Hope to see more soon.

Thanks Egosoft.
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
It's already up on Twitch here and will be on Youtube soon.BigBANGtheory wrote:I'll have to watch the replay
Thanks, missed that oneSparky Sparkycorp wrote:Answered on page one - YesTamina wrote:Is the Stream going to be reuploaded on YouTube? The tablets from totally not my working place can't play videos in 60fps - sadly Twitch doesn't allow reducing video quality like YouTube does.
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
I have an internal conflict on that. On one side, the Jumpdrive is basically what starts the development of the whole games lore (differente from the history, which is more bounded to the discovery of portals) and have it gone is a bit sad. Poor Mr. Brennan and his X-ShuttleBlackDemon wrote:Finally, I'm LOVING the travel mechanic changes:
- No jumpdrive
- Long highways to get from gate to gate
- No highways navigating around the whole zone
- Gate to cross between clusters
So did I at first, but the lack of a jump-drive will also reduce the tremendous advantage the player had when it comes to trading. That can't be bad, especially if the economy becomes a universe-wide simulation rather than the illusion thereof. And in retrospect, it is true that the JD made the player completely OP overall.-Dna- wrote:I have an internal conflict on that...BlackDemon wrote:Finally, I'm LOVING the travel mechanic changes:
- No jumpdrive
- Long highways to get from gate to gate
- No highways navigating around the whole zone
- Gate to cross between clusters
Core mechanics like this can be hard to add well to the game, because many things are hardcoded and you have to do sometimes ludicrous workarounds, most often involving "hacks" that break/ neuter the base function to "replace it" with your own. Which can create a rat tail of things you have to replace as well to allow for the initial loss of vanilla functionality.DaMuncha wrote:I'm sure someone will mod in the jump drive so they may as well add it to save us the trouble.
The truth is, you are a Xenon in disguise and the teleporter actually is just a bitstream.Killjaeden wrote:It seems silly to me that it just ceases to exist and gets replaced by some personell teleporter thing (which for some 'totally arbitrary' reason does not work for ships or materials).