Pharoah wrote:This is where you're wrong, Vanilla X games were always basic, however, had everything required to become much more complex. If you look at how the X games evolved, you'll quickly realize that it is how they conduct business, and as a result makes this their business model.marshb wrote:Way to many "uncritical inferences". A bad release Is a different animal from the typical run of the mill release. Modders, getting there work "signed" and possibly credit, job offers, a feather in there resume, or freebies do not imply "business model" after a bad launch because thats suicidal if it happens consistently. We have no basis to say that is happening now. One bad release does not a business model make.Pharoah wrote:What I read from your post ismarshb wrote:Then you missed the point of my post.
Egosoft is under no obligation to implement promised features and functions into the game, and that the after market crowd-sourcing, albeit voluntary, is heavily relied on by Egosoft, to help implement features, and solve obvious design flaws (Hence why the economy suddenly got fixed, sometime shortly after the Modder released his Economy fix)
I agree that no developer would be in their right mind to do such a thing, but it appears to be this exact way in this case.
On the other hand, ignoring the modding community after a "great" launch would be doing themselves and the players a disservice especially if your looking to encourage interest and longevity in the hobby.
And I agree with you, just not this: "I agree that no developer would be in their right mind to do such a thing, but it appears to be this exact way in this case."
