X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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xavierd
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Post by xavierd »

dougeye wrote:set it to 20,000
20,000? I thought you wanted to increase it?
Gravitycontrol
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Post by Gravitycontrol »

xavierd wrote:
dougeye wrote:set it to 20,000
20,000? I thought you wanted to increase it?
i think he means 20000 km
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Killjaeden
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Post by Killjaeden »

In Boron sectors, I can shoot any split ship (I started off with them at -5 to me) without the police killing me. I also gain Boron rep. The odd thing is that the police don't shoot the Split at all. Shouldn't they be attacking them? (These are just traders btw not Split invasion forces)
Nope... or did you see boron police attacking split in vanilla? its exactly the same here.
i move for having the comms range extended to sector wide. set it to 20,000 or something so you can comm anywere in the sector
its a single value set in types\globals.txt ... change it to your liking, that's what modding is about.
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Requiemfang
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Post by Requiemfang »

Killjaeden wrote:
i move for having the comms range extended to sector wide. set it to 20,000 or something so you can comm anywere in the sector
its a single value set in types\globals.txt ... change it to your liking, that's what modding is about.
hmmm... is that file in the vanilla cat/dat files? and which one if it is?

also... 20k kms... :lol: talk about overkill... I would think 70 kms would be more reasonable... well at least for me coming from playing SRM this whole time :D
xavierd
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Post by xavierd »

globals, 10.cat for vanilla. Uninstalled xtc for now so not sure what their version is
costi
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Post by costi »

There was a mod floating around that changed the comm range to 500km or similar. Does it work with XTC?
Friendly fire is not so friendly.
DrSysAdmin
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Post by DrSysAdmin »

@costi - yes the 500km comm mod works fine. Just add it as the next cat/dat pair.
Teladidrone
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Post by Teladidrone »

DrSysAdmin wrote:@costi - yes the 500km comm mod works fine. Just add it as the next cat/dat pair.
...which actually may be a very bad idea.
It sure must work (for the com range that is) but the original 500km mod is based off the wrong vanilla file and if the XTM guys did change anything else in types/Globals.txt it may very well restore those - now wrong - old vanilla values, too.

I believe someone already posted an updated XTM based 500km mod somewhere back in this thread here but I am too lazy to search for it now.
As an alternative you could also use mine here for XTM - increases the com range to only 150km however.
Dampiel
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Post by Dampiel »

I am having trouble with the Aldrin. Most of their sectors are empty, Bean is the only place where they have stations it seems, and when I do missions for them, I do not get any rep increase with them.
Not sure if this has been brought up in the many pages of postings but I didnt see anything.

Any advice would be great as I am trying to raise my rep with them...

-Dampiel-
HotSake
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Post by HotSake »

Teladidrone wrote:I believe someone already posted an updated XTM based 500km mod somewhere back in this thread here but I am too lazy to search for it now.
That was me, and I broke it out into a new thread since I'm apparently not the only one interested. :)
Red5x5
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Post by Red5x5 »

I found a bug. I have a taxi mission and I have life support on my ship, but when I dock something is wrong.

The NPC comes on and tries to tell me what is wrong, but the ships computer talks right over the NPC letting me know I have connected to the station.

You may want to make it so the NPC talk after the ships computer is done chattering.
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Red5x5
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TTD
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Post by TTD »

Dampiel wrote:I am having trouble with the Aldrin. Most of their sectors are empty, Bean is the only place where they have stations it seems, and when I do missions for them, I do not get any rep increase with them.
Not sure if this has been brought up in the many pages of postings but I didnt see anything.

Any advice would be great as I am trying to raise my rep with them...

-Dampiel-
I metioned earlier,and it is something for a story line inversion 2,I was informed.
dillpickle
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Post by dillpickle »

Red5x5 wrote:I found a bug. I have a taxi mission and I have life support on my ship, but when I dock something is wrong.

The NPC comes on and tries to tell me what is wrong, but the ships computer talks right over the NPC letting me know I have connected to the station.

You may want to make it so the NPC talk after the ships computer is done chattering.
What ship are you flying?
Some of these missions specify a Passenger Transport or Luxury Transport, so only a TP will do.

M5's and M4's can no longer hold 'M' sized freight (which passengers are unless it got changed), so although they can install CLS, they can't carry passengers.

Check your message log to see if it tells you what the problem is.
Red5x5
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Post by Red5x5 »

it's not a problem with the mission I know I need a dif ship it's that the mission NPC and the station/ship computer "Voice overs" overlap and all you get to hear is the station ramble on about being connected bla bla.

You never get to hear the voice over of the NPC. You can still see what the NPC said by looking at your log at least.

Sorry guess I did make it clear what I was calling a bug in the first post.
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Red5x5
Gavrushka
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Post by Gavrushka »

Does turning subtitles on help? Does the mission counter still tick or is the mission gone. What ship are you flying? What does the mission actually state in the briefing? Does the destination still exist? Are you able to dock at it?

IF you still think it is a bug then read the first post and post it in the relevent forum.

(I've never had any issues - balked install perhaps?)
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TTD
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Post by TTD »

This problem does occur in vanilla X3 TC aswell sometimes,but often,though not always,using subitles help.
Red5x5
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Post by Red5x5 »

Forget the mission a sec.

the game has voice overs for docking. It also has voice overs for missions. When you dock everyone wants to talk at the same time.

It's like you get a phone call and say hello.....then your 5 year old pokes you on the leg and starts talking loudly so you missed everything the person on the phone just said....and that annoys you.

Never mind though I guess I am not making it clear sorry.

Goes back to play :oops:
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Red5x5
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TTD
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Post by TTD »

Yes.that is exactly what i thought you meant,which happens sometimes in vanilla X3 TC too.

Can't remember it happening in earlier games though.
But that might just be my memory and age.
dougeye
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Post by dougeye »

if you accept taxis b4 you dock this will happen. if you dock the game autosaves connects you to station bla bla and then you comm and accept mission i dont think it happens. just to clarify this happens in vanilla aswell so i wouldnt call it a bug the xtc team need worry about. im sure there up to the eye balls scripting plots :P :D
I used to list PC parts here, but "the best" will suffice!
Requiemfang
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Post by Requiemfang »

In SRM Paulwheel came up with the bright solution of removing betty saying connecting to trading network established :lol:

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