[SCRIPT] Hotkey Manager : V1.11 : 2010/01/03
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 42
- Joined: Mon, 4. Jul 05, 23:20
-
- Posts: 42
- Joined: Mon, 4. Jul 05, 23:20
-
- Moderator (Script&Mod)
- Posts: 22421
- Joined: Sun, 14. Nov 04, 23:26
tbh im not sure y it wouldn't be compatble
have it actually been tried with the plugin manager, or are ppl just assuming it wont be ?
the plugin manager doesn't override any mod files, its emp mod is only added if the current mod doesn't have any ware entries in its place
if any mod includes its own emp file, then the plugin manager will simply use the mods version and not its own
so it should not break compatability with using mods
have it actually been tried with the plugin manager, or are ppl just assuming it wont be ?
the plugin manager doesn't override any mod files, its emp mod is only added if the current mod doesn't have any ware entries in its place
if any mod includes its own emp file, then the plugin manager will simply use the mods version and not its own
so it should not break compatability with using mods
-
- Posts: 42
- Joined: Mon, 4. Jul 05, 23:20
-
- Posts: 25
- Joined: Thu, 29. Dec 05, 20:26
Not meaning to necro an old thread, but as this is the most up-to-date version I could find, I felt this was the appropriate place to ask.
I have the weirdest bug ever right now. I just installed all of the mods I used to use having finished playing through the storyline in Vanilla, and then ended up with the strange occurrence that at seemingly random intervals, whatever I'm doing gets interrupted by a request to launch a missile barrage (the how many rounds should be fired dialogue)...
Having gone through one by one disabling and enabling scripts, it turns out that the one that makes this happen is the Hotkey Manager script library. With it installed (even without any of the plugins that require it) this happens more or less constantly (about every 5 minutes in in-game time, though occasionally every few seconds)... It feels like it happens more when I'm giving commands to ships etc, so could perhaps be a conflict with autopilots etc?
If I could provide more information, I would, but I simply can't think of any more detail. I don't know if it's possible to get a printout of all of the hotkeys it's managing or anything like that, but I guess that might be the starting point?
Any help would be massively appreciated
I have the weirdest bug ever right now. I just installed all of the mods I used to use having finished playing through the storyline in Vanilla, and then ended up with the strange occurrence that at seemingly random intervals, whatever I'm doing gets interrupted by a request to launch a missile barrage (the how many rounds should be fired dialogue)...
Having gone through one by one disabling and enabling scripts, it turns out that the one that makes this happen is the Hotkey Manager script library. With it installed (even without any of the plugins that require it) this happens more or less constantly (about every 5 minutes in in-game time, though occasionally every few seconds)... It feels like it happens more when I'm giving commands to ships etc, so could perhaps be a conflict with autopilots etc?
If I could provide more information, I would, but I simply can't think of any more detail. I don't know if it's possible to get a printout of all of the hotkeys it's managing or anything like that, but I guess that might be the starting point?
Any help would be massively appreciated

-
- Posts: 25
- Joined: Thu, 29. Dec 05, 20:26
Thanks for the quick reply Cycrow, you really are an asset to these forums!
Realised I hadn't disabled all of the scripts when trying to debug it haha! Turns out select all + rightclick, disable only disables the one you right click on! Rookie error, but back on track now! Turns out the script doing it is Missile Safety, and from a quick glance at that thread, that seems to be caused by the AP scripts being brought in to TC... Trying a manual install of the .xmls in that package instead, and it ought to work from then on!
As ever, it seems Cycrow scripts are infallable
Realised I hadn't disabled all of the scripts when trying to debug it haha! Turns out select all + rightclick, disable only disables the one you right click on! Rookie error, but back on track now! Turns out the script doing it is Missile Safety, and from a quick glance at that thread, that seems to be caused by the AP scripts being brought in to TC... Trying a manual install of the .xmls in that package instead, and it ought to work from then on!
As ever, it seems Cycrow scripts are infallable

-
- Posts: 200
- Joined: Fri, 21. Apr 06, 10:40
-
- Moderator (Deutsch)
- Posts: 25128
- Joined: Sun, 2. Apr 06, 16:38
Afaik Lucike doesn't use the Hotkey Manager for his scripts. Looking through his topics you might have made the same mistake as the user in this post (copying the uninstall scripts to the scripts folder).
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
-
- Posts: 200
- Joined: Fri, 21. Apr 06, 10:40
Afaik I didn't but anyway I'll then ask there for further helpX2-Illuminatus wrote:Afaik Lucike doesn't use the Hotkey Manager for his scripts. Looking through his topics you might have made the same mistake as the user in this post (copying the uninstall scripts to the scripts folder).

Tobi
-
- Posts: 3
- Joined: Fri, 3. Dec 10, 01:14
ok i read somewhere that i need this script for call another script
but
i never used script
i must call this
http://forum.egosoft.com/viewtopic.php?t=218088
to config this
http://forum.egosoft.com/viewtopic.php?t=219597
on the comunity stuff i read this
my question is:
HOW????!!!!!!
but
i never used script
i must call this
http://forum.egosoft.com/viewtopic.php?t=218088
to config this
http://forum.egosoft.com/viewtopic.php?t=219597
on the comunity stuff i read this
To use it, simply set the hotkey and press it to open the menu.
my question is:
HOW????!!!!!!

-
- Posts: 1
- Joined: Wed, 18. Jul 12, 05:56
I have a problem in albion prelude, I use the plugin manager advanced 1.46 which comes with the hotkey manager 1.21.
My problem is that my keys keep on erasing older keys to the point that half my scripts/plugins are not available anymore, I played x3r, x3tc, and i don't remember such troubles. This is my favorite game and I'm on the verge of abandon from this.
Maybe it's something i forget doing or that I'm doing wrong but the problem is the same.
I don't use tons of scripts, never more than 10 that don't conflict or that don't erase something else, but i like to experiment a little with the ones that don't give expected results.
i use XRM AP
Phanom
Pirate guild
Yaki armada
MARS
ADS
and a few spk
As an example, I had improved boarding installed, it worked but i never succeeded at getting a ship from it, so i installed marine trainer to test this with top marines. Well, i got the marine trainer but the improved boarding disappeared! In fact it replaced it for the same key. Then I installed improved races working with AP and it replaced the marine trainer key
What can I do to get back my scripts?
My problem is that my keys keep on erasing older keys to the point that half my scripts/plugins are not available anymore, I played x3r, x3tc, and i don't remember such troubles. This is my favorite game and I'm on the verge of abandon from this.
Maybe it's something i forget doing or that I'm doing wrong but the problem is the same.
I don't use tons of scripts, never more than 10 that don't conflict or that don't erase something else, but i like to experiment a little with the ones that don't give expected results.
i use XRM AP
Phanom
Pirate guild
Yaki armada
MARS
ADS
and a few spk
As an example, I had improved boarding installed, it worked but i never succeeded at getting a ship from it, so i installed marine trainer to test this with top marines. Well, i got the marine trainer but the improved boarding disappeared! In fact it replaced it for the same key. Then I installed improved races working with AP and it replaced the marine trainer key

What can I do to get back my scripts?
-
- Posts: 19
- Joined: Sun, 28. Jul 13, 13:46
Hotkey Manager with double click-multiple functions possible?
Hey Cycrow, Great Work!!
I came across this little script Library to manage multi purpose hotkeys.
The author seems to have burned out and put all his stuff up to use.
Any chance this could be merged in some way, with either your Hotkey manager or the community menu?
I think the ability to click one key One time to start a specific Menu,
2 click next item in same menu, Ect,
would remove 80% of the frustration from this game.
Seems to me that most all the posts concerning mods have a degree of
needing some kind of ability to add multiple keys per item.
I for one sure wish the developers had made their key binding to allow multiple keys to be used as a single Hot Key.
Hope to see something like this done for the In-game key binding.
I came across this little script Library to manage multi purpose hotkeys.
Code: Select all
http://www.hentschke-keramik.de/x3scripts_tc.php3#lib.multi.hotkey
Any chance this could be merged in some way, with either your Hotkey manager or the community menu?
I think the ability to click one key One time to start a specific Menu,
2 click next item in same menu, Ect,
would remove 80% of the frustration from this game.
Seems to me that most all the posts concerning mods have a degree of
needing some kind of ability to add multiple keys per item.
I for one sure wish the developers had made their key binding to allow multiple keys to be used as a single Hot Key.
Hope to see something like this done for the In-game key binding.
Anything you can think of is Possible, only that which you can not Conceive is Impossible
-
- Posts: 92
- Joined: Fri, 26. Mar 04, 14:48
-
- Posts: 92
- Joined: Fri, 26. Mar 04, 14:48
Completely missing. Community menu is still working if i start it from script editor.Cycrow wrote:when you say key bind, do you mean that the key is no longer bound to the menu, or the item has completely gone, so you can't bind anything to it ?
Community menu entry disappear from setting menu and keybind is now assigned to first bind of addon that use Hotkey Manager. Improved boarding in my case.
When I start new game everything is working correctly. Issue occurs only when I'm adding Hotkey Manager to save that had only Community Menu.
-
- Posts: 92
- Joined: Fri, 26. Mar 04, 14:48
-
- Posts: 33
- Joined: Sun, 20. Jan 13, 01:01
I'm pretty shaky on computing and scripting so sorry for the rudimentary question:
I found through the course of playing this game more than I should that my most commonly used command form the nav menu is the "jump and dock at station" command.
That command is below command line 9 which means I need to arrow down to it each time which is painful. Can Use this hotkey manager to set that command to any single key to be used from either within the nav menu or better yet, just by having the subject ship highlighted in property menu or set as current target?
If so, can you give me the basic steps I would need to follow to set that up?
I found through the course of playing this game more than I should that my most commonly used command form the nav menu is the "jump and dock at station" command.
That command is below command line 9 which means I need to arrow down to it each time which is painful. Can Use this hotkey manager to set that command to any single key to be used from either within the nav menu or better yet, just by having the subject ship highlighted in property menu or set as current target?
If so, can you give me the basic steps I would need to follow to set that up?
-
- Posts: 2
- Joined: Thu, 12. Sep 13, 18:03
Hi everyone! Thread looks pretty dead but I'm gonna try my luck anyway :
I'm definitely not a master modder, but with a basic knowledge of programming it's pretty straightforward so I'm not creating mods but sometimes I feel like making minors modifications to the mods I have installed.
@Darth_Wayner : in the script editor there's a 'lib.move.jumptostation' file which does that (haven't many mods installed, so I don't think it comes from some weird mode from the depths of the forums, if it's not native it's probably from Cycrow's Advanced Navigation Software).
Now where your problem joins mine and I hope someone else can shed some light on this :
I have the plugin manager, the hotkey manager installed, and a mod I downloaded and would very much be able to access via hotkey (Cyberfuzzie's Transporter Trade, if you want to know).
I find the setup.cf.TransporterTrade, add the line calling the plugin.hotkeymanager.add script, save the modification, save/reload my game. And now I have an unbound "transporter trade" command in my control menu, so far so good. However once I've bound the command to the hotkey, nothing happens. The Transporter Trade script works when I'm calling it via the special command menu so this is not the problem. Is there something I'm missing?
Thanks for your help!
(Btw, have been lurking around here for a while but I'm pretty sure this is my first post, so Cycrow if you're still around to read this : Thanks for your awesome work!! )
I'm definitely not a master modder, but with a basic knowledge of programming it's pretty straightforward so I'm not creating mods but sometimes I feel like making minors modifications to the mods I have installed.
@Darth_Wayner : in the script editor there's a 'lib.move.jumptostation' file which does that (haven't many mods installed, so I don't think it comes from some weird mode from the depths of the forums, if it's not native it's probably from Cycrow's Advanced Navigation Software).
Now where your problem joins mine and I hope someone else can shed some light on this :
I have the plugin manager, the hotkey manager installed, and a mod I downloaded and would very much be able to access via hotkey (Cyberfuzzie's Transporter Trade, if you want to know).
I find the setup.cf.TransporterTrade, add the line calling the plugin.hotkeymanager.add script, save the modification, save/reload my game. And now I have an unbound "transporter trade" command in my control menu, so far so good. However once I've bound the command to the hotkey, nothing happens. The Transporter Trade script works when I'm calling it via the special command menu so this is not the problem. Is there something I'm missing?
Thanks for your help!
(Btw, have been lurking around here for a while but I'm pretty sure this is my first post, so Cycrow if you're still around to read this : Thanks for your awesome work!! )