This is exactly my thought. this repair ship would be larger, like M7 sized or TL sized. The repair ship would be armed with a compliment of repair drones and a special kind of laser that shoots out nano bots. The ship would consume items such as energy cells, microchips, raw metals, and nanobots (new market item).rulerofallcheese wrote:I was never a fan of ships automatically repairing themselves just because an engineer happened to be on board or by using consumables. Engineers should only be able to do things like speed up shield recovery or flight acceleration. I'd much rather Egosoft introduce a new class of repair ships that are specialized for field repair.
Basically if your cap ship gets beat up in a fight but manages to survive, then just hail your repair ship for assistance. it would jump over to you and use it's own repair drones, etc. to fix you up. That way you could still get fixed even if your (cap) ship's own drone launch bay were to be destroyed. If this new ship class isn't introduced, I'd at least like to see this as a command you could issue another drone-capable ship.
I don't like the idea of the ship itself having some sort of resource in its hold and *very slowly* making its own repairs while consuming the item. I would rather have a ship on hand that can make the repairs relatively quickly, due to the automated nature of the drones, and the ship itself shooting repair nanobots at the damaged ship through its mounted "repair gun".
Of course, if capital ships have repair teams on board, and you still want to go with the whole "repair team" idea, then while combined with the repair ship idea, they could be tasked for other, more critical things like putting out fires, or re-pressurizing parts of the ship. Repair teams could also be mandatory for the repair of any docked fighters.