[SCR] Prospector [2010-7-13 - X3TC 3.2.07]
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i finaly make it work, i disable all my other scripts xcpect cycrow cheat script, prospector and its libraries. i copy the prospector and its libraries in the x3 folder...will check if there is a problem if i activate the other scripts. is there a post here available in the forum on how to package a script into a spk?
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Re: [SCR] Prospector [2010-7-13 - X3TC 3.2.07]
The requirements are shown in the manual, I quoted them afterwards too ... as mining ships already should contain the ore collector and a mineral scanner, you should fullfill all requirements. Even the optional ones.
I just saw in the German topic, which is more recent. Some of the slots did change in the newer versions (for example, if you got the most recent version from Lucikes script collection ... if you did download a old one, I suggest to use the most recent one)
But again, if no command is shown at all and you are sure you did unpack your files correctly, check if one of the other scripts you use uses the same slots as the prospector. Which slots are used by the prospector, is shown in the manual. Again, I've quoted them for you. See in the manuals of your other scripts or ask their autors to clear that up. If the same slots are used, you need to change them.Vicrry06 wrote:Ship Equipment
- A ship of the transporter class (TL or TS), corvette class (M6), or a heavy fighter (M3) with XL cargo
- Fight Command Software MK1 (Optional: changes behavior when encountering enemies)
- Fight Command Software MK2 (Optional: changes behavior when encountering enemies; in addition to MK1)
- Ore Collector
- Mineral Scanner
- Mobile Drilling System (Optional: Must be installed in a turret)
- Particle Accelerator Cannon (Optional: M3 only, Must be installed in a turret)
- Navigation Command Software MK1
- Special Command Software MK1
- Jumpdrive (Optional: can be used after a special training course)
- Transporter Device (Optional: Use if the ship's homebase is a TL/M1)
edit:Vicrry06 wrote:Prospector Technical Data
Language File
8006-L044.xml (ID 8006)
8006-L049.xml (ID 8006)
Command-Slot (Change command slots (German))
COMMAND_TYPE_SPECIAL_16 (516)
COMMAND_TYPE_SPECIAL_17 (517)
COMMAND_TYPE_CUSTOM_21 (721)
COMMAND_TYPE_CUSTOM_22 (722)
COMMAND_TYPE_TURRET_20 (920)
Object-Task
Global (Hotkeys and restart)
Ship Task 0, 40 and 41
I just saw in the German topic, which is more recent. Some of the slots did change in the newer versions (for example, if you got the most recent version from Lucikes script collection ... if you did download a old one, I suggest to use the most recent one)
Lucike wrote:Technische Daten Prospektor
Sprachdatei
8006-L007.xml (ID 8006)
8006-L034.xml (ID 8006)
8006-L039.xml (ID 8006)
8006-L044.xml (ID 8006)
8006-L049.xml (ID 8006)
Kommando-Slot (Kommando-Slots ändern)
COMMAND_TYPE_SPECIAL_16 (516)
COMMAND_TYPE_SPECIAL_17 (517)
COMMAND_TYPE_OWN_21 (8021)
COMMAND_TYPE_OWN_22 (8022)
COMMAND_TYPE_TURRET_21 (921)
Objekt-Task
Global (Hotkeys und Neustart)
Schiff Task 0, 40 und 41
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I have a bug in my game, specifically for prospectors (other scrips involved in the bug manifesting, but I think main fault is with PSC).
The setup: I have placed an OTAS Freight base (Saetan's MOD) in Akeela's Beacon and managed the cargo space with Dockware Manager to hold 5000 e-cells and 2000 of each of the normal minerals (Ore, Silicon, Nvidium).
I have trained and spread around 12 PSCs (all max rank), half on Ore, half on Silicon.
There are also currently 1248 Nvidium in the station cargo hold from mining Kingdom's End, which I have now stopped.
I have told a CLS1 pilot (rank LO) that the station is a consumer of e-cells.
I have also setup a CAG (rank MD) to sell off everything but e-cells. Station prices are all average.
This works most of the time. CLS1 provides energy cells (respecting the 5000 limit) for the CAG and PSCs to refuel after doing their jobs, Ore and Silicon are being mined and sold and the station makes a good profit.
(the station was not made for this purpose alone, but this is what I need it to do now, so bare with me).
THE BUG: PSCs ignore dockware limitation, when it was specifically said by Lucike that PCSs will obey the station's dockware limit if they are homebased there (which they are).
That results in the CAG freezing up, he does not seem to be able to work with percentages over 100.
I have tested this. Put 2000 Silicon in station, and left all others at 1000 (so 1000 e-cells, 1000 Ore, 1000 Nvidium). PSC comes in and drops 748 Silicon, now the "reported" stock of Silicon is 137,4%. CAG grabs 153 Silicon to go sell it, CAG info screen reports "Destination Crystal Fab alpha" and after 2-3 sec his screen goes back to CAG on standby...
This happens on a loop, CAG will want to fly to Crystal Fab and then revert to standby.
Manually removing the Silicon from the station to bellow 2000 units (as per dockware limit) will resolve whatever was wrong and the CAG will fly off.
I realise this is many scripts working together, but if PSCs did not break the station dockware limit, then nothing would be wrong (that's why I'm posting it here).
Thank you.
P.S.: Just to be complete, I'm using all the latest versions from the German threads for all scripts and the mod (CLS, CAG, PSC, DM, eQ)
Edit [15:25]: I have just noticed that the CAG will try to take 153 silicon in his cargo hold and the put it back in the station (don't know why). Maybe this is the problem, since he is not "allowed" to drop them back in because the stock is over 100%. Again, though, PSCs not obeying limit is the first error that causes this.
Edit [15:29]: And now I've seen a PSC delivering 840 Ore, putting the station at 2430 Ore (again over the limit), but now CAG took 830 ore and went off and sold them... This is getting weirder...
The setup: I have placed an OTAS Freight base (Saetan's MOD) in Akeela's Beacon and managed the cargo space with Dockware Manager to hold 5000 e-cells and 2000 of each of the normal minerals (Ore, Silicon, Nvidium).
I have trained and spread around 12 PSCs (all max rank), half on Ore, half on Silicon.
There are also currently 1248 Nvidium in the station cargo hold from mining Kingdom's End, which I have now stopped.
I have told a CLS1 pilot (rank LO) that the station is a consumer of e-cells.
I have also setup a CAG (rank MD) to sell off everything but e-cells. Station prices are all average.
This works most of the time. CLS1 provides energy cells (respecting the 5000 limit) for the CAG and PSCs to refuel after doing their jobs, Ore and Silicon are being mined and sold and the station makes a good profit.
(the station was not made for this purpose alone, but this is what I need it to do now, so bare with me).
THE BUG: PSCs ignore dockware limitation, when it was specifically said by Lucike that PCSs will obey the station's dockware limit if they are homebased there (which they are).
That results in the CAG freezing up, he does not seem to be able to work with percentages over 100.
I have tested this. Put 2000 Silicon in station, and left all others at 1000 (so 1000 e-cells, 1000 Ore, 1000 Nvidium). PSC comes in and drops 748 Silicon, now the "reported" stock of Silicon is 137,4%. CAG grabs 153 Silicon to go sell it, CAG info screen reports "Destination Crystal Fab alpha" and after 2-3 sec his screen goes back to CAG on standby...
This happens on a loop, CAG will want to fly to Crystal Fab and then revert to standby.
Manually removing the Silicon from the station to bellow 2000 units (as per dockware limit) will resolve whatever was wrong and the CAG will fly off.
I realise this is many scripts working together, but if PSCs did not break the station dockware limit, then nothing would be wrong (that's why I'm posting it here).
Thank you.
P.S.: Just to be complete, I'm using all the latest versions from the German threads for all scripts and the mod (CLS, CAG, PSC, DM, eQ)
Edit [15:25]: I have just noticed that the CAG will try to take 153 silicon in his cargo hold and the put it back in the station (don't know why). Maybe this is the problem, since he is not "allowed" to drop them back in because the stock is over 100%. Again, though, PSCs not obeying limit is the first error that causes this.
Edit [15:29]: And now I've seen a PSC delivering 840 Ore, putting the station at 2430 Ore (again over the limit), but now CAG took 830 ore and went off and sold them... This is getting weirder...
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Download link broken.
Last edited by gooses on Wed, 10. Aug 11, 20:30, edited 1 time in total.
[ external image ]
Unete a OTX, comunidad española de la saga X.
Hazlo o no lo hagas pero nunca lo intentes.
Unete a OTX, comunidad española de la saga X.
Hazlo o no lo hagas pero nunca lo intentes.
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You can get them here : http://www.xuniversum.info/index.php?op ... Itemid=160
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Thanksganjanoof wrote:You can get them here : http://www.xuniversum.info/index.php?op ... Itemid=160

[ external image ]
Unete a OTX, comunidad española de la saga X.
Hazlo o no lo hagas pero nunca lo intentes.
Unete a OTX, comunidad española de la saga X.
Hazlo o no lo hagas pero nunca lo intentes.
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I recently starting playing X3TC and I really like the idea of this script. I just can't seem to get it to work. I am using the CAG from the same author at no problems, but this one seems to baffle me.
I've installed as instructed (even reinstalled just to see if that would work), but I can't seem to get the main menu. When I start Mine minarals, I get a very short menu like which ore, which sector, how much, and where to unload, but nothing like the big menu explained in the first post (or like there is in the CAG script).
Also, he seems to go mining, but he doesn't drop a beacon, also the pilot is not named in the info screen and thus I have no clue if the pilot is leveling.
Anyone know the sollution to this problem?
p.s. They do seem to shoot rocks and collect ore, and drop them off at my TL, at which point they say they are done and i need to tell them to start mining again.
Still no name or rank or so I have no idea if they are leveling up
p.p.s. Ok, seems I've been using the vanilla mining commands, Mine.S.
I do have "Start Minerals Mining.. Prospector" but when I select that, all I can choose from is "Scan Asteroid" and "Survey Debris"
First doesn't do anything, second seems to work as intented, but that doesn't make them mine!
I've installed as instructed (even reinstalled just to see if that would work), but I can't seem to get the main menu. When I start Mine minarals, I get a very short menu like which ore, which sector, how much, and where to unload, but nothing like the big menu explained in the first post (or like there is in the CAG script).
Also, he seems to go mining, but he doesn't drop a beacon, also the pilot is not named in the info screen and thus I have no clue if the pilot is leveling.
Anyone know the sollution to this problem?
p.s. They do seem to shoot rocks and collect ore, and drop them off at my TL, at which point they say they are done and i need to tell them to start mining again.
Still no name or rank or so I have no idea if they are leveling up
p.p.s. Ok, seems I've been using the vanilla mining commands, Mine.S.
I do have "Start Minerals Mining.. Prospector" but when I select that, all I can choose from is "Scan Asteroid" and "Survey Debris"
First doesn't do anything, second seems to work as intented, but that doesn't make them mine!
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No won't work even if docked, I tried, on several ships. I still only see the 2 options I specified
I'll try the turret selection option, as I know I selected it on some ships but I can't remember if I then tried the option again.
Edit:
Ok, Falcon Hauler in station, with a PAC in back turret, with mineral scanner, ore collecter, navigation and special command software installed.
Options under Special command do not include start minerals mining, only investigate asteroids. (and other non prospector commands)
Edit 2: Mercury, in station with the required equipment and software, turret set to mining, this one does have start minerals mining (not sure why the falcon does not) but still only the 2 modes, asteroid and debris, no mining.
Edit 3: Manually ran the setup script for prospector and for the pilot union, and now I finally get the main menu, and I get "start prospector" but then I get the question how many asteroids I should scan and then I select where.. if I press anything buy 0, they do zip nada. if I do 0, they seem to start surveying debris... also automatic naming does not seem to work.
I'll try the turret selection option, as I know I selected it on some ships but I can't remember if I then tried the option again.
Edit:
Ok, Falcon Hauler in station, with a PAC in back turret, with mineral scanner, ore collecter, navigation and special command software installed.
Options under Special command do not include start minerals mining, only investigate asteroids. (and other non prospector commands)
Edit 2: Mercury, in station with the required equipment and software, turret set to mining, this one does have start minerals mining (not sure why the falcon does not) but still only the 2 modes, asteroid and debris, no mining.
Edit 3: Manually ran the setup script for prospector and for the pilot union, and now I finally get the main menu, and I get "start prospector" but then I get the question how many asteroids I should scan and then I select where.. if I press anything buy 0, they do zip nada. if I do 0, they seem to start surveying debris... also automatic naming does not seem to work.
Last edited by Mannol on Fri, 12. Aug 11, 10:03, edited 1 time in total.
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Ok, I do not know which one it is, but I uninstalled 2 other scripts:
ScanRoid by Xai Corporation
and
Explorer Command Extension-Auto Explore by ThisIsHarsh
and now I do not get to choose how many asteroids i wanna scan after starting the prospector and he actually autonames the ship to the proper form.
if anyone has similar problems to mine, I suggest you see if you have one of those scripts installed and if so, uninstall them.
ScanRoid by Xai Corporation
and
Explorer Command Extension-Auto Explore by ThisIsHarsh
and now I do not get to choose how many asteroids i wanna scan after starting the prospector and he actually autonames the ship to the proper form.
if anyone has similar problems to mine, I suggest you see if you have one of those scripts installed and if so, uninstall them.
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So I guess, you've got a conflict with already used command slots. If you want or need to use all of these scripts, there is quite an easy way to change the ones of prospector. It's the same procedere as for any other scripts by Lucike (manual for that procedere e.g. in the topic of CODEA, just need to use the proper slots for prospector then).Mannol wrote:if anyone has similar problems to mine, I suggest you see if you have one of those scripts installed and if so, uninstall them.
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My prospectors are on strike or something.....
Just bought 2 TS Mercury MTX and installed:
Ore Collector
Mineral Scanner
Navigation Command Software MK1
Special Command Software MK1
Fight Command Software MK1
When they were docked in Argon Prime I went into the menu SPECIAL->start minerals mining... [prospector]--->Selected Ore Belt as the sector to start and off they went.
Only problem is when they arrived they just froze even though current order was displayed as Fly to sector....Ore Belt.
So I engaged SETA and waited to see if they would move...nothing happened.....
So I started the Prospector program again.
This time they changed the current order to Dock at a solar power plant and then proceeded to go back to Fly to sector....Ore Belt, yet they are not moving.
Just wtf?
Am i doing something wrong? should I use the Mine minerals [Mine.S] command in the special menu instead? Or am I trying to mine in the wrong sector?
I know i didn't install the Mobile Drilling System but there should be enough small rocks around for them to get started right?
Just bought 2 TS Mercury MTX and installed:
Ore Collector
Mineral Scanner
Navigation Command Software MK1
Special Command Software MK1
Fight Command Software MK1
When they were docked in Argon Prime I went into the menu SPECIAL->start minerals mining... [prospector]--->Selected Ore Belt as the sector to start and off they went.
Only problem is when they arrived they just froze even though current order was displayed as Fly to sector....Ore Belt.
So I engaged SETA and waited to see if they would move...nothing happened.....
So I started the Prospector program again.
This time they changed the current order to Dock at a solar power plant and then proceeded to go back to Fly to sector....Ore Belt, yet they are not moving.
Just wtf?
Am i doing something wrong? should I use the Mine minerals [Mine.S] command in the special menu instead? Or am I trying to mine in the wrong sector?
I know i didn't install the Mobile Drilling System but there should be enough small rocks around for them to get started right?
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