[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Khaak_Slayer
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Post by Khaak_Slayer »

This looks awesome, I would love it, but I see a lot of people requesting it get finished. May I ask why people are asking that? Would it be less than desirable to use it in its current condition? It requires a restart which is unfortunate as I don't really want to do that, but I will if it is worth it. Is it acceptable to use in its current condition?
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h2o.Ava
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Post by h2o.Ava »

Depends.
Some sectors are using backgrounds designed for debugging (someone could replace the test backgrounds with the defaults).
One sector has a planet which destroys everything in it.
I posted a script for that a page or 2 or 3 or 4 ago.
Otherwise, it is playable. :)
Khaak_Slayer
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Post by Khaak_Slayer »

Ah thanks for the info, I'll try it out
Rawr.
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Sorkvild
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Post by Sorkvild »

What's the situation of this mod. If only connary could finish it ...
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nap_rz
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Post by nap_rz »

this cannot be used in existing (saved) game?
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Sorkvild
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Post by Sorkvild »

There might be some problems with lightning in the sectors if you apply this mod into your ongoing game. It's advised to start new adventure.
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connary
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Post by connary »

Happy new decade to all¡¡¡

Sorry for the lack of info. At this moment i dunno when i will finish this mod. Its first in my priority of free time. I need to redo all the last modifications cause my xuniverse doc was corrupted. Only need to get this free time.
nap_rz
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Post by nap_rz »

Sorkvild wrote:There might be some problems with lightning in the sectors if you apply this mod into your ongoing game. It's advised to start new adventure.
I did it, seems fine....

does the terran space supposed to be green cyan ish??? :?
h2o.Ava
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Post by h2o.Ava »

Adding it to a current game will cause it to not have the correct background/star numbers for the sectors, so you will see the wrong graphics.
nap_rz
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Post by nap_rz »

h2o.AvA wrote:Adding it to a current game will cause it to not have the correct background/star numbers for the sectors, so you will see the wrong graphics.
sooo how do I know it's correct or not?

I tried starting a new game and Uranus is covered by blue vapor.... is that normal??? I feel not?! :?

does cat/dat positioning matters? I have CMOD/SRM packs installed before this :?
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Chobittsu
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Post by Chobittsu »

Is the glowing nebula supposed to be covering the planet? http://img839.imageshack.us/img839/2408 ... 215318.jpg
Lord Morpheus
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Post by Lord Morpheus »

connary wrote:Happy new decade to all¡¡¡

Sorry for the lack of info. At this moment i dunno when i will finish this mod. Its first in my priority of free time. I need to redo all the last modifications cause my xuniverse doc was corrupted. Only need to get this free time.
Happy new year and glad to hear something from you again ;)
nap_rz
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Post by nap_rz »

chobit-389 wrote:Is the glowing nebula supposed to be covering the planet? http://img839.imageshack.us/img839/2408 ... 215318.jpg
I read that somewhere in this thread, that's a confirmed bug...

btw that's my screenshot :lol: :lol: :lol:

too bad we can't use this mod in ongoing game :cry: :cry: :cry: :cry: with X games as complex and time consuming as they are not everyone willing to abandon their running game only for something that IMO should've been done by the developer.
h2o.Ava
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Post by h2o.Ava »

There have been volunteers to make this into a MD mod.
Essentially you will be able to have all the new backgrounds, planets, and suns added to your game.. plus the suns you already had.

Since there is not a way to remove suns.
However multiple suns of multiple colors sometimes makes things look amazing.
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e1team
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Post by e1team »

connary wrote:Happy new decade to all¡¡¡

Sorry for the lack of info. At this moment i dunno when i will finish this mod. Its first in my priority of free time. I need to redo all the last modifications cause my xuniverse doc was corrupted. Only need to get this free time.
Good to hear from you. Happy new year! :)
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Khaak_Slayer
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Post by Khaak_Slayer »

h2o.AvA wrote:There have been volunteers to make this into a MD mod.
Essentially you will be able to have all the new backgrounds, planets, and suns added to your game.. plus the suns you already had.

Since there is not a way to remove suns.
However multiple suns of multiple colors sometimes makes things look amazing.
I would very much like to see that
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h2o.Ava
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Post by h2o.Ava »

its a bit of work, however using excel it should be easier.
the x3_universe.xml has the sector x,y coord, sun color and location, background number, and planet number, location, and size.

SE would go through and destroy every planet.
MD takes the sector x, y
and modifies the background number,
creates any planets in the sector,
and creates the sun.

One glitch with this, is that the extra suns will increase every sectors energy cell output.

Plus, I'm hesitant about adding planets, unless none overlap any of the vanilla stations. IMO, no planet's atmosphere should be within 100km of a sector's center.
nap_rz
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Post by nap_rz »

h2o.AvA wrote:its a bit of work, however using excel it should be easier.
the x3_universe.xml has the sector x,y coord, sun color and location, background number, and planet number, location, and size.

SE would go through and destroy every planet.
MD takes the sector x, y
and modifies the background number,
creates any planets in the sector,
and creates the sun.

One glitch with this, is that the extra suns will increase every sectors energy cell output.

Plus, I'm hesitant about adding planets, unless none overlap any of the vanilla stations. IMO, no planet's atmosphere should be within 100km of a sector's center.
will this be done for all sectors at once? maybe less burdening to do that per player visit... so only change when the player is IS
h2o.Ava
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Post by h2o.Ava »

It would be applied to every sector at once, but only effective upon the next visit to a sector.
Small and quick. It shouldn't take much time or power.

The problem is the time it takes to convert the sun colors to RGB and input every sector into MD.
vega
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Post by vega »

WOW, this mod realy looks awesome - especialy the "FOG BLUE SECTORS" :o

right now im starting X3 again, after testing XTC and waiting for their full release -.- (but enough off that)

Any eta(rough) till when it will be ready - hopefully i dont have to restart again then -.-
Developing Android games waiting for X4

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