[TC] HQ Plot Walkthrough (Bala Gi's Legacy)

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[TC] HQ Plot Walkthrough (Bala Gi's Legacy)

Post by Spychotic » Thu, 9. Dec 10, 22:10

HQ Plot Walkthrough (Bala Gi's Legacy)

This walkthrough is mostly spoilered, so that if people get caught on the common sticking-points they can read it without spoiling the story for themselves.

However, it is not expected that the replies will be spoilered, so don't read beyond the first post if you are stuck but don't want to know the plot!

As one of the original plotlines, only very early versions of the game have appreciable bugs. However, if you have mods, it is possible that they may introduce problems with the plot. As this is a Vanilla forum and a repository for information and issues regarding the unmodded game, if you have a problem with a modded game you are requested to post in the Scripts and Modding forum.

The HQ plot begins 6 hours after the HUB plot is completed. You will get a message from a Boron named Humi Wi asking you to report to Ocean of Fantasy. This indicates that the plot is available to start.

You will need a squad of experienced Marines to successfully conclude this plot.

When you arrive, your contact will be aboard a Boron Ray in the sector. Chat to him to start the plot.

Chapter 1; Summoned.
Spoiler
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Following Bala Gi’s disappearance during the Hub plot, the Yaki have started raiding Bala Gi Research Inc.’s laboratories, making off with some valuable equipment and information. Humi Wi needs someone to lead the strike force to recapture or destroy these stolen goods, and Mahi Ma volunteered you as a candidate. Well, there’s no reason why we won’t blow stuff up for money, is there? But for now, you’re asked to help secure a lab in Menelaus’ Paradise, two jumps to the North. Off you trot.

You arrive just in time to watch the lab get blown to bits. There’s quite a hefty Yaki fighter force causing havoc, but given the amount of combat you’ll have seen by now you should be able to handle it. Just beware of Plasma Burst Generators, and some of the Raijins may have Pulsed Beam Emitters.

When the Yaki are dust, report back to the Ray in Ocean of Fantasy. When you get within range, you get your next mission.
Spoiler
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The strike force is ready, and the Argon are joining in. You must go to liase with the Argon representative on board a Cerberus in Cloudbase Southwest. He’ll give you a scouting and combat mission; to take out any Yaki ships that have been enhanced with Bala Gi technology in sector Ocracoke’s Storm. Save.

Jump to the sector. It’s possible that you might be able to pick up a couple of Enhanced ships here that are otherwise unavailable, if you find one then save and cap it. If you don’t, reload until you do. Unless you don’t care, in which case, you’ll find a Military Outpost by the South gate; that can only be bad news. Fly in close, then report it back to Tomas Brano in Cloudbase Southwest when instructed.
Chapter 2; Homefield Advantage
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Brano sends you to take out the minefield surrounding the Yaki station. There’s only one way to do this easily; by getting a large capital ship to run them down using the targeting arrows to locate them. They don’t do appreciable damage to anything bigger than a heavy fighter. Alternatively, a capital ship equipped with PSGs works wonders with this minefield.

After that, the fleet jumps in and engages the Yaki. You have to destroy the station without much help; the AI is too dumb to employ firing patterns that are effective against stations. If you want to avoid losing Yaki rep, then take two ships; one with a load of heavy torpedoes, and one escort. The no-rep-loss missile trick works by firing enough missiles to annihilate the target from one ship, transferring to another ship and then jumping the original ship out before its missiles strike the target.

You are recalled to Kingdom End on completion of the mission.
Chapter 3; An Old Friend
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Apparently the Yaki have taken several Bala Gi scientists hostage. You’re sent to Atreus’ Clouds to meet an agent who knows more.

Say hi to Mahi Ma again. He briefs you on the scientists; they’re being held in Olmanketslat’s Treaty. They can get to a ship but they can’t leave the sector without cover. You’ll provide that cover, along with a small Boron strike force, but that won’t arrive until later.

When you get close to the base, which is usually located close to one of the Gates in that sector, the Boron are already making their getaway. Take out the pursuers. The strike force will be jumping in and moving to engage but they’re too slow to be of any use. It’s possible that they’ll move in the wrong direction entirely.

Saving the Boron scientists shouldn’t be too much trouble. One or two may not make it but you have to lose a good many to fail the mission. Once they’ve all got to the Gate, you get a recall order in Kingdom End.
You don’t have to take it immediately, but the next time you enter Kingdom End the plot will resume with the next mission. This mission is very buggy in earlier versions of the game, but by v3.0 is is quite stable.
Spoiler
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Bala Gi’s command ship has been assaulted by Yaki. Due to security protocols, even the rest of Bala Gi Research aren’t totally sure where the ship is, but it’ll either be in Light Water or Shore of Infinity. You must jump in and try to find it, and take your Marines with you, ideally with an M7M to launch them from.

When you find the Orca and your Marines are in sector, the Orca turns red (if yours doesn't, check the registration against the one given; you might be about to send Hell's Fury after a perfectly innocent supply transporter). It has indeed been captured by the Yaki. This is a simple boarding operation; the Orca has no escorts, but it will try to shoot down incoming pods. You are best launching at least a few swarm missiles as cover; you can’t destroy the ship as it’s invincible until you capture it. When your Marines are aboard, they should be able to fight their way through the ship, assuming their level is high enough.
Spoiler
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When the ship is yours, you get a message from Mahi Ma entrusting the ship and its contents to you. You just earned an Orca worth several million Credits. But it’s what’s in the Orca that is your real prize; your very own Headquarters station. This can dock several Capital ships, has a gargantuan cargo bay and can deal in any resource you like. You should deploy it somewhere safe, like your home Sector from your Hub plot.
This is one of the more sought-after rewards, and completes Bala Gi's Legacy; the HQ Plot.
Last edited by Spychotic on Mon, 8. Aug 11, 19:35, edited 2 times in total.
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Post by Spychotic » Thu, 9. Dec 10, 22:10

Reserved.
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Post by Spychotic » Thu, 9. Dec 10, 22:11

Reserved again.
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.

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MarvinTheMartian
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Post by MarvinTheMartian » Thu, 9. Dec 10, 23:55

Thanks again, this will make the hub plot worth while!

btw:
You should deploy it somewhere safe, like your home Sector from your Hub plot.

did you mean the New Home plot?
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Post by patient zero » Fri, 10. Dec 10, 00:20

I would recommend that it go in a sector where your new ships can purchase upgrades from a local Eq. dock. It takes a long time for every new ship to travel three sectors to buy engine tunings. Yes, you could load them in a carrier and jump them to a dock, but micro-management should not be encouraged.
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Post by Snafu_X3 » Fri, 10. Dec 10, 03:04

patient zero wrote:I would recommend that it go in a sector where your new ships can purchase upgrades from a local Eq. dock. It takes a long time for every new ship to travel three sectors to buy engine tunings. Yes, you could load them in a carrier and jump them to a dock, but micro-management should not be encouraged.
Unless you've a problem that /requires/ the use of all 3 gate pairs there's no reason why you can't use the Hub to link anywhere with anywhere else, shirley? Or at the cost of 20K (10K there, 10K back) ecells move a gate as & when required..
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Post by Catra » Fri, 10. Dec 10, 03:12

patient zero wrote:I would recommend that it go in a sector where your new ships can purchase upgrades from a local Eq. dock. It takes a long time for every new ship to travel three sectors to buy engine tunings. Yes, you could load them in a carrier and jump them to a dock, but micro-management should not be encouraged.
you can buy engine tunings and the such at the argon trade station in the same sector.....
or the 2 trade stations in akeela's beacon.
or the one in aladna hill.

micro-management shouldnt be discouraged just because you dont want to actually get involved.

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Post by Triaxx2 » Fri, 10. Dec 10, 14:17

I've taken to folding Argon Prime/Home of Light, Legends Home/Akeela's Beacon and Getsu Fune/Menelaus Paradise together to get maximum speed out of my upgrading. That means I can drop the HQ in the Hub itself and be able to quickly and easily upgrade anything it produces.

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Post by kohlidi » Tue, 21. Dec 10, 00:25

I've come to the last part of mission where orca turns red. I have 10 marines onboard my kraken, five of them are five-star(in every category) and the other five are 4-star (only lacking fighting skill). Everytime i sent in marines, they got their ass kicked. They only manage to clear deck 1... I tried several times but got the same results... What should i do?

btw in my game orca has internal sentry lasers. Is that normal?

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Post by Gold Dragon » Tue, 21. Dec 10, 00:41

The Final Orca can have MANY different configurations.

My Suggestion: Keep firing on the Orca with IDs and the like until it finally blows the Sentry Lasers off the ship.
-- GD

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Post by MarvinTheMartian » Tue, 21. Dec 10, 00:48

kohlidi wrote:I have 10 marines onboard my kraken
You might try more marines, 20 if you have them. It's a numbers game.
The ISL will not help though, either reload and see if you get one without or as Gold Dragon says fry them :)
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Post by kohlidi » Tue, 21. Dec 10, 13:52

Finally i got it... Loaded a previous save, played mission through orca, and voila! orca has no internal sentry lasers... My marines successfully boarded ship without causalties...

@Gold Dragon & MarvinTheMartian: I tried your suggestions. Sentry Lasers wont dropped after 150+ hammer torpedoes... And +10(1-star) marines didn't help... thanks for the help though...

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Post by Kryten » Tue, 21. Dec 10, 14:03

No amount of damage will help you on this mission as the orca is invincible and nothing can be taken out with any amount of pounding. With internal lasers I had 20 marines that where very well trained taken out every single time I sent them, never got past the second deck.

With the phq being the ultimate prize I can't believe that egosoft left it to chance whether or not you could complete it....
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Post by BigLukyBoss » Wed, 12. Jan 11, 22:47

hi I have open this mission, but when I´m in ocean of fantasy but i cannot speak with Humi Wi. he is on a ship. what i must have to speak with him?
I have ship M2 with 20 marines, everybody have 3 lesson on military base, it´s 4 and more star, but fight is not so good.

sorry my english is not good

thanks

lukas

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Post by Fith » Sun, 6. Feb 11, 21:25

You have to destroy the station without much help; the AI is too dumb to employ firing patterns that are effective against stations.
Worked fine for me when I went OOS to get heavy missiles, 3 M7s blew the crap out of it. Job done.

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Post by Mazz » Mon, 28. Feb 11, 22:40

Spychotic wrote:
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Jump to the sector. It’s possible that you might be able to pick up a couple of Enhanced ships here that are otherwise unavailable, if you find one then save and cap it. If you don’t, reload until you do. Unless you don’t care, in which case, you’ll find a Military Outpost by the South gate; that can only be bad news. Fly in close, then report it back to Tomas Brano in Cloudbase Southwest when instructed.
Just to prevent wasted reloads, what kind of ships have people managed to get here? In my game I had:
  • Susanowa Prototype!
    (stats wise this is my favourite ship in the game, I just wish it didnt have the pregnant dolphin look)

    Enhanced Elite

    Enhanced Mercury
Are there any other shineys ppl have captured?

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Post by littlel » Thu, 28. Apr 11, 03:13

So I have a problem :D

I am on the ORCA which is yaki, I can capture it fine, but.....

there are 2 boron threshers in the system and they are pounding it constantly... Everytime I capture it and it transfers they destroy it from the weapons fire still in the air...

I have tried everything but can't seem to get rid of them....without destroying them.... :) Ok So as a test I destroyed them I have lost 4 places!!!!!

Is there another way to get rid of them ? The orca is indestructible till I take it over so I need to get rid of them... they chase it round the sector non stop!!

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Progress-M
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Post by Progress-M » Thu, 28. Apr 11, 03:40

Do you have any marines, by chance? I haven't done this plot yet so don't know if you can bring in additional ships...but capping would normally result in smaller rep loss

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Post by littlel » Thu, 28. Apr 11, 03:50

So I have been trying to find ways to reduce rep lost because 5 places was too much! :) So I have tried firing to bring the shields down on the threshers which works well then ram them to kill them... and I lost 1 place for 3 kills which is what i am gonna stick with now and cap it :) Will come back and confirm I have managed ! ? :)

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Post by Progress-M » Thu, 28. Apr 11, 04:39

The other option to destroy a ship w/o rep loss would be to have an M7M fire a lethal barrage of missiles at your target, then have the M7M jump off-sector before the missiles hit.

The missiles become 'ownerless' and thus the hits don't register as something you did.

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