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05/30/2016 Updated.
This new version have two main new features on it:
1. An easy chance adjust to get virtual seminars in this line:
<set_value name="$chance" exact="50" /> at the top of the GenericMissions.xml file. Each seminar type already have a 50% chance inside x this $chance (50%) = 25%. This will result on a average 2 random VS per completed mission. Take in mind that middle to late game you will need a lot of seminars to train yours tens of NPCs. So, you can always adjust that above variable for your taste.
2. Now it is possible to train all NPC skills, not only the relevant (bold) ones. The relevant ones will appears on the firsts positions on the radial menu anyway. The internal game code (combinedskill) uses only the relevant ones to internal calc. Anyhow, its always better to have choices and also some mods uses others skills than the relevant ones.
version2.0 link:
http://www.mediafire.com/download/045dd ... nsV2.0.rar
first old version link:
http://www.mediafire.com/download/ncy9l ... s_v010.rar
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What is this?
This mod does exactly what it says: player will earn random Virtual Seminars by completing missions. Virtual Seminars are used to enhance your NPC skills. The problem is that the vanilla way to get VS is just to annoying. So, now missions are yet more useful. Apart of make money they wil now give you some more goodies.

Take note:
- Boarding "skill" (isn't a skill in truth but an "experience"), by vanilla limitation/design, can only add stars to it by really boarding ships, what is a good thing IMHO. So, i left this untouched,
Have fun!
Rubini.