Looks like I still haven't quite understood that patching format and the new XML format in general.

New version for testing here:
https://dl.dropboxusercontent.com/u/233 ... c_V0.3.zip
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Thanks MutantDwarf and enenra, will retry it as soon as you'll release a 3/4 version.enenra wrote:I'll be providing a 3/4 version again soon. Just takes a while to get the values adjusted.
Okay, I found my problem... For some reason I had the following line duplicated at the top of the jobs.xml file:kuplo wrote:Wish I knew why it won't work for me. I've still got those conga lines of ships in a new game (sandbox) that I started after pasting your code in place of the existing code in the jobs.xml file.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
I agree that would be good! But I'm afraid before the NMM is adjusted for XR (if that ever happens) it won't be really that much more convenient, no matter what I do.Thanatos00 wrote:Thanks MutantDwarf and enenra, will retry it as soon as you'll release a 3/4 version.enenra wrote:I'll be providing a 3/4 version again soon. Just takes a while to get the values adjusted.
Btw it would be very useful in a later release to be able to choose some masstraffic presets (none, 25%, 50%, etc). Keep up the good work
What should be happening is that traffic is nonexistant at load and only appears a short while afterwards, but the traffic should be reduced from the normal amount. Traffic does still exist, though, and since there is SO MUCH traffic in the unmodified game, it may appear that there's still quite a lot of it after you apply this mod.ICO_hr wrote:For some reason this mod doesnt work for me.When the game load the trafic is redused but after several minutes reset it self like there is no mod at all.
The script that allows stations in the same zone to trade with each other using mass traffic is \aiscripts\trade.station.xml, if you want to check it out to get a feel for how it's supposed to work. I haven't found any other scripts related to useful mass traffic functionality yet, if there are any.snwboardn21 wrote:Have you guys been able to do any testing on whether this affects the economy at all? I know it might be hard with trading drones not working.