (endless scan), and a more spread out distribution gives a better feeling. After all, if they decide to make a sector out of a small part of the universe, it must be because this part has some value...

Darkternal
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Post by Darkternal » Mon, 5. Feb 18, 18:54

Joubarbe, you were right. Half of my ships were "foe" to paranids. Had same thing with Borons playing clean LU.

VincentTH
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Post by VincentTH » Mon, 5. Feb 18, 19:10

@Joubarbe

2.3 broke Mineral collector.

My start is the Miner start, and I have the starting Shamshir Miner homed at and deposit its load into a TM. I also have a TS miner working in the same sector. I have a TS equipped with Transporter device that would collect the minerals from the TM and the TS miner via Courier command.

It used to work pre 2.3, but now there are 2 problems:

(1) I specify the ship type - to collect from - as TM, but my TM is not listed in the target list (list is empty).
(2) The ship type TS (as source of minerals) is not allowed. It used to work previously.

It appears that now collecting minerals only work for TL? If so, then those like me who choose the miner start is at a very big disadvantage, since our primary source of income in the early game cannot be done, as acquiring a TL cannot be done early in the game. (In some sector, it takes a very long time for the slow miner to deposit its load into the Sanctuary, so using a TM to collect minerals would solve that problem).

Thanks for this great mod!!!!

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