Or they didn't plan to put it in but after noticing the resounding "WTF???" across forums they are deciding whether they really don't want to put it in or not. lole1team wrote:Yea. Either there's something about this that will blow us away and devs don't want to spoil, or our fears are true and devs hide from our wrath.
X-Rebirth No piloting Capital ships!!??
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I really doubt that.e1team wrote:One word from devs "Yes" and this topic will go quite again.

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At the very least the major concern of being stuck viewing your capital ships from your fighter, making the game feel in essence like Evochron or Jumpgate, should be resolved if it turns out that you can reside aboard your capitals.X2-Illuminatus wrote:I really doubt that.e1team wrote:One word from devs "Yes" and this topic will go quite again.Once we know, if it will be possible to board own cap ships or not either the questions about how that will then look like or why this wasn't / won't be incuded will be discussed.
Personally I would welcome a much more commander friendly method when aboard a capital ship, allowing me to better command the rest of my fleet and not have to worry about strafe drive dodging the majority of ships going after me just so I can stay alive to do the commanding. xD
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If they are turning capitals into remote command only then one thing for definite they're going to require some severe beefing up.
No more knocking out an M2 in your M3, in future capitals will need to be able to take some serious abuse before they go down as the current situation of two capitals approaching each other, firing off a volley of shots and promptly blowing each sky high in 20 seconds just isn't going to work.
If we aren't going to be allowed direct and personal control of our capitals then they need the durability to allow the player to respond to situations, ie. bring in bombers, send a wing of fighters to assist etc. That's going to mean durability in minutes under heavy fire, not seconds.
No more knocking out an M2 in your M3, in future capitals will need to be able to take some serious abuse before they go down as the current situation of two capitals approaching each other, firing off a volley of shots and promptly blowing each sky high in 20 seconds just isn't going to work.
If we aren't going to be allowed direct and personal control of our capitals then they need the durability to allow the player to respond to situations, ie. bring in bombers, send a wing of fighters to assist etc. That's going to mean durability in minutes under heavy fire, not seconds.
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ThisStars_InTheirEyes wrote:I think the general response to this is:
"We're fine with no longer controlling our capitals directly anymore, but we DO want to be on them!"
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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I don't see why we must make a compromise here....Rive wrote:Well, I would happily give up capship piloting for a decent fleet/battle management user interface.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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Unless the entire game model has changed and empire building is no longer possible, but instead you are relegated to a single fighter space-shooter style, then it is VERY easy to say that. Regardless of the engine used, the general style of the X series for many players requires a capital ship to be affective. It is VERY difficult to give tons of orders to multiple wings of fighters and several capital ships while desperately trying to dodge missiles/lasers which could blow you up in a heartbeat.jlehtone wrote:How can you know before seeing the game? You cannot.Canaris_PL wrote:Piloting cap ships is a MUST for the game like that.
One of the best parts of playing X3:R/TC is that you can sit in the middle of the battle and command from the front line. And when you get a break from commanding? Man a turret on your capital ship and pew pew till new orders need to be given.
Without capital ships, the OOS combat code will have to be absolutely amazing because it will be one of the only ways to safely command large scale fleet battles without risking a random missile or collision resulting in a "game over" on a battle you are winning.
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IF next X is gonna be a open-end, hard sandbox space simulator where you can be pretty much anyone you want and play for ages ( just like X3R and TC ) then i can safely say : CAP SHIP Flying/combat is a must .How can you know before seeing the game? You cannot.
IF next X is gonna be another dumbed-down crappy sequel ( like Fallout 3, NV and several other games ) designed for today casual gamers then they can cut anything they want and i'm still not gonna play this.
Beside : What will be trade-off for losing cap-ship combat ?? Better graphics ?? DX 20 ?? 6.7 Shaders with HDR ?? Will Egosoft will be another of those companies that is making their games dumber but more beautiful ???
For me Cap-ship combat needs being improved and not scrapped down .
ECMs, point defence cannons, ship to ship missile combat, close range beam/laser combat, customizable hulls, tactical nets etc ( anyone reading Honor Harrington series know what im talikng about ). We need more types of crafts : frigates, cruisers, dreadnoughts, corvettes, monitors. We need new tactical aspects of the cap ship combat : pursuit, broadside missile salvos, command ships etc.
X serie is one of the last beacons of hope for mature gamers .
Dont let it die.
Last edited by Canaris_PL on Mon, 30. May 11, 18:15, edited 2 times in total.
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Who said there will be OOS battles?Tolmos wrote:Without capital ships, the OOS combat code will have to be absolutely amazing...

Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
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That's crap. It'll be inclueded sooner or later, some mods already have it, but it's just a feature for rare use and not a must have.handy388 wrote:meanwhile, modding team for freespace 2 SCP is exploring capital ship combat.....
Capital ship combat is one of the biggest draw of X universe.
I already said this in the german forum, but since I see that there are many argueing against the decission egosoft has made in regards to cap ship controlling on this forum as well I'm happy to repeat myself once again.
Bernd said that the SETA is a hack to decrease time intervals for travelling and some other things, so it's likely for this device to be cut out of the game once and for all. When speculations are correct regarding the nearly gate-less universe, then the JD also will be gone, so without these things you want to travel in a capital ship for longer distances? Here I see argueing on a level that I expected to be impossible. The game isn't even out yet and some here dare to score it based on a feature that's been cut out? Bernd said that the new engine will offer more freedom than ever thought possible, but to achieve that some features had to be left out. Why can't people be happy about the things they will get and argue about the things that aren't possible anymore? You're yet not done thinking within the limits of a game that's been taken many steps over its actual possibilities like TC.
Years ago, when X3 was anounced, many complained about the missing cockpits and argued that they won't buy the game. They did and argue now about the missing cap ship flight. It's kinda ridiculous...
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U seriously comparing missing cockpits to a one of the most unique and awesome features of the X series ???Years ago, when X3 was anounced, many complained about the missing cockpits and argued that they won't buy the game. They did and argue now about the missing cap ship flight. It's kinda ridiculous...
Oo Dude plz .
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That's exactly what they called the cockpits after they got skipped.Canaris_PL wrote:U seriously comparing missing cockpits to a one of the most unique and awesome features of the X series ???Years ago, when X3 was anounced, many complained about the missing cockpits and argued that they won't buy the game. They did and argue now about the missing cap ship flight. It's kinda ridiculous...
Oo Dude plz .
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I am quite shocked at the level of overreaction here. Seriously guys, we know very little about X-Rebirth yet, and some (including some experienced posters who should know better) are already decrying it as XBTF-lite. Really??
This game will not be BTF. What is doable now is far more than what was doable then. While then, hired NPCs were restricted to very limited orders, now there is a lot more computing power to enable them to do more, especially as it sounds like Ego are specifically focusing on those sorts of areas. I'm still happy even if I'm not allowed even to set foot on the ships, though I'd rather be able to enter the ships even if I still have to give orders to the captain to move it (which is what an actual fleet admiral would do).
It always struck me as silly that capships needed to be so big when they were so underwhelmingly armed and could be controlled by a single pilot. I'd rather imagine thim as needing a bridge crew of dozens (like the Normandy or an Imperial Star Destroyer), with many more crew throughout the ship to manage various aspects. Then they'll feel like proper battleships!
This game will not be BTF. What is doable now is far more than what was doable then. While then, hired NPCs were restricted to very limited orders, now there is a lot more computing power to enable them to do more, especially as it sounds like Ego are specifically focusing on those sorts of areas. I'm still happy even if I'm not allowed even to set foot on the ships, though I'd rather be able to enter the ships even if I still have to give orders to the captain to move it (which is what an actual fleet admiral would do).
It always struck me as silly that capships needed to be so big when they were so underwhelmingly armed and could be controlled by a single pilot. I'd rather imagine thim as needing a bridge crew of dozens (like the Normandy or an Imperial Star Destroyer), with many more crew throughout the ship to manage various aspects. Then they'll feel like proper battleships!
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