1. Enable autojump in ship settings
2. Use navigation commands and select a terran sector which is:
a. Not directly jumpable
b. Is about 2 sectors away from any other jumpable sector
Script debugger shows !move.jumptogate.nearest -> !move.jump -> !move.stay invoked a 999999ms wait.
AP 3.0 !move.jump :-
Code: Select all
042 |$r = [THIS] -> use jump drive: target=$target
043 |gosub Check.Jump.Capable
047 Check.Jump.Capable:
048 skip if $r == FLRET_ERROR
049 |endsub
050 [THIS] ->set command: COMMAND_NONE
051 @ $target = [THIS] -> call script '!move.stay' :
052 return $rI happened to have a copy of an earlier version of an AP script folder. Comparing the code from that below, it looks like this stay call has only recently been introduced.
Some earlier revision of AP !move.jump :-
Code: Select all
039 skip if [THIS] -> is of class Big Ship
040 |$r = [THIS] -> use jump drive: target=$target
041
042 return $r

