That's the plan as far as I know. It's something DB was talking about while the Kickstarter was going. The idea was that new stations would get built but this wouldn't be instant. It would take time and resources to complete. During this construction phase, the station would look a bit like the unfinished Death Star, with exposed internal structures etc. Players would have the choice of helping out or hindering these efforts. Now, one of the player activities you can take part in will be exploration, discovering new systems and getting credit for that discovery. Part of that exploration is likely to be the habitation and colonisation of these new systems.Chips wrote:Is humanity starting to spread to these systems what they say is going to happen in game?
But it will all be part of the game.But I still say that when they start talking about hundreds of billions, they should perhaps make the game first...
It's not a made up claim, it is reality. They are going to be using procedural generation to create the galaxy. You may not know this but in the original Elite the same trick was used, but on a far smaller scale. 8 galaxies with 256 star systems in each. They were generated, on the fly, each and every time you started the game. It took about 0.5 seconds to do this. Procedural content allows you to create massive amounts of content, following some rules, very quickly. And besides the Frontier games had massive galaxies to explore and this was in 1994 so it is quite possible.Nothing wrong with the idea of a spreading frontier, but making up claims of a 100 billion is just a waste of breath at this point...
We don't know yet what the galaxy map is likely to look like. But I can post a link to a screenshot that shows an in-system map. Note that this is likely place holder and is an artists impression of what it could look like, but if you look at similar artwork for the Sidewinders cockpit and compare that to Alpha footage of Elite: Dangerous then you will see they are quite close.(and if they get to the stage where they've made 10,000 star systems, with a visible and easy to navigate map of the universe available - where the star systems are actually worthwhile - then great, but I harbor reservations.
http://elite.frontier.co.uk/images/news ... orrery.png
If you look for some screenshots of Frontier and its galactic map, I would imagine it to be be something like that, but with a modern twist and not "flattened" like it was in those games. I don't think navigation is going to be an issue.
No more than any sand-box title. If you think about it the size of the galaxy should have no effect on whether you get bored with it quickly or not. If the game only comprised 100 star systems, the same could be true if you just don't enjoy what is presented. The fact that there will be another 100 billion or so, doesn't mean you would get bored with it quicker. The opposite should be true hopefully as there will be so much more to explore. I guess an example could be Skyrim. If you were the kind of person that got bored with that game quickly then perhaps sand box games are not for you.Game play and not getting bored shitless will be a massive issue before having a galaxy larger than that to explore.).
EDIT: Typo and number of systems per galaxy updated.