I heard that the ship was glitched in the vanilla game. It didn't fit through jump gates, among other problems. Have these been fixed?Mizuchi wrote:I believe you can buy one for something in the region of 200,000,000 from the ATF Shipyard (or ATF HQ, I forget), providing you're a Hero of Sol (Terran Rank, not ATF).freelancer91 wrote:I noticed in the excel spreadsheet for srm that the ATF Valhalla is listed. Is there any way to acquire this ship in the XRM mod short of cheating it in?
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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If I remember correctly they have a slightly faster bullet speed.Nagittchi wrote:So apparently during my Terran Plot patrol mission (Mission 1) a wave of 4 LX and a PX was there. Wat.
Anyway. I fortunately acquired an LX.
Even more fortunate, all guns were still intact, those Gamma Pulse Emitters.
It seems to do the same damage as the EMPC, except a bit longer range.
Problem is it *has no information tag*.
Are the pew pew lasers of the GPEs faster than the EMPCs? This is critical as I might transfer my equipment from my Thor to the LX.
Full ship and weapon stats are coming soon. Ill try and get them up over the weekend.
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There is a cockpit pack that puts the HUD back in.Nagittchi wrote:Currently playing with the cockpit mod as well-
Is there an easy way or a hotkey to check your landed ships thats currently docked with your current ship?
Because the cockpit mod removes the hud, I cant do my usual click the icon of my ship and press l to check landed ships, without blindly clicking that is.
Otherwise, I just use the left hand menu to select current ship.
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Time to finish the Split part of the Terran plot and have to dodge 4 Xenon Qs and a small sq- OH DEAR GOD WHAT IS THIS
http://i.imgur.com/9bqgG.jpg
http://i.imgur.com/9bqgG.jpg
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I'd say your work has been nothing short of brilliant. If you're going to roam through time and space away from the X universe, well, then say hi to Doctor Whooves on my behalfMizuchi wrote: Aside from any further tweaks to Jobs that may need to be done, this pretty much also marks the end of my active involvement with the future development of XRM now.
Passive involvement may continue for a few more weeks, but my work here is done. My life is about to change in a dramatic fashion, and I soon will neither the time, tools, nor resources to play X3TC, let alone mod it.![]()
It's been worth every minute and every hour of effort, anyhow. I'm pretty proud of what we've accomplished here.

[ external image ]
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waooo great change for the jobs .....but now the pirate want to kill me ...all the time...just me..... is it possible to include a start with goner and hub plot finish in the next update ??? Because the recon for the goner in pirate sector become impossible ....that and a M2 khaaak in the sector before start of gaia don't help.
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Oh, I'm waaaay too old for ponies too... but that's kinda the whole terrifying point of this plaguepaulwheeler wrote:Maybe I'm just old... but I don't get this pony thing...

On a serious note: I just built a weapons complex to support my HQ, and I noticed the Paranid Phased Plasma Generator has a cycle time of ~11 hours (more than twice as much as a PPC forge), while the similar CIG has a cycle time of ~2 hours. Might be worth a look

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...actually, that sounds like fun.Blancho wrote:waooo great change for the jobs .....but now the pirate want to kill me ...all the time...just me..... is it possible to include a start with goner and hub plot finish in the next update ??? Because the recon for the goner in pirate sector become impossible ....that and a M2 khaaak in the sector before start of gaia don't help.

But... if it is giving you a headache, use a very fast scout to get past all the baddies and get to Gaian Star. You'll probably need to use a fast M6 to get to that pirate station and avoid hostiles though. Nothing like riding a Gauntlet.
...but I'm sure everyone knows that trick

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Finaly after some money grinding ive started plots on my poisioned paranid start. On Terran plot i should face some xenons ony my patrol duty, but ... on main even ive noticed some xenons spawns that dissapered just after they apeard. 2 Waves of their Ns/Ms just vanish in a second after they were spawned. Then my mission progressed. My patrol took place using some new Terran sectors but.. ive never face even one enemy there, well maby some random pirates like 2 of them. Any1 noticed something similar or this is my only issue. Im on satelite stage now, wonder will there be any future problems..
Regards
Regards
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Hi,
Congrates to all involved on the new release, I've just downloaded and will play later.
I have a game to continue where my assets are substantial but I'll doubless install another instance of TC to try out the new starts! As Mizuchi knows I've been playing around creating my own custom starts for XRM to enable some different roleplay opportunities and am quite keen to test and balance them with this version.
Cheers again,
Scoob.
Congrates to all involved on the new release, I've just downloaded and will play later.
I have a game to continue where my assets are substantial but I'll doubless install another instance of TC to try out the new starts! As Mizuchi knows I've been playing around creating my own custom starts for XRM to enable some different roleplay opportunities and am quite keen to test and balance them with this version.
Mizuchi: best of luck with whatever's going to be taking your time in the future!Mizuchi wrote: Aside from any further tweaks to Jobs that may need to be done, this pretty much also marks the end of my active involvement with the future development of XRM now.
Passive involvement may continue for a few more weeks, but my work here is done. My life is about to change in a dramatic fashion, and I soon will neither the time, tools, nor resources to play X3TC, let alone mod it.![]()
It's been worth every minute and every hour of effort, anyhow. I'm pretty proud of what we've accomplished here.
Cheers again,
Scoob.
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