[MOD] X Rebirth Lost Sectors v1.5.0
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
just peeked into the files - seems the author used varying casing in the internal file structure, but for linux compatibility every file and folder name refering to game core files has to be lower case..
refer to this topic listing the requirements in detail: http://forum.egosoft.com/viewtopic.php?t=380912
refer to this topic listing the requirements in detail: http://forum.egosoft.com/viewtopic.php?t=380912
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Why?KrYcHokE wrote:Yes, remove weapon trader patches from Setup_LS.xml, but why? Do not buy if you do not need it.ezra-r wrote: Is it possible to disable the new skunk upgrades and just get the new sectors?
My obsession to get saves as clean as possible, but it's just an obsession due to the constant debugging I have done with this game, no worries.
Thanks for the answer!
I got a similar problem with the new shipyards and factories. The staff on the stations doesn't spawn properly, but i think that it is connected to the introduced "badplutarch" faction in center stage mod, which comes without a proper definition for shiptraders for that faction among other bugs.
btw.
your teladi builder seems to use the same name as the one introduced by the TOBS Mod and seems to overwrite their Overwatch MK II Station with your tradestation, but i didn't take a deeper look into that.
Your Xenon Q are beasts
btw.
your teladi builder seems to use the same name as the one introduced by the TOBS Mod and seems to overwrite their Overwatch MK II Station with your tradestation, but i didn't take a deeper look into that.
Your Xenon Q are beasts
I found these in my logfiles:
and:[General] 4322.30 ======================================
[=ERROR=] 4322.30 [XLib::TextBreak] No suitable position for line break found: extensions\lostsectors\assets\props\enginesystems\props_enginesystems_engine_m_sp_data\
[General] 4322.30 ======================================
[General] 4326.39 ======================================
[=ERROR=] 4326.39 [XLib::TextBreak] No suitable position for line break found: extensions\lostsectors\assets\props\enginesystems\props_enginesystems_engine_m_sp_data\
[General] 4326.39 ======================================
[Scripts] 4335.38 *** Context:md.MainMenu.SectionHandler_Nav<inst:84f0fa>: Next section: gMainNav_menumap
[General] 4349.42 ======================================
[=ERROR=] 4349.42 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.
[General] 4349.42 ======================================
[General] 4369.97 ======================================
[=ERROR=] 4369.97 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.
[General] 4369.97 ======================================
[=ERROR=] 5779.54 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.
[General] 5779.54 ======================================
[General] 5794.57 ======================================
[=ERROR=] 5794.57 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_container_transporter'. Skipping construction of animated value for this part.
[General] 5794.57 ======================================
[General] 5794.57 ======================================
[=ERROR=] 5794.57 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_container_transporter'. Skipping construction of animated value for this part.
[General] 5794.57 ======================================
[General] 5804.24 ======================================
[=ERROR=] 5804.24 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_energy_transporter'. Skipping construction of animated value for this part.
[General] 5804.24 ======================================
[General] 5817.14 ======================================
[=ERROR=] 5817.14 Positional::InitPartAnimations(): Failed to retrieve the master animation value for part 'part_door_lock' in template 'units_size_m_nathan_liquid_transporter'. Skipping construction of animated value for this part.
Hi, KrYcHoKe
Thank you for the your work.
Found a bug: the game hangs when player try to buy inertial hammer (Mk1 or Mk2) from a mechanic on a station platform.
Details:
OS: Win7x64
XRevirth: v4.00 (+HoL: 1.00, +TO: 1.00) vanila
Extensions: LostSectors 1.1 only
debug log:
The last message is generating continuously.
Could you please advise?
Thank you for the your work.
Found a bug: the game hangs when player try to buy inertial hammer (Mk1 or Mk2) from a mechanic on a station platform.
Details:
OS: Win7x64
XRevirth: v4.00 (+HoL: 1.00, +TO: 1.00) vanila
Extensions: LostSectors 1.1 only
debug log:
Code: Select all
[General] 282.50 ======================================
[=ERROR=] 282.50 ERROR: The Upgrade Trader warelist does not contain ALL playership upgrades - Florian
[General] 282.50 ======================================
[General] 282.50 ======================================
[=ERROR=] 282.50 ERROR: The Upgrade Trader warelist does not contain ALL playership upgrades - Florian
[General] 282.50 ======================================
[General] 286.62 ======================================
[=ERROR=] 286.62 Error while executing onEvent script for event: showTraderTransferUpgradesSliderMenu.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:149: attempt to index a nil value
[General] 286.62 ======================================
[General] 286.62 ======================================
[=ERROR=] 286.62 Error while executing onUpdate script.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:285: attempt to compare number with nil
[General] 286.62 ======================================
[General] 286.63 ======================================
[=ERROR=] 286.63 Error while executing onUpdate script.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:285: attempt to compare number with nil
[General] 286.63 ======================================
[General] 286.65 ======================================
[=ERROR=] 286.65 Error while executing onUpdate script.
Errormessage: H:\P\temp\r204418\menu_trader_transfer_upgrades_slider.lua:285: attempt to compare number with nil
[General] 286.65 ======================================
Could you please advise?