[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

SPK file added to my website for those that use them.
Image
User avatar
Vortexz
Posts: 234
Joined: Mon, 8. Feb 10, 08:22
x4

Post by Vortexz »

Hey, i know you have probably answered this before, but i can't be bothered looking through pages upon pages of forums.

Where can you purchase these ships? I only just started playing X3 and i chose the Argon Patriot start. And they aren't in the shipyard in omicron lyrae. Would they be in argon prime?
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

They are in a new station located in each of the home sectors (eg argon prime).
Image
User avatar
Vortexz
Posts: 234
Joined: Mon, 8. Feb 10, 08:22
x4

Post by Vortexz »

Okay thanks for the help. By the way i spawned them with a cheat script, but i want to buy them properly too.

Well done, you have done an amazing job!
I love the X2 ships, all the X3 Argon ships look the same!
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
mrjingo
Posts: 114
Joined: Tue, 2. Dec 03, 16:05
x4

Post by mrjingo »

Does this mod have cockpits or is it compatible with PSC01's cockpit mod? Is it compatible with 3.0?
thx
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

It works with 3.0. It will not work with any cockpit mods and dose not come with any. You could look into the SRM for both features.
Image
PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 »

I download your mod killerog, i will post a link with your version merged :)
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Cool cool. :D
Image
PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 »

http://www.mediafire.com/?c22ssg31nsk9c74

Cockpits positions of X2 ships scene seems to be higher to avoid to cross ships polys
aka1nas
Posts: 1414
Joined: Thu, 7. Jul 05, 05:17
x4

Post by aka1nas »

Do you have any plans to add the pirate ships from X2? (Bayamon, Orinoco,etc) I kinda miss the Bayamon. :P
PSCO1
Posts: 1087
Joined: Thu, 4. Jun 09, 17:08
x4

Post by PSCO1 »

Ahh good question :)
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Yes I do, I plan on adding every ship from X2. Its the next thing on my modding list after finishing the next BSG update.

Thaks for the files PSCO1. Ill take a look as soon as I can.
Image
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Cockpit versions now on my site in spk format. Need testing.
Image
User avatar
Vortexz
Posts: 234
Joined: Mon, 8. Feb 10, 08:22
x4

Post by Vortexz »

I installed this and i haven't seen any X2 Ships anywhere?
There's coffee in that nebula! - Kathryn Janeway

- How about a russian roulette booth? And here's the kicker, we put bullets in all the chambers, that way *everybody* wins! -
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

Can you find any available to buy ? Did you select the mod in the mod list? Are you using any other mods?
Image
User avatar
mim525
Posts: 179
Joined: Mon, 27. Dec 10, 00:42
x3tc

Post by mim525 »

for some reason when i try to install the cockpit version (spk) it says the game is not X3tc 3.0 when it is.... anyway to fix it?
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

hmm think that might be the spk setting can you play it even if it says its not 3.0 ?

If not open it up in the SPK editor and just change the 3.0 check value to none/all versions.
Image
Glumski
Posts: 1586
Joined: Tue, 8. Apr 08, 15:53
x3tc

Post by Glumski »

Well, ehm...
Are you going to add some ships more? Or will you "only" support the current version?
I really would love to see some old freighters... :wink:

Greets
Glumski
killerog
Posts: 3464
Joined: Fri, 28. Oct 05, 16:31
x4

Post by killerog »

I plan on adding more. I will most likely do it at the same time as I give them the X2 trails.

Its just finding the time to do all this. At the moment I have some bugs in the new trail pack to fix and a few things to model for the next Transcend mod.

But don't worry I will get it finished as it is needed for Transcend III as well.
Image
Glumski
Posts: 1586
Joined: Tue, 8. Apr 08, 15:53
x3tc

Post by Glumski »

Ah, ok, great! Of course if you don't have time, you... just don't have time. :D
That's the same with my projects... :shock:

Greets
Glumski

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”