
ho.. have been away for x3 for a while due to work commitments, like the idea of the new x-game.. but a bit of topic..a single ship...??


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Sigh.....not againRoh81 wrote:Okay I know there have been many threads about this. I think I asked once a couple years ago. This time is a little different. I am not asking if you will. Im asking for a honest and reasonable detailed reason for why you all will NOT do multiplayer?
It doesn't need all sorts of new fangled features or shininess. It doesnt need to support five million simultaneous player connections... You all could take x2. Change absolutely NOTHING about how the game works. Just add netcode with the ability to run a persistent server. I mean it could cap out at 20 players at a time. i dont care. Just give us a little chat feature and the ability to be in the same x2 game... And I would buy the game again. Without complaint. You could do something that simple and I would be happy. Hell I bet at least 80% of your fans would be.
So my question is why not? Is the Ego in egosoft making you wait till you all can confidently manage a uselessly large mmo, cause I can say we got that and dont need another. Smaller scale more personal community would rock. Is it an irrational fear of netcode? You cant take the idea of sharing your x-universe? I mean you dont have to USE multiplayer.. Just let us have it!!! Wait... Is it the boggyman? Did he say he would come and take you all away if you added multiplayer?
Jokes aside what is it really? You already have the perfect game world built. What makes persistent multiplayer servers so hard? Please help me understand.
How do you see this working? Having the game server running 24/7? Are your friends staying over to play on your LAN for 150 hours straight? What happens to the guy who has to go home? Does his in-game stuff disappear? Does he fall hopelessly behind the remaining players?Sixense wrote:The only way I see for multiplayer to work is 2, 3, maximum 4 people LAN server to play together. Not an MMO I agree, but it's the best fitting multiplayer option, to play with few friends and conquer the universe together.
I'm not advocating for this since ES obviously isn't going to be pursueing it at the moment, however:MOH_Skid wrote:How do you see this working? Having the game server running 24/7? Are your friends staying over to play on your LAN for 150 hours straight? What happens to the guy who has to go home? Does his in-game stuff disappear? Does he fall hopelessly behind the remaining players?Sixense wrote:The only way I see for multiplayer to work is 2, 3, maximum 4 people LAN server to play together. Not an MMO I agree, but it's the best fitting multiplayer option, to play with few friends and conquer the universe together.
I used to think having multiplayer X3TC would be great. But, really, I think I just wanted a way to show off my trading fleet or my cool complexes. I just can't see hosting or joining an X3 multiplayer game and starting from scratch. And then having to quit in three hours. I imagine the overall player progress would be much lower/slower at the start since 4 players are competing for the same deals and resources.
Doesn't sound so fun now...
Skid
The universe is only dead if you let it be dead. There are plenty of house rules or roleplaying you can do to keep the universe alive. There are also mods you can play, as long as you don't care about the modified tag.Unknown Pwn wrote:I really don't care what people say about me. Ive pointed out the truth in the past and brought to light details that had already been brought to light.
Should anyone feel that my criticism is harsh on the receiving end(ego soft) then perhaps its cutting to the realm of reality?
For, were it not so, then it would be left alone, yet what you see is a persistent repetition of the same issues, complaints, and wants and desires by the community only to be summarily ignored, and yet another X expansion that guides its players down an abyssal rail towards massive time synch.
Ill restate my points:
Once you have reached end game, the universe is Dead. Were it dynamic, capable of scaled expansion and destruction based around resource availability, and natural wonders, the game would not be quite so dead.
And further still, were the game capable of multi-player, it would be less dead within a vastly dead Universe.
There are two major problems with a multi-player X Universe.
Time and Money, to develop its potential.
Secondary problems being codding that can not be easily hacked.
Cost of a master server.
Time and Money yet again to get the kinks out.
And last but not least
A complete and total revamp of the UI
PS. Right click is here to stay and for good reason.
I wont be adding any more thoughts to this thread. I completely agree with several people simply because they manage to point out the obvious, which is continuously being obfuscated by heads of the community, counter-propagandists that need to be reeducated and the ignorant.
I really don't remember when I burn in more hundreds of gaming hours in a game and have more fun then in X3 "dead" universe. While other single player games offer linear experience of several hours, X3 stands out today as tower of replayability, content, and ability to make the game "your own" in a hundreds of game decision. As a game it's absolutely unique, and yes, it has maybe hundreds of badly implemented solutions, unpolished parts, bugs and exploits but that's only because of it's immense scope - game with this scope and content cannot avoid every problem. If they concentrated on smaller scale game believe me it would be much "better", it might even have multiplayer - thank God they didn't.Unknown Pwn wrote: Once you have reached end game, the universe is Dead. Were it dynamic, capable of scaled expansion and destruction based around resource availability, and natural wonders, the game would not be quite so dead.
As I've said already on several occasion, X3 full scale multiplayer game would not be anything like game we know (and love) now. It would have to be entirely different product, in concept, style and mechanics. Thousands of parts have to be completely changed. It would simply not be X3 anymore, only potentially good MMO game very loosely based on X3 setting.There are two major problems with a multi-player X Universe.
Time and Money, to develop its potential.
Secondary problems being codding that can not be easily hacked.
Cost of a master server.
Time and Money yet again to get the kinks out.
And last but not least
A complete and total revamp of the UI
If your criticism were not true, it would be left alone? Really don't follow that logic!!Unknown Pwn wrote:For, were it not so, then it would be left alone
Correct. As is answered every time this subject comes up. I don't understand what you're saying here, since you're complaining about Egosoft and then providing the reason they don't do multiplayer??Unknown Pwn wrote:There are two major problems with a multi-player X Universe.
Time and Money, to develop its potential.
But you have just provided the same response as those requests usually get! Are you referring to yourself with that?Unknown Pwn wrote:manage to point out the obvious, which is continuously being obfuscated by heads of the community, counter-propagandists that need to be reeducated and the ignorant.