Feedback X4 Presentation
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- spankahontis
- Posts: 3242
- Joined: Tue, 2. Nov 10, 21:47
What i've seen with Star Citizen is that specific parts of the ship when impacting with say.. An asteroid causes that part of the ship to tear apart, even become sheered off.
But Star Citizen are under no illusions of their game being for high end machines.
So I can get a general idea of how you make something half as good as that for as little resources as you need to spend on that.
X games cater to the average specs, while SC is going all out.
There must be a way? Or a sacrifice for PC performance has to be made which people here need to accept.
But Star Citizen are under no illusions of their game being for high end machines.
So I can get a general idea of how you make something half as good as that for as little resources as you need to spend on that.
X games cater to the average specs, while SC is going all out.
There must be a way? Or a sacrifice for PC performance has to be made which people here need to accept.
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- Posts: 161
- Joined: Tue, 22. Aug 17, 13:14
I'd guess the tearing effect you see in SC is actually pre-calculated : you have a 'clean' version and a 'torn' version of each part of the ship and when the collisions occurs, the geometry morphs from one to another until the piece is detached (also likely to be a different mesh swapped-in at the right time).
That being said, I haven't seen the SC video, just working from past experience here.
But in general, and especially with 64-bit computers, if you can save a lot a processor time by storing prefabricated stuff in RAM, that's what you're going to see.
That being said, I haven't seen the SC video, just working from past experience here.
But in general, and especially with 64-bit computers, if you can save a lot a processor time by storing prefabricated stuff in RAM, that's what you're going to see.
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- Joined: Tue, 29. Aug 17, 18:19
Tanks for the answer.linolafett wrote:Just answering this one, as its already a not that simple topic.HaradaTaro wrote: Fears:
- From what I saw once again like in X-rebirth we are flying a cockpit and nothing else. The rest of the ship doesn't exist... no hitbox and yo will beable to go nearly every where withoin tiny space as long as the cockpit fits in no matter if the rest of the ship is way too big.
ARTIST ANSWER; MAY CONTAIN TECHNICIALLY INCORRECT UNDERSTANDING OF THE SUBJECT.
I try to answer with the best of my limited understanding, dont take it as 100% correct! Please.
In rebirth the skunk was rotated around the cockpit, because at the time it was deemed unacceptable to have a rotation origin far away (behind) the player. That felt off with the very quick rotationspeed of the ship.
The skunk had a collisionsphere around the cockpit for the same reason.
In X4 we use the ship origin (usually center of mass) to rotate around.
As the ships are less agile and m ships even much bigger, you have more time to adapt to the offset of the player position and the origin of rotation.
Which collisionmesh is used for playership collisions depends on the context.
In most of the cases the rule "smaller object will use boundingbox for collision, bigger object will use main geometry for collision".
Why? Performance reasons.
An example would be:
You sit in an ship and collide with a station.
In that case your ship collision is simplified with a bounding box.
Result: You may not fit into areas which visually would work, this is very rare with small ships though.
You also collide with sttaionparts with the back of your ship, or parts of your ship which are left/right of your cockpit. some ships have very extreme cockpit positions and you have to get used to each ships size.
Hope that helps to get rid of your concerns regarding origin of rotation and collision.
So Xrebirth was ****** on that as the collision box was just the cockpit. And you tell me that for X4 the collision box will NOT be restricted to the cockpit but take on merely the whole ship.
If yes that's fine because during the presentation each your presentator flew a ship he was always going really (TOO) close to station parts with out colliding and that left me with the impression "Os shit the same dumb idea than in X:R we are flying cockpits..."
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- Moderator (English)
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- Joined: Fri, 16. Apr 04, 19:21
@ HaradaTaro: Glad that fear seems resolved for now. The other fear of yours:
"-No word said on industry line and ship building... I guess it will be the old ship magically popping out from no where as much as wares... "
That could not be much further from the case. See this Economy post from Bernd and those same points were made in the XCon presentation and its recordings too.
"-No word said on industry line and ship building... I guess it will be the old ship magically popping out from no where as much as wares... "
That could not be much further from the case. See this Economy post from Bernd and those same points were made in the XCon presentation and its recordings too.
A dog has a master; a cat has domestic staff.
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Thanks again but Bernd only say the factions and the race will expand their universe, their space, their empire.... NOT THE PLAYER.... and that's once again my greatest fear... because in X game I just SaysAlan Phipps wrote:@ HaradaTaro: Glad that fear seems resolved for now. The other fear of yours:
"-No word said on industry line and ship building... I guess it will be the old ship magically popping out from no where as much as wares... "
That could not be much further from the case. See this Economy post from Bernd and those same points were made in the XCon presentation and its recordings too.
"F.ck the argon, F.ck the Terran, F.ck the other nations/races. It's MY EMPIRE and I want to conquer it !"
So is it for any moderator or Egosoft employe to report and have a clear answer ? We need to know if the player will be able to claim parts of the space is own and rule it !
Thanks again.
Yes you can.HaradaTaro wrote:Thanks again but Bernd only say the factions and the race will expand their universe, their space, their empire.... NOT THE PLAYER.... and that's once again my greatest fear... because in X game I just Says
"F.ck the argon, F.ck the Terran, F.ck the other nations/races. It's MY EMPIRE and I want to conquer it !"
So is it for any moderator or Egosoft employe to report and have a clear answer ? We need to know if the player will be able to claim parts of the space is own and rule it !
Thanks again.
A por ellos que son pocos y cobardes
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Oh thanks so finally it took them 3 X games plus rebirth to understand that and allow the player to claim and own sectors of space finally not allowing other race stations and ships to appear in this nor allowing them to freely build in the middle of your space...
We will finally be able to rule sectors and the IA won't be able to act freely anymore in those sectors... Yeah Space will finally be ours !
We will finally be able to rule sectors and the IA won't be able to act freely anymore in those sectors... Yeah Space will finally be ours !
You can claim own zones in XR for very long time. Just saying.
http://steamcommunity.com/sharedfiles/f ... =574497655
MFG
Ketraar
http://steamcommunity.com/sharedfiles/f ... =574497655
MFG
Ketraar
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- Aken_Bosch
- Moderator (Italiano)
- Posts: 4486
- Joined: Wed, 29. Jun 05, 17:05
Looks to me like there's a bit of misunderstanding going on around here. To try to be as clear as possible:
- In X Rebirth it is possible to claim any empty area outside the existing zones by building a station there. Once built it's possible from its menu to give a name to the new zone, and it will actually appear on the map and as a possible destination for commands.
- In X Rebirth it is not possible to claim or conquer the already existing zones, you can wipe or incapacitate any existing ship and station by brute force, but you can't become "the owner" of said zone.
As for X4, I don't remember hearing anything about the possibility to claim sectors from any existing faction/race during the English presentation, but I have completely skipped on the German one so I'd be happy to get corrected if that's the case.
- In X Rebirth it is possible to claim any empty area outside the existing zones by building a station there. Once built it's possible from its menu to give a name to the new zone, and it will actually appear on the map and as a possible destination for commands.
- In X Rebirth it is not possible to claim or conquer the already existing zones, you can wipe or incapacitate any existing ship and station by brute force, but you can't become "the owner" of said zone.
As for X4, I don't remember hearing anything about the possibility to claim sectors from any existing faction/race during the English presentation, but I have completely skipped on the German one so I'd be happy to get corrected if that's the case.
The footage looks great! I'm assuming that a lot of the graphical glitches and whatnot will be cleaned up, what with it being early alpha. I noticed quite a few missing shaders / lighting effects.
++ Fly more than one ship!
++ Map improvements (hearkening back to command console from x3.)
++ Dynamic factions / expansion (Hopefully this includes dynamic wars and limited amounts of ships, rather than constant endless respawns.)
++ Station building interface!
-- No terrans seen.
I'm curious if there will be any major crises, or if the game will be entirely dynamic? Moreso - Dynamic crisis? Xenon incursions, Khaak, something new?
I'm also curious as to how faction relation management will work. Can I negotiate alliances? Convince another faction to start a war?
All in all, very excited.
++ Fly more than one ship!
++ Map improvements (hearkening back to command console from x3.)
++ Dynamic factions / expansion (Hopefully this includes dynamic wars and limited amounts of ships, rather than constant endless respawns.)
++ Station building interface!
-- No terrans seen.
I'm curious if there will be any major crises, or if the game will be entirely dynamic? Moreso - Dynamic crisis? Xenon incursions, Khaak, something new?
I'm also curious as to how faction relation management will work. Can I negotiate alliances? Convince another faction to start a war?
All in all, very excited.
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- Posts: 567
- Joined: Mon, 20. May 13, 09:18
One small but important thing i did not see in presentation
Very small but very important visual information for me is - my current account balance, my total worth, my credits tied to trades.
I want this visible at all times when i do anything that may relate to trades or empire building. Buying stuff, browsing map mode, building stations and all those places where it would not be in a way.
Maybe it already was somewhere and i just missed it but i cant stress how much i want this feature
How about you guys?
PS: it would also be awesome to get some kind of chart with all factions with their total worth.
I want this visible at all times when i do anything that may relate to trades or empire building. Buying stuff, browsing map mode, building stations and all those places where it would not be in a way.
Maybe it already was somewhere and i just missed it but i cant stress how much i want this feature
How about you guys?
PS: it would also be awesome to get some kind of chart with all factions with their total worth.
- StoneLegionYT
- Posts: 1428
- Joined: Fri, 4. Nov 05, 01:18
- Leafcutter
- Posts: 244
- Joined: Wed, 2. Apr 03, 18:23
Congrats!
Congratulations from me with the news and features of your new game X4.
Good luck with the development.
-LC-
Good luck with the development.
-LC-
Always expect the unexpected, and you will never be surprised.
@CommanderTM
Curious. This is fun, since someone posts about an idea or something that would be nice and I find to incline.
Yes, money status should really truly be visible whenever doing... well, anything but simply flying.
Open a map screen to find the nearest shipyard (how much money I have?!)
Open properties to assess what I have (how much money I have?!)
Do just about anything, the question is (how much money I have?!) - almost always.
Curious. This is fun, since someone posts about an idea or something that would be nice and I find to incline.
Yes, money status should really truly be visible whenever doing... well, anything but simply flying.
Open a map screen to find the nearest shipyard (how much money I have?!)
Open properties to assess what I have (how much money I have?!)
Do just about anything, the question is (how much money I have?!) - almost always.
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- EGOSOFT
- Posts: 3363
- Joined: Mon, 26. Mar 12, 14:57
Re: One small but important thing i did not see in presentation
Player balance is planned to be displayed in the map (upper left handside).CommanderTM wrote:Very small but very important visual information for me is - my current account balance, my total worth, my credits tied to trades.
I want this visible at all times when i do anything that may relate to trades or empire building.
While doing trades (which is done via the map) you will always see how much credits you have to play with.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110
My art stuff
My art stuff