[SCR] MARS Fire Control (v5.25 - 16.02.13)
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I seem to have the same problem as you Drusek, didn't fully realize it at first as I was running a lightly armed TM. In my Python I have now several times been forced to run over 50% hull 0% shields Kha'ak fighters that my turrets refused to fire upon.
Thank you for the work around! I'll try it out and see if the situation improves.
Thank you for the work around! I'll try it out and see if the situation improves.
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Regardless if there are some quirks, it is still a huge upgrade from Vanilla, trust me. once you use Mars you will not want to be without it.thatguyfromvienna wrote:So am I understanding everything correctly when I think that currently, MARS wouldn't destroy but rather only damage normal targets unless the fix mentioned a few posts earlier is applied?
I'm really interested in this since I'm about to install MARS.
The added utility and ability it has to hit, and hit consistantly, as well as cycle through the best weapons for the best targets is undeniable.
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I've never had that experience, and if I have it was such a small pause (between taking down the shields and blowing it up) that I didn't even notice it.thatguyfromvienna wrote:Oh, absolutely! And I am really excited about MARS.
But it sounds odd that it wouldn't destroy ships and stop shooting once the shields are down.
Did you experience that behavior? Did the recommended fix, well, fix it?
I tend mainly to fly in corvetts, and later on Frigates. And I have NEVER seen it do that in my frigate. I blast stuff to death constantly with my Mars Turrets.
Again if it is happening it is so miniscule that I am not noticing it. I also use MARS and play XRM, so maybe it works better, however I don't think that would make a bit of difference.
Just look at the amount of posts on this thread, thousands of people use MARS, if it was a serious problem it would have been brought up a long time ago.
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Mars Defense is nothing of the sort
I want my turrets, when set to defense, to not automatically shoot at whatever comes into range when i am targeting them.
Perhaps the problem is that Mars should have more modes than simply Defense and Offense, or perhaps Offense should pay more attention to the console attack orders, so that if it is necessary that i would desire my ship to shoot everything in sight that it is not until i issue an "attack all enemies" command that the turrets will shoot everything on sight.
In any case, need a better way to not shoot at targets until I and only I decide they should be shot at, not when the turrets feel like it.
Perhaps the problem is that Mars should have more modes than simply Defense and Offense, or perhaps Offense should pay more attention to the console attack orders, so that if it is necessary that i would desire my ship to shoot everything in sight that it is not until i issue an "attack all enemies" command that the turrets will shoot everything on sight.
In any case, need a better way to not shoot at targets until I and only I decide they should be shot at, not when the turrets feel like it.
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Re: Mars Defense is nothing of the sort
There's the on/off hot key to shut off the turrets.haerzog wrote: In any case, need a better way to not shoot at targets until I and only I decide they should be shot at, not when the turrets feel like it.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
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Tried MARS 5.25 on Beta X3TC/Linux version and have "ReadText0-250" in "Articial Life Setup" menu instead of MARS menu and when clicked the menu only have "ReadText" string in it, after checked the manual it's seem I've installed this mod correctly...
Does anyone have MARS working on Linux version ?
Thanks
Does anyone have MARS working on Linux version ?
Thanks
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Swap ID's 20381 and 20811 in your lasers file.
The trick is figuring out which file is your laser's file -- it depends on whether you are using one of the major mods:
7047- vanilla
7048- XTM
7049- CMOD4
7051- Multi Galaxy Mod MGM
7052- OOSRv2
7053- TotT
7054- XRM
All of the above are language files in your t folder (TC) (or addon\t for AP).
For example, if you do not use a major mod (vanilla lasers), and your language is English (44), then your lasers file is 7047-L044.xml.
The trick is figuring out which file is your laser's file -- it depends on whether you are using one of the major mods:
7047- vanilla
7048- XTM
7049- CMOD4
7051- Multi Galaxy Mod MGM
7052- OOSRv2
7053- TotT
7054- XRM
All of the above are language files in your t folder (TC) (or addon\t for AP).
For example, if you do not use a major mod (vanilla lasers), and your language is English (44), then your lasers file is 7047-L044.xml.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Repair Drone
How do you get the drones to repair a damaged ship?
I am running XRM Mod, and loaded MARS as prescribed. I currently have Keris Drones (but also tried with regular Fighting Drone MK I). The fighter I'm attempting to repair is an M3 currently at 53% hull. And in the configuraton menu I have marked 'Yes' to Drone repair.
I've tried targetting the M3 and pressing the Drone (Attack/Freight Pick-Up) Hot Key, but nothing.
One thing of note is: I am using the drones for most everything in MARS with the exception of any fighting, anti-missile or any other item which auto sends them into battle. Oh... and the attempts at repair are always when the fighting is done.
Passed that... I have no idea.
Advanced thanx for any help.
Lastly, of course... AWESOME MOD... LOVING IT!!
I am running XRM Mod, and loaded MARS as prescribed. I currently have Keris Drones (but also tried with regular Fighting Drone MK I). The fighter I'm attempting to repair is an M3 currently at 53% hull. And in the configuraton menu I have marked 'Yes' to Drone repair.
I've tried targetting the M3 and pressing the Drone (Attack/Freight Pick-Up) Hot Key, but nothing.
One thing of note is: I am using the drones for most everything in MARS with the exception of any fighting, anti-missile or any other item which auto sends them into battle. Oh... and the attempts at repair are always when the fighting is done.
Passed that... I have no idea.
Advanced thanx for any help.
Lastly, of course... AWESOME MOD... LOVING IT!!
Skorne Tet'Zu
Corny Signture Saying Removed
Corny Signture Saying Removed
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Hi Guys,
I had a couple quick question about mars that I wasn't able to determine through use.
1. I know mars is primarily for "turrets" I'm but does all of its nifty weapon switching and accuracy work on my main lasers when I issue the autopilot:attack command?
2. I know that you can only issue the mars defebse/offense turret command if you've bought he mars equipment. But do smaller ships benefit from any automatic mars accuracy etc without buying the XL mars upgrade?
Basically I'm unsure if mars is supposed to improve accuracy in general, or only on secondary turrets that ALSO have a mars upgrade installed AND have a been issued mars:offebse/defense.
Thanks
I had a couple quick question about mars that I wasn't able to determine through use.
1. I know mars is primarily for "turrets" I'm but does all of its nifty weapon switching and accuracy work on my main lasers when I issue the autopilot:attack command?
2. I know that you can only issue the mars defebse/offense turret command if you've bought he mars equipment. But do smaller ships benefit from any automatic mars accuracy etc without buying the XL mars upgrade?
Basically I'm unsure if mars is supposed to improve accuracy in general, or only on secondary turrets that ALSO have a mars upgrade installed AND have a been issued mars:offebse/defense.
Thanks
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