[mod] X3 - RESURRECTION MOD (New graphic mod)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
kongha
Posts: 8
Joined: Mon, 11. Jul 16, 21:02

Post by kongha » Sun, 6. Aug 17, 10:30

With and without the mod and also with sweetfx preset

http://imgur.com/a/5YeFT

User avatar
Migou
Posts: 14
Joined: Thu, 16. May 13, 20:11
xr

Post by Migou » Tue, 8. Aug 17, 07:12

I have also obtained nice result with Reshade and Resurrection mod 8)

Reshade effects used :
SMAA
AmbientLight
HDR
Lumasharpen
Vignette

Image
https://img4.hostingpics.net/pics/17172 ... n00011.jpg

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Wed, 9. Aug 17, 00:56

Yes! Visual Overhaul is really good mod. Good idea use it with my mod. ;-)

Today (Wednesday) I will release new patches (for original game and for LU).
Suns will be enhanced again, known bad textures will be repaired.
Especially for LU will be added new stars - backgrounds.

After that I will work on XRM compatibility.... ;-)

Good day for all!

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Wed, 9. Aug 17, 23:07

Patch 1.2.4 for original version and patch 1.2.4 for LU are available for download.

Link: http://new-x3-mods-nrgm.wgz.cz/

dreamer2008
Posts: 287
Joined: Sat, 24. Dec 11, 11:14
x4

Post by dreamer2008 » Wed, 9. Aug 17, 23:20

Does your mod work with IEX?

User avatar
Migou
Posts: 14
Joined: Thu, 16. May 13, 20:11
xr

Post by Migou » Thu, 10. Aug 17, 03:30

dreamer2008 wrote:Does your mod work with IEX?
Don't know, but I have try it before with LU and I don't like the smog it add (low rez texture I think so) and you have to start a new game.

Because after removing it, my ship just crash after appearing in some sectors, I forgot to backup my saves :roll:

Thanks for the update AmModer :)

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Thu, 10. Aug 17, 08:59

Yes, it could be conpatible with IEX, but not tested yet. You can try it... ;-)

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Thu, 10. Aug 17, 09:30

Of course, I suppose that he use IEX and want try my mod in addition. It is safe, because my mod doesn't change any t-files.

dreamer2008
Posts: 287
Joined: Sat, 24. Dec 11, 11:14
x4

Post by dreamer2008 » Thu, 10. Aug 17, 10:47

x3-AmModer wrote:Of course, I suppose that he use IEX and want try my mod in addition. It is safe, because my mod doesn't change any t-files.
Yes, that is exactly why I asked :) . IEX + Litcube I find essential. Awesome if you say there are no conflicts.

User avatar
Migou
Posts: 14
Joined: Thu, 16. May 13, 20:11
xr

Post by Migou » Thu, 10. Aug 17, 11:36

After installing Resurrection mod, If you want to get back the ringless gates, that was used in LU to avoid collision, you can add this mod at the end to get it back and better ...

https://xdownloads.co.uk/index.php?opti ... Itemid=116

You have different types of gates to choice between :)

User avatar
Migou
Posts: 14
Joined: Thu, 16. May 13, 20:11
xr

Post by Migou » Fri, 11. Aug 17, 06:49

X3AP with "only" LU and Resurrection mods is finally enough beautiful for me, thanks again for the latest patch :wink:

Image
https://img4.hostingpics.net/pics/38380 ... n00004.jpg

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Sun, 13. Aug 17, 00:50

New enhanced texture of gates for LU :

(Patch 1.3.5.)

http://img24.cz/images/81026666397924534271.png

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Thu, 17. Aug 17, 13:58

Patch 1.3.6 for original version and patch 1.3.5 for LU are available for download.

Link: http://new-x3-mods-nrgm.wgz.cz/

These patches may be the last before the release of the beta version. If someone will find some texture problems, please send print screen here or on my e-mail.

I thank you all for your help with looking for bugs...

User avatar
Klaus11
Posts: 859
Joined: Mon, 13. Feb 12, 17:23
x3ap

Post by Klaus11 » Thu, 17. Aug 17, 16:35

This mod is great. Thanks a lot. :thumb_up: (for original version)
[ external image ] Dif-tor heh smusma (Lebet lang und in Frieden – vulkanischer Gruß), Cockpitsammlung, Spieler HQ aktivieren, XENON-DAE

User avatar
Migou
Posts: 14
Joined: Thu, 16. May 13, 20:11
xr

Post by Migou » Fri, 18. Aug 17, 04:45

The new gates for LU looks really good :)

Thanks a lot !

Image
https://img4.hostingpics.net/pics/97405 ... n00001.jpg

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Fri, 18. Aug 17, 11:23

dreamer2008 wrote:Does your mod work with IEX?
I am preparing patch for XRM and for IEX. Good day for all..... :D :twisted: :D

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Fri, 18. Aug 17, 15:20

Migou wrote:The new gates for LU looks really good :)

Thanks a lot !

Image
https://img4.hostingpics.net/pics/97405 ... n00001.jpg
The hazes in LU has saturated color too much. I changed it , but I will must change it again...

Other patch for LU is needed.

About IEX patch:
IEX has specific nebulas and this nebulas are one of the main part of this mod.
So I will create two patches:
1) Original X3 Resurrection with original enhanced nebulas.
2) With IEX nebulas....

About XRM patch:
With this patch seems to be all fine, but I can't change menu. I can't find name of the station in T-files, what I used. But the menu in XRM is fine...

FriendlyFirePhoenix
Posts: 90
Joined: Tue, 14. Feb 17, 10:06
x3ap

Post by FriendlyFirePhoenix » Sat, 19. Aug 17, 10:06

This mod is great and makes it far less embarrassing to be playing an approximately 15 year old game (just kidding, I ain't embarrassed at all). Well done x3-AmModer! Look forward to IEX compatibility.

User avatar
Migou
Posts: 14
Joined: Thu, 16. May 13, 20:11
xr

Post by Migou » Sun, 20. Aug 17, 03:16

X3 is like the good wine :wink:

x3-AmModer
Posts: 192
Joined: Fri, 16. Jun 17, 22:17
x3

Post by x3-AmModer » Sun, 20. Aug 17, 15:30

FriendlyFirePhoenix wrote:This mod is great and makes it far less embarrassing to be playing an approximately 15 year old game (just kidding, I ain't embarrassed at all). Well done x3-AmModer! Look forward to IEX compatibility.
I know other great space simulators and with better graphic quality. But I don't know space simulator with so much possibilities, ships, etc... Egosoft could take this game, add absolutely new textures, rewrite game to support multicore CPUs, make exe 64bit, make some good story, repair problem with freezing, AND that's all! Perfect game would be done.... ;-)

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”