[REL] Alliance Normandy SR2 (Mass Effect 3)

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Mail_Manof_Doom
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Post by Mail_Manof_Doom »

[quote="Aegyen"][quote="Mail_Manof_Doom"]I'm not sure whether this is a compatibility error or not but when looking at the compatible lasers in game it does not have the Fusion Beam Cannon or the Alpha/Beta/Gamma Kyon Emitters on the list.
I downloaded the no decal version and i am currently using XRM.[/quote]

XRM is 'the' Rebalance. Paul has changed many of the guns, and they have different names in some cases. Also, the Tcockpit (guns) assignments have been racialized, and balanced. So, the Tcockpits assigned to the Normandy by this mod, will show different, compatible guns in XRM.

You'd have to alter the ship in XRM to get the guns on it you want, but that would change your whole XRM game, since the changes you make, would appear game-wide.

Hope that explains it?... :wink:[/quote]
Yes it does. Thanks
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OpC. Davis
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Post by OpC. Davis »

Hee i love your normandy thanks for upload
But i dont know how to get it run...

please could you give a install walkthrough for idiots :)

what i must do with the xsp data
do i need a program for it?

or please explain the other way to get it runing

sry its many years ago when i was playing x³tc and my english isnt very good hope its readable..
:(

please help me ...

rgds
zhukov032186
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Post by zhukov032186 »

LtCdr. Davis wrote:Hee i love your normandy thanks for upload
But i dont know how to get it run...

please could you give a install walkthrough for idiots :)

what i must do with the xsp data
do i need a program for it?

or please explain the other way to get it runing

sry its many years ago when i was playing x³tc and my english isnt very good hope its readable..
:(

please help me ...

rgds
Yes, your english is fine. You use the X3 "Plugin Manager" to install it, just select it and click a button or two, all there is too it.
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OpC. Davis
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Post by OpC. Davis »

Thank you very much :)
Ah the plugin manager... whyever i searched for other programs ...
idiots never die :D

Thank you zhukov032186
now the mod is working ^^

and many thanks to DJ_D for such a masterpice^^

Now the non-terran races should prepare to conquered by the
Systems Alliance^^


[edited]
Last edited by OpC. Davis on Fri, 22. Jun 12, 09:10, edited 1 time in total.
Bishop Weyland
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Post by Bishop Weyland »

LtCdr. Davis wrote:Thank you very much :)
Ah the plugin manager... whyever i searched for other programs ...
idiots never die :D

Thank you zhukov032186
now the mod is working ^^

and many thanks to Lt. Karl Agathon for such a masterpice^^

Now the non-terran races should prepare to conquered by the
Systems Alliance^^
Hy
LtCdr. Davis thx, however, I has contributed nothing to the Mod. I have only suggested 3 ships (Alliance Dreadnought, Kodiak and Turian Frigatte) for this Mod because these are my darling Ships and maybe also yours. I hope DJ_D or some one else it still inserts in the mod 8)
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OpC. Davis
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Sry..

Post by OpC. Davis »

Oh shit sry i confused something...

i meant D_JD !!!


Again THANK YOU DJ_D FOR SUCH A MASTERPICE!!!
hope your mod/mods survive any suicide mission, Reaper invasion,
and the coming (x) rebirth :P

rgds

LtCdr. Davis [ 63 scout flotilla :) ]
ESPhoenix
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Post by ESPhoenix »

Hey, kudos on the mod man, i recently got XRM and was disappointed to find out they took out the longsword, and i couldn't manually add in the ship pack so i was over the moon when i saw this, I'm struggling to get it going though, it's in game but just chrome?? Tried the decal version and Normandy SR2 showed but was still all chrome. :?

Ive done it with the mod loader, and tried it with the manual version but I'm not sure where to put the manual files, any help would be appreciated with that. or maybe I've done something else wrong?

Thanks
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DJ_D
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Post by DJ_D »

It would help if you tell me if you´re trying to use it in AP or TC. The Chrome bug actually only appears on ships that use the old X3:Reunion reflection map in Terrac Conflict. If it appears in AP aswell, I cant really tell, since I dont own it. But I used the original one from ME and the parameters for TC, so I dont know why you have this problem.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
zhukov032186
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Post by zhukov032186 »

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Alex Corvis
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Post by Alex Corvis »

For this "chrome" bug - not sure whether that's what I think of - is your Normandy in the TShips race Player, Race1, or something like that? If yes, change that race to a standard race (i.e. argon, terran,...) and spawn it again.
If that helped then it's the fact that ships of those races are spawned with saturation = 0.
Alternatively you can send the ship to you HQ and change the color in spray shop to default/standard (not sure how it's called). Then the original colors will appear.
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Phinixa
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Post by Phinixa »

Really awesome! But the mod doesn't works with AP 2.5(which has been released yesterday) :/ Whenever I install the xsp, I can't find the Normandy at the shipyard. I checked the shipyards at Omicron Lyrae and Argon Sector M148... Also if I save and reload -> gamecrash(I also followed your instructions in the first post, but it still won't work).

I have installed these mods:
[ external image ]
(Note that the Normandy is deactivated so that I can play^^)

Could you help me pls?
kurush
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Post by kurush »

Phinixa wrote:Really awesome! But the mod doesn't works with AP 2.5
I installed it prior to 2.5 and I think I still have that Normandy docked somewhere on 2.5. Can you create it or add it to a shipyard using the cheat package? I remember doing that because it didn't show up on any shipyards.
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Phinixa
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Post by Phinixa »

ahhh not the Normandy broke my game. The Plugin Manager itself killed it^^ Cycrow released a new version! And I reinstalled all my mods/scripts. Everything runs perfect now. Also the Normandy appears in the Argon shipyards :D:D:D
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DJ_D
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Post by DJ_D »

Good to know, I havent played since the 2.5 Update and wasnt sure if something broke or not.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Xenogray
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Post by Xenogray »

I had the old version of the Normandy SR1 which was quite cool.

I downloaded this one but it seems i got a little problem with it. It is invisible in game ^^"

How could i solve this problem ?

Thanks in advance.
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DJ_D
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Post by DJ_D »

Sounds like you are using Albion Prelude. That can be fixed by uninstalling it and imideatly reinstalling it. If you have a few other xsp ships installed, you need to install them all at once. I had the same problem, but it has something to do with the Pluginmanager.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Xenogray
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Post by Xenogray »

Thanks for the help, but that was pretty much what i just did. I installed AP not long ago, played one or two hours then decided to mod it :)

Well. I kinda fixed my problem by launching the game without Steam.
Thanks anyway :)
longbow1
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Post by longbow1 »

DJ_D wrote:Sounds like you are using Albion Prelude. That can be fixed by uninstalling it and imideatly reinstalling it. If you have a few other xsp ships installed, you need to install them all at once. I had the same problem, but it has something to do with the Pluginmanager.
Hi There

do you mean the game or the files in the plugin manager? some of the ships i have in there are working, while others (including yours) are just showing up invisible
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DJ_D
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Post by DJ_D »

I mean all the xsp ships. Even the working ones. I had the same problem aswell. As soon as I reinstalled them all at once, they worked. It has something to do with the plugin manager crating a fake patch for AP, since the TC method doesnt seem to work.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Xenogray
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Post by Xenogray »

Sorry for answering too fast last time. I tested only one of the ships i had which didn't showed up last time (aswell as the Normandy). And when i finally got the money to buy the ship, well, i bought some space void :p

The model still doesn't show up even after desinstalling / reinstalling ships

EDIT : Made it to work ! For real this time. I had to make a "manual" fake patch with the "PLugMan_Fake.cat/.dat"
Last edited by Xenogray on Wed, 1. Aug 12, 20:07, edited 1 time in total.

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