I began playing X3:TC just 2 days ago but I'm already addicted to it

Searched quite a few TS threads here but the discussion's always about which ship is best for what purpose, not really about loadouts.
Any suggestions would be greatly appreciated!
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I like to arm mine with four PRG's and set to "Missile Defence". (Requires Flight MK1 or MK2 software I think?)Hirsu wrote:Hi,
I began playing X3:TC just 2 days ago but I'm already addicted to itI think I've got the basics under control, got a few small TS working as local traders and 2 bigger ones as universe traders. Now I've bought 2 Mistral SF for my large cargo hauling, they're equipped with all the necessary extensions and shields, only thing I can't figure out is what turrets to install on them...
Searched quite a few TS threads here but the discussion's always about which ship is best for what purpose, not really about loadouts.
Any suggestions would be greatly appreciated!
Really and here I thought it meant he can jump anyway within 50 jumpgates lol If I set it to 0, does that mean he's free to jump anywhere?deca.death wrote:I think you might want to reconsider this setting, to, say, 1.IndirectHero wrote: * Autojump Minimum Jump Range set at (50)
Basically what you order him here is "if less 50 jumps, go by foot" ; )
Oh wow thanks. Now the long part, going to all 40 traders to change the settings ><deca.death wrote:If you set it to 0, he will jump even in same sector to shorten the way, AFAIK.IndirectHero wrote: lol If I set it to 0, does that mean he's free to jump anywhere?
Yes. Also see the FAQ:deca.death wrote:If you set it to 0, he will jump even in same sector to shorten the way, AFAIK.IndirectHero wrote: lol If I set it to 0, does that mean he's free to jump anywhere?
I think the settings apply next time the ship fires a 'fly to' command (out or back), but I've never actually tested it.IndirectHero wrote:Also, do I have to reset the freighters for them to integrate the new command?
Nope, I thought so, too, until I tested it. My LT's will happily jump at level 6, far below the normal UT setting of 12, if I set the autojump to 'on'. Otherwise, they won't jump. They follow the refueling levels set in the autojump, too. I haven't checked yet, but they may revert to the Trade Cmd Mk III jump algorithm once they reach level 12. I haven't bothered checking, though, because I never set them with a jump range greater than 3 or 4 anyways.Carlo the Curious wrote:As far as I know, MK3s of any level ignore advanced jumpdrive settings, since they use a different move script....
That's what I'm planning to do, just haven't gotten around to visiting Omicron Lyrae...yetdeca.death wrote:Just swap it for nova raider. Much better ship, shouldn't cost you much.