[script] Complex manager, add or remove products from intermediate products

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Remz
Posts: 1
Joined: Wed, 16. Feb 05, 00:49

Post by Remz »

THANKS!!!!! :)
FirstBase
Posts: 7
Joined: Tue, 29. Jan 08, 12:22

Link doesn't work

Post by FirstBase »

The link at the top of the page doesn't work anymore. Where can I download the complexmanager now?

thx

greetz
User avatar
Crush
Posts: 225
Joined: Thu, 21. Oct 04, 15:58
x3tc

Post by Crush »

Crush wrote:Looks like both download links are down.
If you still want this script (I know I wanted), you can get it at:
https://www.sharemation.com/Crushfromlv ... anager.spk
Here.
Tritous
Posts: 899
Joined: Sat, 15. Jan 05, 17:20
x3tc

Post by Tritous »

reinstalled the game, setup a complex and realised i was missing this :P how can i play without this script lol

only one suggestion really, is it possible to extend it to have have a "add resource" and set things as primary resources. I have this tendancy to find often that a ship will try and buy the intermediate resources I'm trying to sell as products and ignore the ones it's shortest on (go figure). Is it equally simple to declare something a primary resource (even if it's an inter) so they can be set as things to buy, and tell things to stop playing around with my products?

Have found an interesting twist that is giving me hell. You can only add products if something is producing them. If you are using some sort of warehouse then it will refuse to add them as products. Are there ways to get around this or is it hardcoded?
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)
AuGuR
Posts: 76
Joined: Sat, 3. Sep 05, 19:26
x4

Post by AuGuR »

Upped this to my site since neither of the two links work (for me) anymore.
Figured someone might need it :wink:

Downloaded 02/05/08, and according to the readme, it's version 1.0.

:arrow: Complex Manger 1.0 SPK
Bark4
Posts: 5
Joined: Tue, 21. Apr 09, 19:02
x3

Post by Bark4 »

This script help me a lot thanks,... just for those who are not familiar with these adding scripts etc as me (took me 1 hour):

1 - download zip file and extract "something.sdk" file
2 - find/download/install "XPluginManager_Setup.exe" (needed for instaling *.sdk scripts)
3 - In XPluginManager add new script "something.sdk" downloaded in 1st. step
4 - load game and open QuickMenu (default key Enter)) /pilot /rename and rename pilot to "Thereshallbewings"
5 - save game, exit, load game
6 - now in your complex station command are add/remove product...
username-1
Posts: 119
Joined: Sun, 6. Apr 08, 05:33

Post by username-1 »

Where's the Linux version of the script installer?
markus_ctx
Posts: 48
Joined: Tue, 3. Feb 04, 18:18
x3tc

Post by markus_ctx »

My X Plugin Manager said "The Format is to old" any idea how i can still use this script?
Aenur
Posts: 4
Joined: Fri, 18. Jan 08, 16:24
x3

Post by Aenur »

well, it's time again. None of the links is working anymore ! Still someone there who can upload it ?
redfireeagle
Posts: 10
Joined: Wed, 12. Jul 06, 20:07
x3

Post by redfireeagle »

looks cool but link is gone once again
Xante
Posts: 19
Joined: Fri, 29. Jan 10, 13:28
x4

Post by Xante »

Hello,

is there any working link left for that script? I'd be very interested.

Thanks in advance :wink:

Xante
xxx73
Posts: 170
Joined: Wed, 10. Mar 04, 22:16
x3tc

Post by xxx73 »

I thought I had it but no...sry
User avatar
MBD
Posts: 837
Joined: Mon, 27. Mar 06, 17:03
x3tc

Post by MBD »

I've the file. It's been uploaded to my filefactory account: http://www.filefactory.com/file/53aikxp ... ager_1.zip (3.64kb)
"We always were English and we always will be English and it's because we are English that we're sticking up for our rights to be Burgundians." - Passport to Pimlico 1949
xxx73
Posts: 170
Joined: Wed, 10. Mar 04, 22:16
x3tc

Post by xxx73 »

MBD wrote:I've the file. It's been uploaded to my filefactory account: http://www.filefactory.com/file/53aikxp ... ager_1.zip (3.64kb)
Thanks :D
Hueb
Posts: 2
Joined: Sun, 7. May 06, 19:07
x4

Re: [script] Complex manager, add or remove products from intermediate products

Post by Hueb »

Hi, can somebody upload it again?
Would be nice. Thanks :)

Return to “X³: Reunion - Scripts and Modding”