I try to have a ui which is relying on tabs. In these i organize certain sets of features.matveich[EG] wrote: - General goto is to have no more than 3-4 clicks to get to any place in hierarchy.
Multiple selection of items in the map (drag a rectangle selection) and in the object list is now possible (shift+lmb).matveich[EG] wrote:- Mass select with a mouse is a must.
So far also implemented in the map. We try to get context menus also in other areas of the game (e.g. hud).matveich[EG] wrote:- RMB mouse. Consider using RMB to draw a small context-based sub-menu for selected entries.
Again, cant really say anything for shortcuts and shortcut management.matveich[EG] wrote:- User shortcuts.
matveich[EG] wrote:- Address bar.
Not planned.