X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Kvalyr
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Post by Kvalyr » Wed, 18. Jan 12, 02:44

CBJ wrote:In this case we opted to modify 02.cat/dat rather than adding a new one, so yes, Steam will have updated that file to contain all the new stuff. And yes, TShips and a number of other files from the types folder have been changed.
Thanks for clarifying! Already updating my changes for 1.1 :D

CBJ
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Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by CBJ » Wed, 18. Jan 12, 02:52

ObadiahtheSlim wrote:Does this mean the
Spoiler
Show
Kha'ak randomly spawned ships
are now claimable?
Try it and see. ;)
Last edited by CBJ on Wed, 18. Jan 12, 02:52, edited 1 time in total.

kurush
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Post by kurush » Wed, 18. Jan 12, 02:52

Poor panther and boreas. They survived for 3 years in their glory but AP 1.1 brought them down. Awesome job otherwise! :) I wonder if marine / boarding fixes include disappearing ships from war zone?

cheakytoast
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Post by cheakytoast » Wed, 18. Jan 12, 03:01

Just bought a second griffon yesterday for around 13M, i left it in a shipyard until i could outfit it. Checked on it today and saw it was worth over 30M :D

Thanks for the free monay! $$$ :lol:


Also will the boron pike's cargo be fixed in the next patch?

quairlzr
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Post by quairlzr » Wed, 18. Jan 12, 03:11

Fantastic patch, thanks a lot for this. :)

CBJ
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Post by CBJ » Wed, 18. Jan 12, 03:12

cheakytoast wrote:Also will the boron pike's cargo be fixed in the next patch?
No, because it's already fixed in this one!
Patch notes wrote:- Fixed Pike so that it can now carry shields it can fit

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MagicSquid
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Post by MagicSquid » Wed, 18. Jan 12, 03:15

Wow, I'm loving the patch!! :D :D :D


It seems to have completely fixed the mission-bug that was causing the system slowdown. It's running silky smooth for me now. 8)

A5PECT
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Post by A5PECT » Wed, 18. Jan 12, 03:17

CBJ wrote:- Increased laser recharge rate for M6s.
- Buffed Cerberus (various).
...

If the player shoots down a missile and the resulting explosion destroys something, that kill is credited to the player.
[ external image ]
Last edited by A5PECT on Wed, 18. Jan 12, 04:30, edited 4 times in total.
Admitting you have a problem is the first step in figuring out how to make it worse.

ar4n99rn
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Post by ar4n99rn » Wed, 18. Jan 12, 03:22

Patch seems to be fine for me except for one small detail before the patch I had found two abandoned ships an Enhanced dolphin in Hilda Joy and a Demeter prototype in Wastelands. These ships could not be claimed at the time but I did note there location. After the patch both ships are gone. Can anyone verify that the abandoned ships they had found but could not claim before the patch are still there after the patch?

Sir Warwick
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Post by Sir Warwick » Wed, 18. Jan 12, 03:25

CBJ wrote:- Nerfed Boreas (shields).
Boreas really needing nerfing?

How to destroy the OTAS brand image - yet another averagely shielded average commonwealth destroyer that becomes breakfast for a bored tyr with its 6GJ of shields and a shed load of PSPs because some corporarate droid at OTAS woke up one day and though they could shave a few pennies from manufacturing costs by removing one of its most essential assets.

That makes sense - I guess the CEO must be decended from the idiots I used to work for ;)

If someone wanted to nerf it - why not crank the price up a bit so there is still at least one decent destroyer rather than none at all.

(Though who uses destroyers these days anyway when you can just nukes anything that moves from 30Km away? ;))

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Axeface
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Post by Axeface » Wed, 18. Jan 12, 03:28

Beautiful beautiful FPS... oh how I missed thee!
Thank you!

Running silky smooth... Even on 10x SETA. X games have never ran well for me at 10x seta, what did you do!! hehe
Last edited by Axeface on Wed, 18. Jan 12, 03:31, edited 1 time in total.

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Arkblade
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Post by Arkblade » Wed, 18. Jan 12, 03:30

- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
hmm... Interesting...
Is this how it works?
can I adapt this to Big/Huge Ship MOD?

salking
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Post by salking » Wed, 18. Jan 12, 03:32

Quick question.

Isn't the megalodon supposed to have some docking ability as well?
The Kyoto can have 6 ships now at least.
Now to get one as a flagship and then start on the plot :)

I guess the phq will appear in a later patch.

bulletstop
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Post by bulletstop » Wed, 18. Jan 12, 03:42

Wooot Ego, thanks again for all your hard work.



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icer
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Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by icer » Wed, 18. Jan 12, 03:46

CBJ wrote:
ObadiahtheSlim wrote:Does this mean the
Spoiler
Show
Kha'ak randomly spawned ships
are now claimable?
Try it and see. ;)
wernt they already claimable?
Spoiler
Show
i captured a fighter, came with a beta kyon emitter. you just gotta shoot it with the repair laser to turn it to emeny like the ARAN back in TC
Edit:
what does "Wider range of quotes used when starting a plot game" that mean? as far as i know theres only 1 plot and its pretty short at that

CharlieChop
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Post by CharlieChop » Wed, 18. Jan 12, 04:06

I think he means the quotes when you start a new game.... I had done like 10 different starts and the game always showed the same quote... After the patch i started a new game and there it was... A bramd new quote.

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Axeface
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Post by Axeface » Wed, 18. Jan 12, 04:07

All four of my processors being used?

Dakota-
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Re: X3: Albion Prelude 1.1 has landed, and it's brought X3: Terran Conflict 3.2 with it!

Post by Dakota- » Wed, 18. Jan 12, 04:07

CBJ wrote:- Fixed sector blacklists for Mk3 traders
What does this mean? In other words, can you explain what you thought was broken and what you fixed?

Carlos789
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Post by Carlos789 » Wed, 18. Jan 12, 04:08

- Fixed OOS mining not working

Does that mean that OOS mining is going back to how it was in TC (infinite spawn of rock debri), or its another kind of fix?

Peace!
Fair exchange is no robbery

kurush
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Post by kurush » Wed, 18. Jan 12, 04:09

Sir Warwick wrote:
CBJ wrote:- Nerfed Boreas (shields).
Boreas really needing nerfing?
I guess ES decided to comply with 2 year old requests to nerf it. Surprisingly, it was in no way the biggest ship in AP after all those super-destroyers were introduced. Certain things are better done in timely matter when they still make sense :) Panther nerf makes much more sense.

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