[MOD] jc hud v1.1 for x3tc and x3ap (updated 29th march 2013)

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Sorkvild
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x3tc

Post by Sorkvild » Sun, 29. Jul 12, 15:14

The only 'missing' feature is ugly sidebar but this is intentional.

HUD for TC is flawless.

I haven't tested the AP version of the HUD until now. Author forgot to include icons appearing after expanding the stock exchange menu. All texts are in place but icons are missing, please fix it.
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Charon_A
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Post by Charon_A » Mon, 30. Jul 12, 09:58

Thanks for 1.1! I was using 1.0 for quite some time and the only thing that I changed there was that big ugly incoming missile icon - now I see you didn't like that one much either :)
Awesome UI - highly recommended.
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spoidz
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x3tc

Post by spoidz » Sat, 22. Sep 12, 19:11

Bolgimo,

You removed menu/click sounds by personal preference, can you point me to a quick edit I can make to tweak those I do like back in?

Or would it involve a total remake?

Thanks again for awesome work

Marvos
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x3tc

Post by Marvos » Sat, 22. Sep 12, 19:20

Spoidz, download this
http://x3e2.doubleshadow.wz.cz/

And open up this gui's .cat file. Inside you will find some sounds. Those are just silent empty audio files that replace the sounds you're missing. Remove them from the .cat file and your sounds should come back.

spoidz
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x3tc

Post by spoidz » Sat, 22. Sep 12, 20:21

Marvos,

Thanks, that was an easy fix, I hadn't gotten very far and didn't know how many other sounds were changed.

Cheers

Treelor
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x4

Post by Treelor » Sun, 23. Sep 12, 08:33

Wow, this hud looks fantastic. I'm glad this got bumped back up to the front page.

Brinnie
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x3tc

Post by Brinnie » Sat, 29. Sep 12, 11:25

Very nice HUD.

bolgimo
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Post by bolgimo » Fri, 29. Mar 13, 14:15

Sorkvild wrote:I haven't tested the AP version of the HUD until now. Author forgot to include icons appearing after expanding the stock exchange menu. All texts are in place but icons are missing, please fix it.
updated to v1.2 to fix this, thanks for feedback and sorry for the long delay

Binesi
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x3ap

Post by Binesi » Fri, 5. Apr 13, 02:00

This is the most elegant and functional GUI mod to be found for X3 TC/AP. The radar graphic is brilliant. I am surprised it hasn't gotten more attention! It wasn't very easy to find...

Thanks for making this!

ManiakNL
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x3ap

Post by ManiakNL » Tue, 9. Apr 13, 11:11

Looks awesome! Will try!

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psyclon
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Post by psyclon » Tue, 9. Apr 13, 12:25

An excellent HUD! For me personally the best feature is the muting of the menu sounds, hallelujah! :)
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Centurion2008
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x3tc

Post by Centurion2008 » Wed, 10. Apr 13, 13:50

:D

The Screen Shots do not do this mod Justice, Its perfect very well done!

when dealing with 500 factories and ships this mod really helps the visual experience, and as a bonus to my shock it did not make my game modified!! applied as fake patch.

very well done Thank You

bolgimo
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Post by bolgimo » Fri, 10. May 13, 17:46

Centurion2008 wrote::D

The Screen Shots do not do this mod Justice, Its perfect very well done!

when dealing with 500 factories and ships this mod really helps the visual experience, and as a bonus to my shock it did not make my game modified!! applied as fake patch.

very well done Thank You
thanks heaps glad you like it. i didn't intentionally set out to make it not modify the original game, but i'm glad it doesn't affect modified status

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surferx
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x4

Post by surferx » Sat, 18. May 13, 03:58

This GUI is very nice. I think it has been overlooked by most on this board but I'm glad I found it. I'm as impressed by the small touches in this mod as the most obvious ones. The Devil is in the details, they say. Then this GUI is devilishly good.
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bolgimo
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Post by bolgimo » Thu, 30. May 13, 18:21

surferx wrote:I'm as impressed by the small touches in this mod as the most obvious ones. The Devil is in the details, they say. Then this GUI is devilishly good.
i'm glad you noticed! it's been years of development, tweaking pixels one at a time - i spent a week once just repainting the m3 ship icon over and over

i still don't actually know how to play X3 properly; every time i sit down to put some serious time into it, i get about a dozen ships going and then start tweaking my gui again. I only just found out about THE HUB

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DrBullwinkle
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x3tc

Post by DrBullwinkle » Thu, 30. May 13, 19:08

bolgimo wrote:i still don't actually know how to play X3 properly; every time i sit down to put some serious time into it, i get about a dozen ships going and then start tweaking my gui again. I only just found out about THE HUB
Now *that* is funny! :)

I love your HUD, too. A lot.

I use it along with the transparent background from ys-gui, but it is perhaps complicated for most players to extract the .cat's from ys-gui's unusual .exe. So it would be nice if you could build transparent menus into jc-hud.

If you do not know what I am talking about, then open ys-gui1.5.exe with an archive tool (such as 7-zip) and extract the b.cat/b.dat.

YS-GUI HUD (Dead link)

ys-gui1.5 mirror on x1tp

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Paddyy
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x3ap

Post by Paddyy » Sat, 15. Jun 13, 19:11

I wonder if it's possible to add more specific quest indicator icons. Something more specific than the lightbulb would be awesome.
If that's possible I would love to spend time on greating these icons. It's just that I have no clue on how to script...

Great hud btw!

bolgimo
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Post by bolgimo » Sun, 23. Jun 13, 10:35

DrBullwinkle wrote: I use it along with the transparent background from ys-gui, but it is perhaps complicated for most players to extract the .cat's from ys-gui's unusual .exe. So it would be nice if you could build transparent menus into jc-hud.

If you do not know what I am talking about, then open ys-gui1.5.exe with an archive tool (such as 7-zip) and extract the b.cat/b.dat.
not quite sure what you mean by Transparent Menus but i'll take a look at it now; the menus are already transparent by an alpha layer?

Paddyy wrote: I wonder if it's possible to add more specific quest indicator icons. Something more specific than the lightbulb would be awesome.
If that's possible I would love to spend time on greating these icons. It's just that I have no clue on how to script...
there's only five mission indicator icons and i haven't delved into how they're utilised. i'd imagine that new indicators would have to be added to icondata and then called by the mission director

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PromX
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x4

beaut

Post by PromX » Sun, 23. Jun 13, 11:50

Beautiful, thank you :)

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DrBullwinkle
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x3tc

Post by DrBullwinkle » Sun, 23. Jun 13, 12:05

bolgimo wrote:
DrBullwinkle wrote:If you do not know what I am talking about, then open ys-gui1.5.exe with an archive tool (such as 7-zip) and extract the b.cat/b.dat.
not quite sure what you mean by Transparent Menus but i'll take a look at it now; the menus are already transparent by an alpha layer?
Perhaps "more transparent" would be more precise? Try it and I think you will see what I mean. It is a small change, but it is the perfect combination -- at least for my eyes.

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