[SCRIPT] Jump to me
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[SCRIPT] Jump to me
Jump to me
Adds a new command in the Navigation menu: Jump to me
Required: Jump drive and Navigation Command MK1
That pretty much says it all...
Select it from one of your ships Navigation menu, and it will jump to your sector and fly to your position. Enjoy!
-Grax
SPK
[ external image ]
RAR archive
[ external image ]
Adds a new command in the Navigation menu: Jump to me
Required: Jump drive and Navigation Command MK1
That pretty much says it all...
Select it from one of your ships Navigation menu, and it will jump to your sector and fly to your position. Enjoy!
-Grax
SPK
[ external image ]
RAR archive
[ external image ]
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- Posts: 357
- Joined: Sun, 1. Jul 07, 03:33
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- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
Not quite. Jump to Me makes the ship jump to your ship, not jump to the nearest jump gate. If you're in the middle of the sector, or 2,590,000k away, the ship jumps right to your ship.Lancefighter wrote:Ehh...
The "follow me" command on the menu already does the jump, assuming the autojump is set to 0 (where i keep it, anyway).
Are you referring to the script in this thread, or the Free Jump script?Unserene wrote:how about adding this command to the Wing command section, then you can free jump several ships at once.
-G
My bad. I meant the other thread. You're just far too productiveGraxster wrote:Are you referring to the script in this thread, or the Free Jump script?Unserene wrote:how about adding this command to the Wing command section, then you can free jump several ships at once.
-G
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- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
my bad...
I read this: "Select it from one of your ships Navigation menu, and it will jump to your sector and fly to your position. "... I assumed it meant it jumped to a gate.
Would it be possible to incorporate this and your freejump script? (would it be possible to replace all jumping with your freejump script? >.< )
I read this: "Select it from one of your ships Navigation menu, and it will jump to your sector and fly to your position. "... I assumed it meant it jumped to a gate.
Would it be possible to incorporate this and your freejump script? (would it be possible to replace all jumping with your freejump script? >.< )
- Charlie Whiskey
- Posts: 1728
- Joined: Thu, 11. Mar 04, 10:37
just edit it then
open ship.cmd.jump.to.me in the SE and under line 015 (below) go into the SE fly menu commands and insert this
017 [THIS] -> set command: COMMAND_Protect
018 @ = [THIS] -> escort ship [PLAYERSHIP]
open ship.cmd.jump.to.me in the SE and under line 015 (below) go into the SE fly menu commands and insert this
Code: Select all
015 @ = [THIS] -> call script '!move.jumptoposition' : sector=$sec position x=$x position y=$y position z=$z precision=2000 should followers jump too=[TRUE]
017 [THIS] -> set command: COMMAND_Protect
018 @ = [THIS] -> escort ship [PLAYERSHIP]
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Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses