Flying stations was a feature implemented in version 1.2.3, as suggested by Swatti.YorrickVander wrote:stations appear to be flying around in Argon Prime. Any ideas?
Enjoy.
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I thought it was being included in LU 1.30 base, but it's not, so I'll upload it separatelydnquxiti wrote:TrixX, is your HUD available anywhere? I wouldn't mind seeing what it looks like.



Lol ok so messing with those files all I be doing is altering the player loot drop rates / quantities.... righto... that's not what I wanted to doJoubarbe wrote:Uh ok I'm gonna repeat that : universal loot is not FLC
FLC works only for player's ships (all of them).


The drop was lowered from 100%/100%(Chance/Amount) to 30%/30% which is further watered down by random chances further on in 1.3.2 - the absolute insanity loot you were seeing was because of the EI import insane shipcount coupled with the drop rates not correctly being set.Andyrids wrote:Lol ok so messing with those files all I be doing is altering the player loot drop rates / quantities.... righto... that's not what I wanted to doJoubarbe wrote:Uh ok I'm gonna repeat that : universal loot is not FLC
FLC works only for player's ships (all of them).
So may I ask what was changed then a few patches back when we were seeing 100's and 100's of loot from NPC kills scattered about ? but don't see that anymore ? .... Was that directly related to the E/I mix up and the Armageddon bug ?
If you could please answer that for me then I will shut up about this, Thanks for your patience !

There's a fair bit of difference. I went over every icon in the main UI and the map UI and remade them in a complimentary style based upon Litcube's original.dnquxiti wrote:Is it much different from the ones that are part of the GUI Pack?Litcube wrote:I was supposed to do that, wasn't I?TrixX wrote:I thought it was being included in LU 1.30 base

I know I said I was going to shut up about this now, but you just trigged another question for me... That base 30%/30% is that the formula found at the bottom of the 8383-L044.xml file ? or is that the further watered down part you mentioned... if so where can I find that 30%/30% as I think that is maybe what I am actually looking for...Jack08 wrote:The drop was lowered from 100%/100%(Chance/Amount) to 30%/30% which is further watered down by random chances further on in 1.3.2 - the absolute insanity loot you were seeing was because of the EI import insane shipcount coupled with the drop rates not correctly being set.


There is no externalized value for this formula its in LU's hard code modifications - you wont be able to change it, perhaps we can come up with a way to externalize it - ill think on it.Andyrids wrote:I know I said I was going to shut up about this now, but you just trigged another question for me... That base 30%/30% is that the formula found at the bottom of the 8383-L044.xml file ? or is that the further watered down part you mentioned... if so where can I find that 30%/30% as I think that is maybe what I am actually looking for...Jack08 wrote:The drop was lowered from 100%/100%(Chance/Amount) to 30%/30% which is further watered down by random chances further on in 1.3.2 - the absolute insanity loot you were seeing was because of the EI import insane shipcount coupled with the drop rates not correctly being set.

That's good news for me at leastJack08 wrote:There is no externalized value for this formula its in LU's hard code modifications - you wont be able to change it, perhaps we can come up with a way to externalize it - ill think on it.
Edit: The value will be externalized in a future patch.


I think Litcube has a GUI installer, however I think I'll put up download links for the different ones for the moment. I'll use my own thread though to prevent clutter in this oneJoubarbe wrote:@TrixX : very nice UI, I like how your icons are NOT aliased
Will you provide a link or will it be included in the next LU patch ?

Please do, these are looking much much betterTrixX wrote:I think Litcube has a GUI installer, however I think I'll put up download links for the different ones for the moment. I'll use my own thread though to prevent clutter in this oneJoubarbe wrote:@TrixX : very nice UI, I like how your icons are NOT aliased
Will you provide a link or will it be included in the next LU patch ?



I think you are expecting to win against the OCV waaaay too early in your game. As I understand it, the OCV is intended to be a late game challenge, undertaken with large combined armed fleets with supporting automated logistics and replacements.Scoob wrote:What do you think?


I'll take a shot at helping. Have you looked at your MLCC dock's dockware manager to set sources for missiles?TailsDeveraux wrote:Okay, I'm having a strange issue, and it very well may be that I'm just r*******, but I'll ask anyway. I have an MLCC Dock set up, with several M6s docked at it. They resupply Energy Cells just fine, but will never resupply missiles no matter what I do.
Possibly related, I've tried to manipulate the template manager to produce a template for these M6s that includes an entry in the "Missile Resupply" section, but I can't find where to actually set that. The closest thing I've found is the "Global Missile Resupply" list...and that doesn't actually work. Anyone got any ideas what I'm doing wrong?