The latest Mac version is 3.16, so it looks like VP keeps up to date with Egosoft. I had Xtended running for a while and it seemed to run fine for me.enenra wrote:Does the Mac have the latest updates? If not... it may be still possible but will probably end up seriously broken in places.
X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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TC and XTC questions
Hi sorry for not posting on the XTC forums but there seems to be a problem...says my account is activated and I can post but when I try to it wont let me (I've clicked the activation email as well) 
Anyways -
I've started with the Boron Angel and my questions are :
(1) Can't select lasers once installed...is that because the angel is defensive only?
(2) Where can I get Trade Software III to start a sector / universe automated trader?
(3) Where can I get a repair laser for my pilot?
Thanks
<Moved and merged. Alan Phipps>

Anyways -
I've started with the Boron Angel and my questions are :
(1) Can't select lasers once installed...is that because the angel is defensive only?
(2) Where can I get Trade Software III to start a sector / universe automated trader?
(3) Where can I get a repair laser for my pilot?
Thanks
<Moved and merged. Alan Phipps>
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Re: TC and XTC questions
Anyone?moriah888 wrote:Hi sorry for not posting on the XTC forums but there seems to be a problem...says my account is activated and I can post but when I try to it wont let me (I've clicked the activation email as well)
Anyways -
I've started with the Boron Angel and my questions are :
(1) Can't select lasers once installed...is that because the angel is defensive only?
(2) Where can I get Trade Software III to start a sector / universe automated trader?
(3) Where can I get a repair laser for my pilot?
Thanks
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3.) nowhere. It is only available, if you start your game on "easy"-mode.
2.) Not 100% sure, but if I remember correctly, you should find this sw. at the Teladi-EQs.
2.) Not 100% sure, but if I remember correctly, you should find this sw. at the Teladi-EQs.
"Jetzt zeige ich dir, wie ein Borone kämpft!" - "Ziel verlässt Feuerrreichweite."
"Jetzt zeige ich dir, wie ein Borone kämpft!" - "Hier ist mein Schiff."
"Jetzt zeige ich dir, wie ein Borone kämpft!" - "Hier ist mein Schiff."
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Hi XTC team. I understand that 2.0 is on the way, last finishes, polishing etc yes?
XTC amazed me with good amounts new ships and variety of plugins, but one year ago when 1.0 came out the mod didn't have all plugins and ship models available. I wonder if 2.0 will deliver all the contents (ships, plugins, scripts), I hope you will get it done right
XTC amazed me with good amounts new ships and variety of plugins, but one year ago when 1.0 came out the mod didn't have all plugins and ship models available. I wonder if 2.0 will deliver all the contents (ships, plugins, scripts), I hope you will get it done right

Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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Hey peoples : )
I really like this mod, and loved it since X-Reunion. I've been reading the manual (for the first time....) because I would like to know something about the race-relations. I would like to start a new game as a somewhat pirate/greedy imperialistic monkey on speed =)
What are the relations between races in this mod? For example, if I kill a Paranid in Argon space, do i gain rep with Argon and lose rep with Paranid? And are there still pirates that just attack you no matter what if if your pirate rep is super-high?
Keep up the awesome work! : )
I really like this mod, and loved it since X-Reunion. I've been reading the manual (for the first time....) because I would like to know something about the race-relations. I would like to start a new game as a somewhat pirate/greedy imperialistic monkey on speed =)
What are the relations between races in this mod? For example, if I kill a Paranid in Argon space, do i gain rep with Argon and lose rep with Paranid? And are there still pirates that just attack you no matter what if if your pirate rep is super-high?
Keep up the awesome work! : )
Antec Performance One P183
AMD Phenom II X4 965 Black Edition @ 3,8Ghz
Powercolor HD5870 1GB GDDR5
GeIL 8GB DDR3 1333
Intel X25-M 160GB SSD
Windows 7 64bit
AMD Phenom II X4 965 Black Edition @ 3,8Ghz
Powercolor HD5870 1GB GDDR5
GeIL 8GB DDR3 1333
Intel X25-M 160GB SSD
Windows 7 64bit
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Xtended website down!?
Since yesterday? i get a strange error oO
Since yesterday? i get a strange error oO
Developing Android games waiting for X4
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Cant wait for it eihter - i will be soo happy when it gets released 
(Infact i am already happy to know it will be released^^)
And i found out what my problem with xuniverse is, apparantly its the IP-range i am in -.-

(Infact i am already happy to know it will be released^^)
And i found out what my problem with xuniverse is, apparantly its the IP-range i am in -.-
Developing Android games waiting for X4
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X-Tended - Terran Conflict 2.0 pre-release news.
The release of version 2.0 of XTC is drawing closer. Many of you will be wondering exactly why it has been so long since 1.2 was released and what in gods name could we have been up to that could have taken so much time to complete?
Well lets see....
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X-Tended - Terran Conflict 2.0 pre-release news.
The release of version 2.0 of XTC is drawing closer. Many of you will be wondering exactly why it has been so long since 1.2 was released and what in gods name could we have been up to that could have taken so much time to complete?
Well lets see....
- Active pirates - Pirates will come alive in XTC 2.0, seeking out weak targets, attacking stations and generally being more like pirates than before. Pirates will now build bases in hidden locations and create defences to fend off attacks. Building up laser tower defences is just one thing they will do, but this is just their first line of defence allowing them time to launch the bases fighter forces - forces that can also radio for bigger backup if things aren't going well for them....
- Active Kha'ak - Kha'ak are bugs, bugs swarm, don't be caught in a swarm - Enough said.
- Active Xenon - The Xenon hate organic life and will try to destroy it whenever and wherever they can. Xenon will now mount sector attacks, building up their forces and then pouring in through the gates or jumping directly into the sector for surprise attacks. They can also call for heavier ships if things start going bad.
- Active race military - The military are fed up with being called 'Big girls blouses' and told they are about as effective 'As a chocolate fire-guard', so they now run fast patrol ships in their races territory. These patrols actively watch for enemy forces and once they are spotted radio their position back to HQ. Then HQ sends out ships to deal with the threat....
- Active sector threat assessment system - The military now monitors sectors for threat assessment. We're all used to sectors having military ships floating about to protect them (usually core sectors), but how often is there a sector that has ships being destroyed all the time and it seems like no-one cares? This is no longer the case, the more ships and/or stations destroyed in a sector, the larger and stronger the military ships patrolling that sector will become. Conversely if a sector becomes quiet again, the amount of ships on constant patrol in it will slowly drop. This assessment is also weighted, an M2 or a station going boom will draw a lot more attention than a couple of M5's - People tend to get annoyed when big, noticeable and, most importantly, expensive stuff gets shredded.
- Complete set of ship models - In 1.2 there were a lot of ships sharing models due to them not being finished yet. Each ship now has its own unique model.
- New ships - New ships added to complete the started sets in 1.2 (M2+'s and TS+'s for example). Additionally there is now a complete set of TP+ ships (luxury yachts) for your enjoyment.
- Shield system reworked - Added new types of shields. Hardened shield types for extra strength but slower to charge, faster charging shields that are weaker and finally a set of shields that charge faster than normal and are stronger than normal but not as fast or as strong as the specialized shield sets. Add in military versions of these shields as well and you have a total of 48 different shields to choose from now.
- New generic missions.
- Bug fixes and rebalances for current generic missions.
- More new music.
- New extended mission sets that allow you access to certain large and flyable assets....
- And finally the one thing that has taken more time to do than almost anything else in the mod - Full and complete sets of race specific stations. No longer will Boron, Split, Paranid and Teladi share models with the Argon for the stations in their sectors, each race now has it's own set of stations. From the massive shipyards down to the lowly snail farms they all have their own models - each race sector now looks like it belongs to that race rather than having to make do with Argon cast-offs. Don't believe us? Check out the pictures below.
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Last edited by Aragon Speed on Sat, 24. Dec 11, 10:10, edited 1 time in total.
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Now, this looks really interesting.
I've never been a huge fan of these total conversions, but I'll definitely try this one once I'm done with my DiD. Looking good, guys

I've never been a huge fan of these total conversions, but I'll definitely try this one once I'm done with my DiD. Looking good, guys


I'm sorry, I can't hear you over the sound of how awesome I am 
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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Looks good Aragon Speed. Been waiting for the full release of XTM since you announced it over 2 years ago. Good job on the full factory conversions that should have been in the game since day 1. I had a few questions though.
1. I noticed a few of the factories look like the new ones from AP. We you able to save a little time and use their new models in XTM or are you working side-by-side with egosoft for these and provided them models and stuff for AP?
2. I didn't see anything in the notes about a storyline. Did you drop it to focus on (IMO the more important) sandbox element or will we still see something? Thanks.
1. I noticed a few of the factories look like the new ones from AP. We you able to save a little time and use their new models in XTM or are you working side-by-side with egosoft for these and provided them models and stuff for AP?
2. I didn't see anything in the notes about a storyline. Did you drop it to focus on (IMO the more important) sandbox element or will we still see something? Thanks.
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Seyumi it's most likely Egosoft requested to used a LOT of models of stations and ships in AP provided by multiple mods and their creators. A lot of the ships and stations done by the XTC mod made it into AP.
XTM mod which was for Reunion had many of their models from the mod make it into X3TC most likely due to Egosoft requesting to use them.
And there is also another thing to take into consideration...
these guys who make the mods have certain connections but I am not saying anymore
XTM mod which was for Reunion had many of their models from the mod make it into X3TC most likely due to Egosoft requesting to use them.
And there is also another thing to take into consideration...
these guys who make the mods have certain connections but I am not saying anymore

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Bernd contacted the team (and other modders as well) and asked to use some of our/their assets. We allowed ES to use the larger station models and any ship models they wished.Seyumi wrote:Looks good Aragon Speed. Been waiting for the full release of XTM since you announced it over 2 years ago. Good job on the full factory conversions that should have been in the game since day 1. I had a few questions though.
1. I noticed a few of the factories look like the new ones from AP. We you able to save a little time and use their new models in XTM or are you working side-by-side with egosoft for these and provided them models and stuff for AP?
2. I didn't see anything in the notes about a storyline. Did you drop it to focus on (IMO the more important) sandbox element or will we still see something? Thanks.
We did not work on AP ourselves, just supplied some assets for ES to be able to use if they wished. As alluded to by Requiemfang, the X-Tended team have had quite a bit of contact with ES employees since some of the team worked on Terran Conflict and one member of the team worked at ES HQ for a number of months, as such they were aware of our plans with stations before we announced it publicly.
However I would like to point out that while we maintain a good working relationship with ES, this does not allow us special privileges or advance knowledge of ES plans. We do get help with information to help us solve some problems if we need it, but no more than any other person on this forum would if they asked for it.
The person that was working on the main XTC plot has unfortunately had RL work issues take precedence. So while we planned to release the plot with 2.0 this unfortunately cannot happen now.
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awesome - cant wait to get back home to play it in a few days 

Developing Android games waiting for X4