That's the whole point. =Pdalin80 wrote:May help in the choosing of ships and make previously useless ships more desirable if they had a useful specialisation.
But on top of that, I think that limited customisation could be a possibility.
The way I set up my test version is that there are "built in" missile tubes on a ship (like this) so you can see the ship's capabilities on the regular ship info window.
There is no technical limit of any kind to what can be built in. Makes balancing easier because you can beyond the limitations of cargo class and space.
Im thinking about offering "Missile Tube" wares for sale in equipment docks or similiar Pimp My Ride stations.
These would have to take up a disgusting amount of cargo space to not make any attempt of balancing futile.
A module for 2 small missiles could use 50 cargo, 1L 80.
It gets problematic with larger ships. For a TL, 80 cargo is a drop in the bucket so this only turns into a freebie and any TL into a super-deluxe missile frigate when you set aside 10000 or 20000 for launchers.
The idea looked good on paper but it might be a bigger headache than it's worth...
That's pretty much a given but that implies that "missile spam" is fixed first.Also please for the love of all that is holy, give them a speed boost, all of them.
I think that everyone agrees that individually more powerful missiles are more interesting than simply using 500 missiles because quantity is the only quality that matters.
Typhoon spam FTW? Yeah, right. Such a genius "tactic".
So your M8 are cheap, easily replaced, use fast and hard to intercept torpedos, destroy huge ships from afar, take zero risk from lasers, can not be intercepted by fighters.they are unpopular as is and have to get the big things mixed in a fray would just make you a easy target. It also seems very counter-intuitive that a torpedo or heavy missile would have such a measly short range.
Remind me, how does the counter to your M8 look like? =)