
Just a thought, but for the courier missions, as well as displaying how much volume one ware will take up, also display what freight class? Because several of them don't bother mentioning what size you require, and it's just a bit frustrating...
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That file does not exist in my vanilla t folder (Steam - X3TC 3.2b).RustInPieces wrote:To get this working in X3TC, I had to delete E:\Games\steam\steamapps\common\x3 terran conflict\t\0003-L044.pck
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<page id="350035" title="Menu strings misc" descr="0" voice="no">
<t id="4600"></t>
<t id="4601"></t>
</page>
I never tried to change anything for this type of missions. The mission I changed was the one that asks you to haul engine components, radioactive waste, med. kits, and artifacts from one station to another. On the 0003 file, yes, you need to merge its contents with whatever mod you have installed. It is not present in TC and has just two lines in AP (these two lines are included).
I think Rad. waste mission mentions that you need XL in vanilla. I never ran into any other limitations though, may be because I never use ships that can't take L cargo.argon_emperor wrote: Just a thought, but for the courier missions, as well as displaying how much volume one ware will take up, also display what freight class? Because several of them don't bother mentioning what size you require, and it's just a bit frustrating...
Works for me. Try another browser?jebu wrote:link seems to be broken
I have not seen kurush around recently but, no, this will not change the rewards. Your rewards will increase with your fight rep and race rank, so you are probably just doing better in your game this time through.Solomon Short wrote:could this modification have increased the mission rewards by any chance? 'cos I'm getting mission payouts way over the odds of what I'm used to from TC.
Is it better to download this file than the one on the first post?DrBullwinkle wrote:Update
Mission Briefing Fix v4 by kurush
New
- Assassination Missions
- Race names are now in yellow so that they are easier to spot.
Do you mean that it doesn't update active missions but only missions i accept after installing the mod? But it doesn't require starting a new game, right?Huillam wrote:May I suggest to indicate into the readme that existing missions don't have their briefing updated?
I was under the impression that the mod was not working (or conflicting with another) until I noticed that mission weren't updated when relaunching the game.