what is included?
1.) i have fixed the scene files that were out of number sequence. the scene files should now match the tship entries (i have verified all m3 to m5's).
2.) i have included some of Gazz's turret fixes from TC and applied them to reunion ships that those fixes would work with. so you should notice an improved in capital ship battles. (i did

3) i have pulled some of the turrets out of the frame of the kha'ak destroyer and carrier and made the front objects rotate with the arms just like i did in TC.
4) some grammar and spelling in the 440001 file
5) i am including 2 versions of this patch. back when kha'ak cluster was created for x2; ego created the cluster with the ability to fight back before breaking (blowing) apart. but for some reason disabled that function before release. maybe they felt they made the game too hard during the x2 era? who knows..... the version labelled cluster enable- allows the clusters to fight back before breaking apart (for a little added challenge) and of course the version labelled clusters disabled is the version currently enabled in the vanilla game.
install:
extract the number 10cat/dat file and put in your game folder. if you already have a cat/dat number 10 you'll need to renumber that file to the next highest position.
Disclaimer:
this "patch" is not compatible with any mod that has made changes to any of the files contained.
feel free to use this "patch" as you see fit.
download:
cluster disabled:
cluster disabled.rar
cluster enabled:
cluster enabled.rar
report any problems you may come across after applying this and i'll take a look at it.
enjoy