here a list of some of my mods at the german Scripts and Modding section, and below small mod(s) without dedicated topic
Fleetsupported Boarding
A mod to use additional Ships to carry more Marines, this supports also the boarding of Stations
Carriers
Additional Commands for docking and undocking, and commands to handle subordinate smallships of a carrier-capital
droppable Targon Tracer
by droping of a nav beacon there will be a communication available to order a Weaponplattform
additional are possible to order Nevbeacons or with Ship Dock there are also options to place a Secure Station at Gates or Highwayexits
Hacking as a Service
by talk to a black market dealer there is an additional option to get a station or parts of it hacked for money
Repairservice
Some jobships and a new commands to let non fightships repair others by the mechanik
there is also the posibility to restore wrecked ships
fly Smallships
a couple of vanilla small Ships are avalible as controllable drones at dronedealers (talk option 2)
Ship Dock
some Stations with capital ship docks and automated Repair AI (first time you dock with skunk a Engineer will created and a adapt AI starts that repairs the station and docked ships)
to get a command to dock ships Carriers or Tradestation Network will be required
Safe Zones
This mod adds a list of Zone for each Sector where player-not-in-squad ships go to wait after finish a job
in case a sector do not have a save zone another zone (if available) of the cluster will be used instead
if you define a new zone by map, an existing zone of this sector will be replaced in the list
Special Modifications
This mod is a converter of smallships into other types, like a tuning service.
Actually this only works with smallship shipyards
if you call a smallship dealer -> modify ships -> special modify in case of use my SomeShips (v1.20 or later) and you have any Dwalyn in your squad you can change them into a Universaltransport model (or back)
this is basically usefull in case you add Mod-Smallships that haven't patched into shipyard productions like in a running game
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Real estate business 100.zip
- first release
to start a deal, call a Manager or Defenceofficer (option 2 if available), to buy a station from NPC the Entity need to be working on the Station (but here is only a limited change to get the option to buy, the price is high and you can't buy a shipyard or unique station),
for selling you can talk to each hirable MA/DO (faction will new owner, neutral faction is not supported), then you can ...
- always sell your stations cheap, with some relation bonus
- mostly to "regular" Price with a chance of relation bonus
- or with low chance to a random higher price, without any relationbonus
(relationbonus is similar to player traderuns)
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Adv_com.zip simply add in old comm radialmenu the more... link under [5]
this funktion is added at most of my mod that use them, exception is only some functions added at CWIR mod
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PlunderVoyager-100.zip
From CWIR exported (player)plunder and voyager feature, do NOT use this together with CWIR,
but similar to CWIR the Adv_com.zip will required in case no other mod of mine, like Carriers, will in use to get access to the required command slots (Pilot->"more ..." -> )