Assailer wrote:As a mod-maker, I really wish for on-screen custom buttons (single and toggle) to control my scripts.
Yes the custom hotkey from X3 need a comeback.
Assailer wrote:
As a player, I find the current X:RB UI requires too much menu crawling. Are you able to improve on that? Like keep certain windows pinned? Multiple target windows? Drop the single window only style, and allow multiple windows visible when mouse is available?
I want this extended:
A menu mode and a flight mode and a single key to toggle between those hitting it hides all menus hitting it again restores them(like clicking the lower right corner on newer windows systems), because every time you get attacked you loose all you progress in these complex menus.
For controlers this should be manageable too.
Just overload the toggle menumode button holding it down allows opening new windows with the left stick or rearranging old ones with the right stick.
Oh and please add other features filemanagers have, too. There no big difference between handing files in OS and comanding you property, e.g. drag and drop, ctrl click and shift click for fast selection.
Assailer wrote:
Are you planning to keep the XML based script editing?
I wish for a shorter syntax as reading sometimes proves very difficult, e.g. a small translation program that tanslates the xml code into something looking similar to c++/java ist you have two formal descriptions of these languages you can generate a compiler for it.
Assailer wrote:
Any plans for multiplayer like Avorion? I'm OK with Coop only, no need for PvP, so i could fight against stronger enemies with my friends.
Coop is fine with me too, I guess a PVP could be rather difficult because of the fleet sizes that could clash, but don't focus it.
Assailer wrote:
Please leave out the 'Ren' only male avatar idea. We need females too!

Subscribe, and Lars
